Player Matchup

Morgan Le Fay
Morgan Le Fay
Hansuvansu
Morgan Le Fay
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 5L
1,352 Elo+
Party 2
Set
Set
PUKENATION
Set
Level 145
God Stats
4W - 4L
1,575 SR
Queue Stats
7W - 8L
1,475 Elo+
Party 2
Atlas
Atlas
Steadied
Atlas
Level 79
God Stats
24W - 17L
1,646 SR
Queue Stats
78W - 81L
1,510 Elo+
Solo
Team Averages
Level 111
1,574 SR
1,446 Elo+

VS

Team Averages
Level 181
1,458 SR
1,574 Elo+
Ganesha
Ganesha
Kuraibitez
Ganesha
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,587 Elo+
Party 1
Chang'e
Chang'e
ant71794
Chang'e
Level 199
God Stats
5W - 9L
1,451 SR
Queue Stats
53W - 65L
1,580 Elo+
Party 1
Ratatoskr
Ratatoskr
killer632
Ratatoskr
Level 236
God Stats
0W - 1L
1,424 SR
Queue Stats
41W - 53L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Hansuvansu
Morgan Le Fay
18
7 / 2 / 9
11,628
969
13,789
10,042
3,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

18
5 / 0 / 12
11,545
962
12,465
13,702
16,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
Steadied
Atlas
17
5 / 3 / 12
10,921
910
16,256
15,308
12,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Kuraibitez
Ganesha
15
1 / 6 / 2
8,417
701
5,780
16,094
14,714
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
ant71794
Chang'e
14
1 / 7 / 2
8,694
725
13,250
14,117
4,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ratatoskr
killer632
Ratatoskr
15
3 / 4 / 1
9,210
768
5,489
16,593
10,257
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
10
17
Kills
5
5
Deaths
17
33
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Hansuvansu
Morgan Le Fay
7
2
9
5.75
L
Ganesha
Kuraibitez
Ganesha
1
6
2
0.33
W
5
0
12
11
W
Atlas
Steadied
Atlas
5
3
12
3.67
L
Chang'e
ant71794
Chang'e
1
7
2
0.29
L
Ratatoskr
killer632
Ratatoskr
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,510
Damage
24,519
39,052
Taken
46,804
33,025
Mitigated
29,649
11,167
Healing
10,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Hansuvansu
Morgan Le Fay
13,789
2,774
0
3,386
10,042
3,883
1,841
5,742
3,953
45,228
0
L
Ganesha
Kuraibitez
Ganesha
5,780
192
0
0
16,094
14,714
0
11,300
4,025
14,578
720
W
12,465
3,535
0
4,153
13,702
16,663
1,483
4,585
8,601
1,877
42,044
W
Atlas
Steadied
Atlas
16,256
5,950
0
3,628
15,308
12,479
428
7,143
7,530
38,239
929
L
Chang'e
ant71794
Chang'e
13,250
44
2,910
3,057
14,117
4,678
0
8,781
4,809
29,980
524
L
Ratatoskr
killer632
Ratatoskr
5,489
1,072
0
4,276
16,593
10,257
0
9,054
6,906
0
26,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,094
Gold Earned
26,321
159
Minions Killed
111
0
Camps Cleared
0
691,066
Distance Traveled
596,668
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
11,628
969
75
6
0
210,498
0
L
Ganesha
8,417
701
1
0
0
201,483
0
W
Set
11,545
962
52
4
0
248,170
0
W
Atlas
10,921
910
32
3
0
232,398
0
L
Chang'e
8,694
725
42
4
0
196,108
1
L
Ratatoskr
9,210
768
68
6
0
199,077
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role