Player Matchup

Medusa
Medusa
Damslacker
Medusa
Level 129
God Stats
3W - 3L
1,604 SR
Queue Stats
391W - 358L
1,477 Elo+
Solo
Anubis
Anubis
DarkWebby96
Anubis
Level 125
God Stats
1W - 1L
1,766 SR
Queue Stats
90W - 91L
1,544 Elo+
Party 1
Cthulhu
Cthulhu
Dusty66
Cthulhu
Level 129
God Stats
7W - 6L
1,593 SR
Queue Stats
205W - 186L
1,533 Elo+
Party 3
Hun Batz
Hun Batz
ShootaCam
Hun Batz
Level 129
God Stats
6W - 7L
1,448 SR
Queue Stats
109W - 110L
1,516 Elo+
Party 3
Surtr
Surtr
xxtheraidaxx
Surtr
Level 82
God Stats
2W - 4L
1,470 SR
Queue Stats
64W - 62L
1,516 Elo+
Party 1
Team Averages
Level 119
1,576 SR
1,517 Elo+

VS

Team Averages
Level 142
1,504 SR
1,534 Elo+
Fafnir
Fafnir
CHEESYCHEEKS
Fafnir
Level 138
God Stats
1W - 1L
1,254 SR
Queue Stats
114W - 87L
1,513 Elo+
Party 4
Skadi
Skadi
MochaCHIMERA
Skadi
Level 126
God Stats
2W - 1L
1,529 SR
Queue Stats
280W - 254L
1,539 Elo+
Party 2
Baron Samedi
Baron Samedi
NXTUmbreon
Baron Samedi
Level 147
God Stats
2W - 1L
1,579 SR
Queue Stats
360W - 335L
1,539 Elo+
Party 2
Guan Yu
Guan Yu
Reginleif_Axel
Guan Yu
Level 140
God Stats
2W - 0L
1,500 SR
Queue Stats
275W - 230L
1,556 Elo+
Party 2
Ymir
Ymir
Whatabeezzy
Ymir
Level 159
God Stats
23W - 13L
1,658 SR
Queue Stats
351W - 295L
1,523 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Damslacker
Medusa
13
4 / 2 / 1
7,803
600
7,234
7,285
2,012
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Anubis
13
3 / 6 / 2
7,490
576
6,774
9,699
3,037
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Dusty66
Cthulhu
12
1 / 5 / 1
7,442
572
8,921
12,114
6,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hun Batz
ShootaCam
Hun Batz
13
5 / 5 / 3
8,117
624
5,772
9,465
2,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

9
0 / 2 / 1
5,560
428
3,252
10,123
6,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
11
4 / 3 / 6
7,513
578
7,478
12,498
10,157
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
0 / 2 / 3
6,629
510
4,196
5,422
1,635
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Baron Samedi
NXTUmbreon
Baron Samedi
15
3 / 3 / 6
8,358
643
4,846
7,249
1,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
10 / 2 / 2
8,245
634
8,140
12,050
6,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 3 / 4
8,145
627
9,889
13,171
9,300
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
41
13
Kills
20
20
Deaths
13
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Fafnir
4
3
6
2.33
L
Medusa
Damslacker
Medusa
4
2
1
2.25
L
Anubis
3
6
2
0.67
L
Cthulhu
Dusty66
Cthulhu
1
5
1
0.3
W
0
2
3
0.75
W
Baron Samedi
NXTUmbreon
Baron Samedi
3
3
6
2
W
10
2
2
5.5
L
Hun Batz
ShootaCam
Hun Batz
5
5
3
1.3
W
3
3
4
1.67
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,953
Damage
34,549
48,686
Taken
50,390
20,372
Mitigated
29,087
13,397
Healing
18,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
7,478
1,980
0
3,728
12,498
10,157
60
1,040
11,013
22,112
0
L
Medusa
Damslacker
Medusa
7,234
3,505
0
2,201
7,285
2,012
0
1,342
5,943
0
51,500
L
Anubis
6,774
189
0
3,120
9,699
3,037
0
4,173
5,201
52,326
1,344
L
Cthulhu
Dusty66
Cthulhu
8,921
1,321
85
2,708
12,114
6,523
0
7,791
4,283
45,187
958
W
4,196
1,375
0
1,126
5,422
1,635
0
0
5,359
0
50,179
W
Baron Samedi
NXTUmbreon
Baron Samedi
4,846
393
56
2,229
7,249
1,992
0
3,716
3,494
60,880
721
W
8,140
1,435
420
5,862
12,050
6,003
0
3,553
8,349
0
53,234
L
Hun Batz
ShootaCam
Hun Batz
5,772
1,329
0
2,269
9,465
2,548
0
3,668
5,697
0
41,209
W
9,889
3,594
0
4,946
13,171
9,300
0
6,474
5,979
56,959
1,996
L
3,252
890
0
3,014
10,123
6,252
0
4,460
5,631
531
22,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,412
Gold Earned
38,890
373
Minions Killed
432
0
Camps Cleared
0
1,202,065
Distance Traveled
1,260,374
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
7,513
578
28
2
0
259,163
1
L
Medusa
7,803
600
87
7
0
236,718
2
L
Anubis
7,490
576
80
6
0
216,666
1
L
Cthulhu
7,442
572
105
8
0
230,785
2
W
Skadi
6,629
510
92
7
0
246,358
2
W
Baron Samedi
8,358
643
118
9
0
254,541
2
W
Guan Yu
8,245
634
85
7
0
316,272
0
L
Hun Batz
8,117
624
69
5
0
284,549
2
W
Ymir
8,145
627
109
8
0
184,040
3
L
Surtr
5,560
428
32
2
0
233,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role