Player Matchup

Ymir
Ymir
Gold III
Angels03
Ymir
Gold III
Level 146
God Stats
2W - 3L
1,618 SR
Queue Stats
186W - 199L
1,539 MMR
Solo
Ix Chel
Ix Chel
Gold V
Donkanonjixl
Ix Chel
Gold V
Level 149
God Stats
47W - 30L
1,608 SR
Queue Stats
258W - 253L
1,431 MMR
Party 1
Anhur
Anhur
Platinum II
Goofyganks
Anhur
Platinum II
Level 143
God Stats
6W - 5L
1,611 SR
Queue Stats
64W - 63L
1,669 MMR
Party 1
Hades
Hades
Silver I
Roachlord3000
Hades
Silver I
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 11L
1,532 MMR
Solo
Cerberus
Cerberus
Gold II
WarlockTec
Cerberus
Gold II
Level 157
God Stats
8W - 5L
1,552 SR
Queue Stats
181W - 184L
1,554 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 132
1,578 SR
1,545 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,588 SR
1,533 MMR
Hel
Hel
Gold III
 
Hel
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Gold IV
OutPlum7
Hou Yi
Gold IV
Level 159
God Stats
4W - 1L
1,615 SR
Queue Stats
82W - 81L
1,528 MMR
Solo
Serqet
Serqet
Gold I
Wrathsingaming
Serqet
Gold I
Level 145
God Stats
9W - 6L
1,621 SR
Queue Stats
259W - 256L
1,553 MMR
Solo
Amaterasu
Amaterasu
Gold IV
darkar1170
Amaterasu
Gold IV
Level 157
God Stats
9W - 6L
1,705 SR
Queue Stats
245W - 253L
1,550 MMR
Solo
Kuzenbo
Kuzenbo
Silver II
superplayer6
Kuzenbo
Silver II
Level 62
God Stats
7W - 1L
1,500 SR
Queue Stats
80W - 82L
1,535 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
0 / 5 / 0
6,151
384
3,111
13,073
5,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ix Chel
Donkanonjixl
Ix Chel
13
1 / 4 / 0
7,321
458
2,781
7,664
1,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Anhur
14
0 / 4 / 0
7,614
476
3,645
9,476
2,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
0 / 5 / 1
6,324
395
4,069
9,994
2,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cerberus
WarlockTec
Cerberus
12
2 / 5 / 0
7,447
465
15,867
16,541
9,326
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
AthenaThanatosSusanoCthulhu

VS

Bans
AgniBacchusCu ChulainnKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
16
6 / 0 / 2
10,443
653
9,495
6,603
2,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
OutPlum7
Hou Yi
17
6 / 0 / 2
10,127
633
9,306
9,511
3,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
7 / 1 / 10
9,066
567
9,885
10,778
4,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Amaterasu
darkar1170
Amaterasu
15
2 / 2 / 4
9,406
588
7,524
19,545
11,065
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
superplayer6
Kuzenbo
13
2 / 0 / 9
8,679
542
5,259
8,611
8,910
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
50
3
Kills
23
23
Deaths
3
1
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
6
0
2
7
L
Ymir
0
5
0
0
L
Ix Chel
Donkanonjixl
Ix Chel
1
4
0
0.25
L
Anhur
0
4
0
0
W
Hou Yi
OutPlum7
Hou Yi
6
0
2
7
L
0
5
1
0.1
L
Cerberus
WarlockTec
Cerberus
2
5
0
0.4
W
7
1
10
12
W
Amaterasu
darkar1170
Amaterasu
2
2
4
2
W
Kuzenbo
superplayer6
Kuzenbo
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,473
Damage
41,469
56,748
Taken
55,048
21,880
Mitigated
29,820
14,922
Healing
26,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
9,495
1,137
1,038
3,938
6,603
2,350
491
3,165
3,272
84,662
172
L
Ymir
3,111
268
0
940
13,073
5,572
0
2,442
10,287
25,693
0
L
Ix Chel
Donkanonjixl
Ix Chel
2,781
15
150
871
7,664
1,542
0
4,621
2,550
55,102
55
L
Anhur
3,645
1,354
0
3,104
9,476
2,487
0
742
8,602
0
64,771
W
Hou Yi
OutPlum7
Hou Yi
9,306
5,826
0
6,592
9,511
3,411
573
1,459
8,052
0
82,559
L
4,069
517
20
3,646
9,994
2,953
0
2,907
6,926
34,006
0
L
Cerberus
WarlockTec
Cerberus
15,867
1,474
0
6,191
16,541
9,326
0
3,392
12,763
54,298
1,867
W
9,885
2,489
0
4,048
10,778
4,084
0
3,460
7,166
0
64,574
W
Amaterasu
darkar1170
Amaterasu
7,524
3,437
0
8,314
19,545
11,065
0
13,089
6,456
0
59,749
W
Kuzenbo
superplayer6
Kuzenbo
5,259
2,233
0
2,755
8,611
8,910
275
4,111
4,450
27,309
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,857
Gold Earned
47,721
486
Minions Killed
550
0
Camps Cleared
0
1,381,123
Distance Traveled
1,608,366
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
10,443
653
171
11
0
343,189
0
L
Ymir
6,151
384
49
3
0
298,623
0
L
Ix Chel
7,321
458
110
7
0
287,866
0
L
Anhur
7,614
476
137
9
0
288,719
3
W
Hou Yi
10,127
633
152
10
0
291,394
2
L
Hades
6,324
395
59
4
0
231,739
0
L
Cerberus
7,447
465
131
8
0
274,176
7
W
Serqet
9,066
567
85
5
0
368,996
0
W
Amaterasu
9,406
588
105
7
0
286,088
2
W
Kuzenbo
8,679
542
37
2
0
318,699
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role