Player Matchup

Hun Batz
Hun Batz
Hex_17_alv
Hun Batz
Level 151
God Stats
1W - 0L
1,302 SR
Queue Stats
178W - 180L
1,451 Elo+
Solo
Tsukuyomi
Tsukuyomi
Mmmbananaboat
Tsukuyomi
Level 145
God Stats
26W - 17L
1,583 SR
Queue Stats
429W - 388L
1,582 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Naz_308
Morgan Le Fay
Level 197
God Stats
3W - 0L
1,789 SR
Queue Stats
44W - 40L
1,533 Elo+
Party 1
Sol
Sol
bizzybix40
Sol
Level 158
God Stats
6W - 0L
1,537 SR
Queue Stats
31W - 15L
1,596 Elo+
Party 1
Merlin
Merlin
xxKilluaSenjuxx
Merlin
Level 121
God Stats
13W - 4L
1,759 SR
Queue Stats
34W - 27L
1,537 Elo+
Party 1
Team Averages
Level 154
1,594 SR
1,540 Elo+

VS

Team Averages
Level 143
1,591 SR
1,525 Elo+
Cu Chulainn
Cu Chulainn
A Broke Junkie
Cu Chulainn
Level 159
God Stats
0W - 3L
1,622 SR
Queue Stats
147W - 133L
1,572 Elo+
Party 2
Kukulkan
Kukulkan
AnulDestruction1
Kukulkan
Level 142
God Stats
3W - 3L
1,652 SR
Queue Stats
130W - 139L
1,480 Elo+
Solo
Mulan
Mulan
BarryMkocner
Mulan
Level 109
God Stats
47W - 37L
1,588 SR
Queue Stats
79W - 75L
1,569 Elo+
Party 2
Danzaburou
Danzaburou
RockMambaa
Danzaburou
Level 157
God Stats
14W - 10L
1,596 SR
Queue Stats
61W - 48L
1,539 Elo+
Party 2
Surtr
Surtr
TheBLU3Guy
Surtr
Level 147
God Stats
13W - 13L
1,497 SR
Queue Stats
119W - 121L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Hex_17_alv
Hun Batz
16
3 / 4 / 4
8,604
574
9,474
13,472
5,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tsukuyomi
Mmmbananaboat
Tsukuyomi
17
9 / 0 / 1
11,271
751
13,516
12,450
10,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Morgan Le Fay
Naz_308
Morgan Le Fay
13
2 / 2 / 9
7,532
502
12,012
9,258
3,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
1 / 4 / 3
7,816
521
5,268
7,938
2,011
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 3 / 4
7,970
531
5,795
5,541
2,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
A Broke Junkie
Cu Chulainn
14
2 / 4 / 3
7,276
485
9,328
16,446
5,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 3 / 0
6,403
427
929
5,950
1,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 1 / 4
8,196
546
6,899
12,913
11,069
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
RockMambaa
Danzaburou
14
6 / 3 / 4
8,837
589
8,320
11,730
3,971
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Surtr
12
1 / 6 / 1
7,127
475
4,690
16,770
10,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
25
17
Kills
13
13
Deaths
17
21
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
A Broke Junkie
Cu Chulainn
2
4
3
0.88
L
0
3
0
0
L
4
1
4
6
W
Hun Batz
Hex_17_alv
Hun Batz
3
4
4
1.25
W
Tsukuyomi
Mmmbananaboat
Tsukuyomi
9
0
1
9.5
W
Morgan Le Fay
Naz_308
Morgan Le Fay
2
2
9
3.25
L
Danzaburou
RockMambaa
Danzaburou
6
3
4
2.67
L
Surtr
1
6
1
0.25
W
1
4
3
0.63
W
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,065
Damage
30,166
48,659
Taken
63,809
22,538
Mitigated
33,521
18,404
Healing
22,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
A Broke Junkie
Cu Chulainn
9,328
901
0
7,083
16,446
5,733
0
4,438
11,675
0
61,716
L
929
124
0
371
5,950
1,859
0
3,484
2,378
32,358
1,784
L
6,899
690
0
6,060
12,913
11,069
0
6,776
5,601
0
18,909
W
Hun Batz
Hex_17_alv
Hun Batz
9,474
2,790
0
5,379
13,472
5,152
0
216
13,113
0
75,765
W
Tsukuyomi
Mmmbananaboat
Tsukuyomi
13,516
3,026
0
7,366
12,450
10,158
195
40
11,768
0
86,010
W
Morgan Le Fay
Naz_308
Morgan Le Fay
12,012
1,454
0
2,111
9,258
3,124
0
77
9,181
37,448
0
L
Danzaburou
RockMambaa
Danzaburou
8,320
2,072
0
3,735
11,730
3,971
308
5,731
5,450
0
57,052
L
Surtr
4,690
1,173
0
5,489
16,770
10,889
0
1,280
14,385
306
44,240
W
5,268
921
0
3,036
7,938
2,011
1,104
0
7,938
39,190
0
W
5,795
0
0
512
5,541
2,093
499
547
4,902
43,561
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,193
Gold Earned
37,839
482
Minions Killed
401
0
Camps Cleared
0
1,517,077
Distance Traveled
1,482,287
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
7,276
485
94
6
0
343,273
1
L
Kukulkan
6,403
427
79
5
0
207,203
2
L
Mulan
8,196
546
24
2
0
337,421
2
W
Hun Batz
8,604
574
108
7
0
343,577
2
W
Tsukuyomi
11,271
751
146
10
0
307,792
0
W
Morgan Le Fay
7,532
502
74
5
0
292,920
4
L
Danzaburou
8,837
589
113
8
0
293,798
2
L
Surtr
7,127
475
91
6
0
300,592
3
W
Sol
7,816
521
64
4
0
295,680
11
W
Merlin
7,970
531
90
6
0
277,108
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role