Player Matchup

Achilles
Achilles
 
Achilles
Level 246
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
 
Nemesis
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
ABigBeanBag
Raijin
Level 236
God Stats
1W - 0L
1,834 SR
Queue Stats
7W - 2L
1,713 Elo+
Party 2
Jing Wei
Jing Wei
LinkMineXCOM
Jing Wei
Level 155
God Stats
2W - 0L
1,500 SR
Queue Stats
236W - 190L
1,549 Elo+
Solo
Team Averages
Level 196
1,567 SR
1,552 Elo+

VS

Team Averages
Level 87
1,535 SR
1,575 Elo+
Apollo
Apollo
BoolinRockinTTV
Apollo
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 42L
1,583 Elo+
Party 1
Fafnir
Fafnir
Mucsu20956
Fafnir
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 93L
1,549 Elo+
Party 1
Vulcan
Vulcan
NameisJeff69
Vulcan
Level 102
God Stats
7W - 5L
1,748 SR
Queue Stats
31W - 30L
1,583 Elo+
Party 1
Kuzenbo
Kuzenbo
SunnySinmi
Kuzenbo
Level 82
God Stats
2W - 7L
1,370 SR
Queue Stats
327W - 310L
1,554 Elo+
Solo
Thor
Thor
VesperalLamb
Thor
Level 99
God Stats
17W - 23L
1,555 SR
Queue Stats
404W - 352L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
7 / 0 / 3
7,931
721
7,655
11,198
6,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nemesis
 
Nemesis
12
5 / 2 / 5
7,220
656
4,415
8,592
2,947
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Gilgamesh
 
Gilgamesh
11
6 / 1 / 6
7,133
648
8,856
10,307
6,740
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Raijin
13
10 / 4 / 5
7,989
726
12,791
8,980
2,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Jing Wei
LinkMineXCOM
Jing Wei
12
1 / 2 / 2
6,598
600
4,112
7,130
2,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 0
6,680
607
5,400
8,072
2,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fafnir
Mucsu20956
Fafnir
7
0 / 5 / 1
5,041
458
3,823
10,580
8,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vulcan
11
3 / 6 / 3
6,586
599
5,486
8,282
1,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
SunnySinmi
Kuzenbo
7
1 / 7 / 0
5,215
474
6,734
10,478
8,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

10
1 / 8 / 3
5,907
537
2,423
11,137
3,491
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
14
29
Kills
7
9
Deaths
29
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
7
0
3
8.5
W
Nemesis
 
Nemesis
5
2
5
3.75
W
Gilgamesh
 
Gilgamesh
6
1
6
9
W
Raijin
10
4
5
3.13
L
2
3
0
0.67
W
Jing Wei
LinkMineXCOM
Jing Wei
1
2
2
1
L
Fafnir
Mucsu20956
Fafnir
0
5
1
0.1
L
Vulcan
3
6
3
0.75
L
Kuzenbo
SunnySinmi
Kuzenbo
1
7
0
0.14
L
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,829
Damage
23,866
46,207
Taken
48,549
21,305
Mitigated
24,959
11,287
Healing
6,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
7,655
2,449
0
3,369
11,198
6,812
132
5,324
5,342
0
55,579
W
Nemesis
 
Nemesis
4,415
2,406
0
834
8,592
2,947
160
1,114
7,426
0
51,207
W
Gilgamesh
 
Gilgamesh
8,856
3,402
0
1,533
10,307
6,740
0
2,635
7,321
0
23,701
W
Raijin
12,791
2,021
0
2,625
8,980
2,642
0
4,917
3,382
49,788
0
L
5,400
3,291
0
3,310
8,072
2,550
0
98
7,962
0
49,811
W
Jing Wei
LinkMineXCOM
Jing Wei
4,112
2,738
0
2,926
7,130
2,164
684
231
6,795
0
47,997
L
Fafnir
Mucsu20956
Fafnir
3,823
1,345
119
1,904
10,580
8,546
0
2,035
8,277
12,668
606
L
Vulcan
5,486
113
0
500
8,282
1,735
0
6,143
1,673
23,934
704
L
Kuzenbo
SunnySinmi
Kuzenbo
6,734
2,018
0
510
10,478
8,637
0
433
9,446
23,639
0
L
2,423
699
0
495
11,137
3,491
0
3,233
7,744
0
38,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,871
Gold Earned
29,429
377
Minions Killed
273
0
Camps Cleared
0
1,188,742
Distance Traveled
1,097,209
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,931
721
84
8
0
214,201
0
W
Nemesis
7,220
656
96
9
0
293,642
0
W
Gilgamesh
7,133
648
23
2
0
244,375
0
W
Raijin
7,989
726
99
9
0
229,931
0
L
Apollo
6,680
607
100
9
0
229,855
0
W
Jing Wei
6,598
600
75
7
0
206,593
0
L
Fafnir
5,041
458
19
2
0
219,318
0
L
Vulcan
6,586
599
38
3
0
215,323
0
L
Kuzenbo
5,215
474
38
3
0
200,587
0
L
Thor
5,907
537
78
7
0
232,126
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role