Player Matchup

Jormungandr
Jormungandr
Richboy746
Jormungandr
Level 158
God Stats
2W - 0L
1,493 SR
Queue Stats
11W - 7L
1,575 Elo+
Solo
Nu Wa
Nu Wa
Samtheemaaan
Nu Wa
Level 62
God Stats
6W - 10L
1,377 SR
Queue Stats
59W - 63L
1,424 Elo+
Solo
Danzaburou
Danzaburou
Viziblyhidden
Danzaburou
Level 146
God Stats
84W - 69L
1,501 SR
Queue Stats
351W - 339L
1,447 Elo+
Party 1
Sobek
Sobek
Yokai13
Sobek
Level 141
God Stats
3W - 9L
1,126 SR
Queue Stats
232W - 228L
1,482 Elo+
Solo
Loki
Loki
temp-8316351
Loki
Level 75
God Stats
12W - 5L
1,660 SR
Queue Stats
247W - 273L
1,436 Elo+
Party 1
Team Averages
Level 116
1,431 SR
1,473 Elo+

VS

Team Averages
Level 106
1,492 SR
1,504 Elo+
Kukulkan
Kukulkan
ConsoleMoment
Kukulkan
Level 70
God Stats
1W - 1L
1,723 SR
Queue Stats
15W - 17L
1,526 Elo+
Party 2
Lancelot
Lancelot
LtK-savage-
Lancelot
Level 124
God Stats
2W - 6L
1,476 SR
Queue Stats
70W - 70L
1,523 Elo+
Party 2
Merlin
Merlin
OutboardRanger2
Merlin
Level 129
God Stats
0W - 1L
1,437 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Apollo
Apollo
TrumpLikesTeanna
Apollo
Level 88
God Stats
0W - 1L
1,282 SR
Queue Stats
2W - 5L
1,497 Elo+
Party 2
Mulan
Mulan
kingofthings2
Mulan
Level 120
God Stats
45W - 40L
1,543 SR
Queue Stats
201W - 191L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Richboy746
Jormungandr
11
1 / 0 / 0
6,726
673
4,130
5,987
3,952
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 0 / 4
5,970
597
4,522
3,436
621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Viziblyhidden
Danzaburou
10
4 / 1 / 3
6,524
652
3,192
3,689
1,139
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Sobek
Yokai13
Sobek
9
1 / 0 / 4
5,886
589
3,088
7,344
4,713
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

10
3 / 2 / 1
5,790
579
2,455
7,100
1,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ConsoleMoment
Kukulkan
11
2 / 2 / 1
6,102
610
2,807
4,851
1,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
LtK-savage-
Lancelot
10
0 / 0 / 2
5,020
502
2,240
6,171
2,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 3 / 0
4,103
410
1,927
3,835
860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 2 / 0
4,565
457
2,563
5,071
1,439
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 2 / 0
5,006
501
3,946
7,897
2,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
9
Kills
3
3
Deaths
9
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
ConsoleMoment
Kukulkan
2
2
1
1.25
L
Lancelot
LtK-savage-
Lancelot
0
0
2
1
L
0
3
0
0
W
Jormungandr
Richboy746
Jormungandr
1
0
0
1
W
0
0
4
2
L
0
2
0
0
W
Danzaburou
Viziblyhidden
Danzaburou
4
1
3
5.5
W
Sobek
Yokai13
Sobek
1
0
4
3
L
1
2
0
0.5
W
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,387
Damage
13,483
27,556
Taken
27,825
12,268
Mitigated
8,390
10,023
Healing
6,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
ConsoleMoment
Kukulkan
2,807
155
0
0
4,851
1,203
0
2,126
2,415
44,877
0
L
Lancelot
LtK-savage-
Lancelot
2,240
685
0
4,007
6,171
2,012
0
1,123
4,884
0
37,208
L
1,927
200
164
408
3,835
860
0
1,458
2,241
15,237
0
W
Jormungandr
Richboy746
Jormungandr
4,130
1,888
0
1,451
5,987
3,952
664
0
5,987
42,895
3,362
W
4,522
945
0
1,244
3,436
621
70
1,982
1,274
29,687
1,602
L
2,563
1,692
0
730
5,071
1,439
0
1,677
3,298
0
23,125
W
Danzaburou
Viziblyhidden
Danzaburou
3,192
713
0
1,464
3,689
1,139
789
844
2,797
0
39,567
W
Sobek
Yokai13
Sobek
3,088
545
0
2,481
7,344
4,713
108
1,191
6,153
14,221
1,800
L
3,946
735
0
1,663
7,897
2,876
0
4,087
3,714
0
25,606
W
2,455
916
0
3,383
7,100
1,843
0
449
6,611
0
34,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,896
Gold Earned
24,796
315
Minions Killed
299
0
Camps Cleared
0
978,469
Distance Traveled
954,492
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,102
610
96
10
0
202,542
2
L
Lancelot
5,020
502
76
8
0
248,857
0
L
Merlin
4,103
410
30
3
0
147,729
0
W
Jormungandr
6,726
673
89
9
0
181,115
0
W
Nu Wa
5,970
597
64
6
0
177,253
0
L
Apollo
4,565
457
38
4
0
178,460
0
W
Danzaburou
6,524
652
78
8
0
205,281
0
W
Sobek
5,886
589
22
2
0
194,036
2
L
Mulan
5,006
501
59
6
0
176,904
0
W
Loki
5,790
579
62
6
0
220,784
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role