Player Matchup

Ymir
Ymir
Fantophia
Ymir
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 13L
1,434 Elo+
Party 1
Bacchus
Bacchus
FarsF
Bacchus
Level 147
God Stats
4W - 4L
1,560 SR
Queue Stats
239W - 248L
1,517 Elo+
Party 1
Izanami
Izanami
FzoK
Izanami
Level 137
God Stats
4W - 4L
1,417 SR
Queue Stats
128W - 123L
1,528 Elo+
Solo
Hel
Hel
kkura
Hel
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
117W - 129L
1,515 Elo+
Solo
Danzaburou
Danzaburou
liimaaoo
Danzaburou
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 34L
1,388 Elo+
Solo
Team Averages
Level 136
1,495 SR
1,476 Elo+

VS

Team Averages
Level 143
1,407 SR
1,488 Elo+
Odin
Odin
 
Odin
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
 
Kali
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
IAzOK
Nu Wa
Level 154
God Stats
0W - 2L
1,179 SR
Queue Stats
24W - 27L
1,483 Elo+
Solo
Kuzenbo
Kuzenbo
Solitari0Gamer
Kuzenbo
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 91L
1,475 Elo+
Party 2
Cernunnos
Cernunnos
UltraStark99
Cernunnos
Level 158
God Stats
0W - 1L
1,356 SR
Queue Stats
87W - 84L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
5 / 0 / 3
6,438
644
7,167
8,677
3,634
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
FarsF
Bacchus
10
1 / 1 / 4
5,528
553
4,279
8,454
4,507
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Izanami
FzoK
Izanami
12
0 / 0 / 1
6,689
669
3,405
6,391
1,835
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hel
kkura
Hel
10
2 / 2 / 0
5,876
588
4,086
7,764
2,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Danzaburou
liimaaoo
Danzaburou
10
1 / 4 / 2
5,965
597
3,388
7,120
1,779
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
9
0 / 1 / 5
5,352
535
2,627
6,269
4,403
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kali
 
Kali
9
0 / 3 / 1
4,878
488
3,794
9,020
3,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
IAzOK
Nu Wa
11
2 / 2 / 0
6,034
603
10,046
5,281
1,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 0 / 0
5,276
528
3,665
6,136
3,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cernunnos
UltraStark99
Cernunnos
12
5 / 3 / 0
6,709
671
6,170
7,258
2,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
13
9
Kills
7
7
Deaths
9
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
1
5
2.5
L
Kali
 
Kali
0
3
1
0.17
W
Ymir
5
0
3
6.5
W
Bacchus
FarsF
Bacchus
1
1
4
3
W
Izanami
FzoK
Izanami
0
0
1
0.5
L
Nu Wa
IAzOK
Nu Wa
2
2
0
1
L
0
0
0
0
L
Cernunnos
UltraStark99
Cernunnos
5
3
0
1.67
W
Hel
kkura
Hel
2
2
0
1
W
Danzaburou
liimaaoo
Danzaburou
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,325
Damage
26,302
38,406
Taken
33,964
13,845
Mitigated
14,844
13,363
Healing
9,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
2,627
885
0
1,622
6,269
4,403
0
3,577
2,594
0
13,817
L
Kali
 
Kali
3,794
1,734
0
2,574
9,020
3,327
0
3,791
5,101
0
34,047
W
Ymir
7,167
1,477
0
1,442
8,677
3,634
0
2,736
5,593
43,764
0
W
Bacchus
FarsF
Bacchus
4,279
971
0
1,075
8,454
4,507
0
1,810
6,365
19,024
841
W
Izanami
FzoK
Izanami
3,405
2,251
0
2,715
6,391
1,835
0
3,345
2,602
0
54,970
L
Nu Wa
IAzOK
Nu Wa
10,046
1,788
0
872
5,281
1,716
0
3,985
1,102
39,976
0
L
3,665
1,461
0
1,623
6,136
3,062
0
742
5,394
29,034
842
L
Cernunnos
UltraStark99
Cernunnos
6,170
2,341
0
2,880
7,258
2,336
300
2,478
4,780
0
44,832
W
Hel
kkura
Hel
4,086
318
2,161
4,264
7,764
2,090
0
3,609
3,760
43,499
1,666
W
Danzaburou
liimaaoo
Danzaburou
3,388
966
0
1,706
7,120
1,779
0
530
6,460
0
29,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,496
Gold Earned
28,249
366
Minions Killed
309
0
Camps Cleared
0
1,060,058
Distance Traveled
1,099,778
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
5,352
535
17
2
0
226,361
3
L
Kali
4,878
488
54
5
0
244,206
0
W
Ymir
6,438
644
69
7
0
241,914
2
W
Bacchus
5,528
553
30
3
0
234,445
0
W
Izanami
6,689
669
110
11
0
192,524
4
L
Nu Wa
6,034
603
87
9
0
203,234
0
L
Kuzenbo
5,276
528
59
6
0
212,991
2
L
Cernunnos
6,709
671
92
9
0
212,986
5
W
Hel
5,876
588
106
11
0
204,956
0
W
Danzaburou
5,965
597
51
5
0
186,219
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role