Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Bhebert104
Danzaburou
Level 144
God Stats
5W - 6L
1,516 SR
Queue Stats
185W - 243L
1,406 Elo+
Party 1
Scylla
Scylla
Britney_Army1999
Scylla
Level 158
God Stats
0W - 1L
1,560 SR
Queue Stats
103W - 145L
1,406 Elo+
Party 1
Poseidon
Poseidon
TheSassyKingg
Poseidon
Level 109
God Stats
28W - 24L
1,650 SR
Queue Stats
279W - 339L
1,448 Elo+
Party 1
Chaac
Chaac
YoungSoulja22
Chaac
Level 156
God Stats
1W - 1L
1,535 SR
Queue Stats
37W - 51L
1,425 Elo+
Party 1
Team Averages
Level 144
1,552 SR
1,437 Elo+

VS

Team Averages
Level 124
1,451 SR
1,500 Elo+
Gilgamesh
Gilgamesh
DbagDragon
Gilgamesh
Level 103
God Stats
14W - 8L
1,644 SR
Queue Stats
66W - 58L
1,558 Elo+
Solo
Danzaburou
Danzaburou
Nnasuke
Danzaburou
Level 103
God Stats
3W - 8L
1,206 SR
Queue Stats
70W - 75L
1,427 Elo+
Solo
Sun Wukong
Sun Wukong
One Mythic
Sun Wukong
Level 127
God Stats
14W - 8L
1,626 SR
Queue Stats
53W - 46L
1,552 Elo+
Solo
Nemesis
Nemesis
WolfPeeSipper
Nemesis
Level 138
God Stats
2W - 0L
1,324 SR
Queue Stats
186W - 158L
1,535 Elo+
Solo
Hel
Hel
saintblue2
Hel
Level 148
God Stats
37W - 48L
1,455 SR
Queue Stats
210W - 195L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
0 / 2 / 1
5,337
534
1,914
8,554
3,912
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Bhebert104
Danzaburou
9
0 / 5 / 0
5,109
511
3,364
6,055
1,941
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 2 / 1
5,387
539
1,372
5,675
1,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Poseidon
TheSassyKingg
Poseidon
11
1 / 4 / 0
5,584
558
2,342
8,884
2,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
0 / 3 / 0
5,539
554
1,574
9,154
5,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DbagDragon
Gilgamesh
11
2 / 0 / 1
6,745
675
5,561
6,173
4,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
Nnasuke
Danzaburou
11
4 / 0 / 2
6,605
661
3,615
3,987
1,410
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
One Mythic
Sun Wukong
10
0 / 0 / 5
6,016
602
3,372
6,932
3,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
12
6 / 0 / 1
6,662
666
5,512
6,224
2,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
4 / 1 / 1
6,314
631
7,496
6,655
1,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
26
1
Kills
16
16
Deaths
1
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
2
1
0.25
L
Danzaburou
Bhebert104
Danzaburou
0
5
0
0
L
0
2
1
0.25
W
Gilgamesh
DbagDragon
Gilgamesh
2
0
1
2.5
W
Danzaburou
Nnasuke
Danzaburou
4
0
2
5
W
Sun Wukong
One Mythic
Sun Wukong
0
0
5
2.5
L
Poseidon
TheSassyKingg
Poseidon
1
4
0
0.25
W
Nemesis
6
0
1
6.5
L
0
3
0
0
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,566
Damage
25,556
38,322
Taken
29,971
14,824
Mitigated
13,216
11,508
Healing
10,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
1,914
58
0
2,276
8,554
3,912
0
2,045
6,335
22,267
1,909
L
Danzaburou
Bhebert104
Danzaburou
3,364
1,470
0
843
6,055
1,941
0
475
5,546
0
28,595
L
1,372
100
0
992
5,675
1,145
0
3,122
2,216
27,275
980
W
Gilgamesh
DbagDragon
Gilgamesh
5,561
2,149
0
2,113
6,173
4,039
0
230
5,943
0
45,248
W
Danzaburou
Nnasuke
Danzaburou
3,615
1,918
0
1,034
3,987
1,410
122
354
3,633
0
35,279
W
Sun Wukong
One Mythic
Sun Wukong
3,372
601
0
2,854
6,932
3,819
197
1,290
5,602
0
28,525
L
Poseidon
TheSassyKingg
Poseidon
2,342
258
0
4,073
8,884
2,132
0
1,139
7,575
40,846
994
W
Nemesis
5,512
2,004
0
406
6,224
2,041
0
1,720
4,424
0
47,114
L
1,574
356
0
3,324
9,154
5,694
0
0
9,154
0
37,996
W
7,496
363
1,010
3,525
6,655
1,907
0
1,535
5,040
37,209
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,956
Gold Earned
32,342
329
Minions Killed
336
0
Camps Cleared
0
1,033,592
Distance Traveled
1,132,764
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,337
534
56
6
0
202,952
2
L
Danzaburou
5,109
511
51
5
0
172,939
0
L
Scylla
5,387
539
62
6
0
211,685
0
W
Gilgamesh
6,745
675
71
7
0
228,817
1
W
Danzaburou
6,605
661
71
7
0
193,085
0
W
Sun Wukong
6,016
602
36
4
0
221,127
3
L
Poseidon
5,584
558
89
9
0
233,398
0
W
Nemesis
6,662
666
91
9
0
255,798
0
L
Chaac
5,539
554
71
7
0
212,618
0
W
Hel
6,314
631
67
7
0
233,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role