Player Matchup

Janus
Janus
Gold V
KingCottontail
Janus
Gold V
Level 120
God Stats
4W - 6L
1,563 SR
Queue Stats
69W - 70L
1,479 MMR
Solo
Gilgamesh
Gilgamesh
Gold IV
PrinceAli51
Gilgamesh
Gold IV
Level 129
God Stats
2W - 6L
1,354 SR
Queue Stats
151W - 166L
1,493 MMR
Solo
Achilles
Achilles
Gold IV
cStine999
Achilles
Gold IV
Level 160
God Stats
185W - 197L
1,637 SR
Queue Stats
485W - 505L
1,478 MMR
Solo
Horus
Horus
Gold V
iamchris55
Horus
Gold V
Level 153
God Stats
2W - 2L
1,704 SR
Queue Stats
37W - 41L
1,477 MMR
Solo
Erlang Shen
Erlang Shen
Gold V
xl Kami lx
Erlang Shen
Gold V
Level 157
God Stats
55W - 49L
1,561 SR
Queue Stats
143W - 139L
1,479 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 144
1,564 SR
1,481 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 145
1,605 SR
1,483 MMR
Nu Wa
Nu Wa
Gold V
Awohz
Nu Wa
Gold V
Level 121
God Stats
5W - 3L
1,711 SR
Queue Stats
66W - 64L
1,447 MMR
Solo
Medusa
Medusa
Gold IV
Closhgames
Medusa
Gold IV
Level 158
God Stats
8W - 3L
1,596 SR
Queue Stats
45W - 45L
1,472 MMR
Solo
Bellona
Bellona
Platinum III
Demauniks
Bellona
Platinum III
Level 135
God Stats
25W - 22L
1,578 SR
Queue Stats
61W - 60L
1,583 MMR
Solo
Chang'e
Chang'e
Gold II
Rango800
Chang'e
Gold II
Level 156
God Stats
5W - 2L
1,506 SR
Queue Stats
51W - 47L
1,456 MMR
Party 1
Loki
Loki
Gold II
clownin3rd
Loki
Gold II
Level 155
God Stats
15W - 9L
1,635 SR
Queue Stats
50W - 47L
1,456 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 1
9,502
528
6,053
9,690
2,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
PrinceAli51
Gilgamesh
15
0 / 5 / 1
8,770
487
8,442
18,381
15,076
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Achilles
cStine999
Achilles
14
1 / 3 / 2
7,835
435
4,711
15,245
6,070
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Horus
10
1 / 3 / 2
7,287
405
4,847
13,388
10,556
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Erlang Shen
xl Kami lx
Erlang Shen
16
0 / 2 / 2
8,839
491
6,821
14,912
6,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
VulcanCu ChulainnBastetBakasuraThanatos

VS

Bans
HeraKumbhakarnaArtioBake KujiraKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Awohz
Nu Wa
17
1 / 1 / 4
10,257
570
16,455
6,576
1,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Medusa
Closhgames
Medusa
16
1 / 1 / 2
9,669
537
5,321
6,619
3,253
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Bellona
Demauniks
Bellona
17
5 / 0 / 4
9,755
542
8,838
12,715
6,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Chang'e
Rango800
Chang'e
15
4 / 2 / 4
9,957
553
7,427
12,243
6,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

18
4 / 0 / 3
11,275
626
9,004
11,815
6,667
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
32
4
Kills
15
15
Deaths
4
8
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Awohz
Nu Wa
1
1
4
3
W
Medusa
Closhgames
Medusa
1
1
2
2
W
Bellona
Demauniks
Bellona
5
0
4
7
L
2
2
1
1.25
L
Gilgamesh
PrinceAli51
Gilgamesh
0
5
1
0.1
W
Chang'e
Rango800
Chang'e
4
2
4
3
L
Achilles
cStine999
Achilles
1
3
2
0.67
W
4
0
3
5.5
L
Horus
1
3
2
0.67
L
Erlang Shen
xl Kami lx
Erlang Shen
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,874
Damage
47,045
71,616
Taken
49,968
40,957
Mitigated
24,823
21,738
Healing
20,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Awohz
Nu Wa
16,455
3,347
0
1,489
6,576
1,603
320
2,426
3,932
86,567
538
W
Medusa
Closhgames
Medusa
5,321
2,299
0
932
6,619
3,253
85
559
6,022
0
82,154
W
Bellona
Demauniks
Bellona
8,838
4,008
0
7,299
12,715
6,405
0
609
12,024
0
86,500
L
6,053
145
0
2,198
9,690
2,568
0
4,744
4,514
87,674
1,862
L
Gilgamesh
PrinceAli51
Gilgamesh
8,442
2,034
0
2,748
18,381
15,076
0
2,858
15,267
513
71,465
W
Chang'e
Rango800
Chang'e
7,427
768
1,369
4,807
12,243
6,895
165
2,254
9,737
38,849
755
L
Achilles
cStine999
Achilles
4,711
930
0
4,427
15,245
6,070
0
4,539
10,420
0
73,521
W
9,004
1,684
0
4,804
11,815
6,667
1,019
338
10,834
0
89,236
L
Horus
4,847
1,487
750
3,246
13,388
10,556
20
6,141
6,867
0
17,052
L
Erlang Shen
xl Kami lx
Erlang Shen
6,821
3,048
0
8,369
14,912
6,687
0
3,850
10,882
0
79,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,233
Gold Earned
50,913
603
Minions Killed
618
0
Camps Cleared
0
1,777,203
Distance Traveled
1,894,329
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,257
570
143
8
0
355,779
0
W
Medusa
9,669
537
130
7
0
343,360
3
W
Bellona
9,755
542
122
7
0
441,235
1
L
Janus
9,502
528
189
11
0
377,474
3
L
Gilgamesh
8,770
487
133
7
0
296,858
0
W
Chang'e
9,957
553
58
3
0
358,432
0
L
Achilles
7,835
435
111
6
0
414,010
0
W
Loki
11,275
626
165
9
0
395,523
6
L
Horus
7,287
405
17
1
0
304,028
2
L
Erlang Shen
8,839
491
153
9
0
384,833
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role