Player Matchup

Danzaburou
Danzaburou
MonkieDLuffy
Danzaburou
Level 118
God Stats
4W - 1L
1,478 SR
Queue Stats
112W - 98L
1,510 Elo+
Party 2
King Arthur
King Arthur
Rebounder208
King Arthur
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
89W - 85L
1,492 Elo+
Party 2
Baron Samedi
Baron Samedi
ZaWarudoG2H
Baron Samedi
Level 148
God Stats
4W - 4L
1,495 SR
Queue Stats
140W - 124L
1,505 Elo+
Party 2
Athena
Athena
Zelpie
Athena
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
153W - 135L
1,507 Elo+
Party 2
Pele
Pele
uNLegionary
Pele
Level 181
God Stats
1W - 2L
1,161 SR
Queue Stats
235W - 228L
1,467 Elo+
Solo
Team Averages
Level 145
1,427 SR
1,496 Elo+

VS

Team Averages
Level 137
1,577 SR
1,552 Elo+
Merlin
Merlin
 
Merlin
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
 
Thor
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
BlaseBlahZay
Bacchus
Level 159
God Stats
2W - 2L
1,733 SR
Queue Stats
67W - 64L
1,559 Elo+
Party 1
Artemis
Artemis
DomDomChomChom
Artemis
Level 153
God Stats
2W - 4L
1,584 SR
Queue Stats
146W - 137L
1,568 Elo+
Party 3
Horus
Horus
VinnyD512
Horus
Level 128
God Stats
1W - 4L
1,566 SR
Queue Stats
17W - 12L
1,631 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
MonkieDLuffy
Danzaburou
11
2 / 2 / 1
6,421
584
3,066
4,055
1,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
Rebounder208
King Arthur
11
3 / 0 / 1
6,709
610
4,725
9,029
4,124
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Baron Samedi
ZaWarudoG2H
Baron Samedi
11
1 / 0 / 4
6,515
592
6,439
4,302
1,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Athena
Zelpie
Athena
11
2 / 0 / 9
6,650
605
3,069
6,487
5,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
10 / 0 / 3
7,660
696
9,763
8,808
3,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
8
0 / 5 / 0
4,877
443
2,383
5,438
1,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thor
 
Thor
8
1 / 5 / 0
4,820
438
2,328
10,349
2,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
BlaseBlahZay
Bacchus
10
0 / 4 / 0
5,278
480
4,026
8,685
8,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
0 / 2 / 1
5,896
536
3,682
5,763
1,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Horus
VinnyD512
Horus
8
1 / 2 / 0
5,365
488
2,234
10,875
7,478
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
3
18
Kills
2
2
Deaths
18
18
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
5
0
0
L
Thor
 
Thor
1
5
0
0.2
L
Bacchus
BlaseBlahZay
Bacchus
0
4
0
0
L
0
2
1
0.25
W
Danzaburou
MonkieDLuffy
Danzaburou
2
2
1
1.25
W
King Arthur
Rebounder208
King Arthur
3
0
1
3.5
L
Horus
VinnyD512
Horus
1
2
0
0.5
W
Baron Samedi
ZaWarudoG2H
Baron Samedi
1
0
4
3
W
Athena
Zelpie
Athena
2
0
9
6.5
W
10
0
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,062
Damage
14,653
32,681
Taken
41,110
15,724
Mitigated
21,389
14,723
Healing
13,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
2,383
259
0
615
5,438
1,365
17
2,835
2,265
22,161
661
L
Thor
 
Thor
2,328
436
0
2,505
10,349
2,652
0
1,682
8,471
0
20,694
L
Bacchus
BlaseBlahZay
Bacchus
4,026
598
0
2,685
8,685
8,172
0
460
8,225
23,419
0
L
3,682
1,559
0
2,401
5,763
1,722
0
456
5,307
0
48,608
W
Danzaburou
MonkieDLuffy
Danzaburou
3,066
762
0
1,949
4,055
1,020
0
0
4,055
0
37,025
W
King Arthur
Rebounder208
King Arthur
4,725
615
0
3,512
9,029
4,124
18
3,454
5,003
608
37,336
L
Horus
VinnyD512
Horus
2,234
1,372
280
4,831
10,875
7,478
0
3,406
7,289
0
14,929
W
Baron Samedi
ZaWarudoG2H
Baron Samedi
6,439
418
200
2,656
4,302
1,780
0
756
3,546
42,428
1,938
W
Athena
Zelpie
Athena
3,069
1,116
0
2,013
6,487
5,708
0
818
5,669
22,447
0
W
9,763
3,434
0
4,393
8,808
3,092
24
1,382
7,426
0
58,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,955
Gold Earned
26,236
352
Minions Killed
245
0
Camps Cleared
0
1,198,572
Distance Traveled
1,056,553
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
4,877
443
41
4
0
197,957
0
L
Thor
4,820
438
46
4
0
227,970
1
L
Bacchus
5,278
480
46
4
0
195,710
0
L
Artemis
5,896
536
87
8
0
201,505
0
W
Danzaburou
6,421
584
74
7
0
225,466
0
W
King Arthur
6,709
610
58
5
0
232,469
6
L
Horus
5,365
488
25
2
0
233,411
0
W
Baron Samedi
6,515
592
83
8
0
230,948
0
W
Athena
6,650
605
43
4
0
248,331
1
W
Pele
7,660
696
94
9
0
261,358
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role