Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
BoogzHBB
Gilgamesh
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 24L
1,483 Elo+
Party 2
Horus
Horus
DokushinHBB
Horus
Level 97
God Stats
3W - 2L
1,761 SR
Queue Stats
22W - 28L
1,408 Elo+
Party 2
Chiron
Chiron
Original_Dmoney
Chiron
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
205W - 215L
1,358 Elo+
Solo
Terra
Terra
SakuraaHBB
Terra
Level 104
God Stats
1W - 1L
1,275 SR
Queue Stats
39W - 45L
1,370 Elo+
Party 2
Team Averages
Level 114
1,507 SR
1,424 Elo+

VS

Team Averages
Level 111
1,458 SR
1,430 Elo+
Surtr
Surtr
FatPigeons
Surtr
Level 144
God Stats
13W - 10L
1,552 SR
Queue Stats
59W - 60L
1,447 Elo+
Party 1
Medusa
Medusa
Glaileon
Medusa
Level 59
God Stats
6W - 3L
1,589 SR
Queue Stats
100W - 117L
1,407 Elo+
Party 3
Bacchus
Bacchus
VxIid
Bacchus
Level 48
God Stats
10W - 11L
1,367 SR
Queue Stats
68W - 83L
1,410 Elo+
Party 3
Ix Chel
Ix Chel
WanderingViper
Ix Chel
Level 145
God Stats
1W - 0L
1,251 SR
Queue Stats
57W - 58L
1,452 Elo+
Party 1
Chaac
Chaac
appyjuise
Chaac
Level 159
God Stats
9W - 9L
1,532 SR
Queue Stats
74W - 81L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
12
0 / 3 / 1
6,746
422
7,131
8,386
2,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gilgamesh
BoogzHBB
Gilgamesh
12
0 / 9 / 0
6,700
419
4,852
17,672
14,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
5 / 6 / 0
7,611
476
8,961
17,746
9,152
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
1 / 3 / 2
6,815
426
2,969
6,936
1,957
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Terra
12
1 / 5 / 4
7,789
487
6,961
19,035
15,545
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
17
9 / 1 / 7
11,270
704
17,173
18,290
14,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Medusa
Glaileon
Medusa
14
5 / 2 / 6
9,124
570
10,282
8,807
2,910
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bacchus
VxIid
Bacchus
13
2 / 1 / 4
8,276
517
4,462
10,760
10,892
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

14
4 / 1 / 7
8,766
548
10,912
7,149
2,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
appyjuise
Chaac
16
6 / 2 / 5
9,220
576
13,346
17,490
9,952
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
55
7
Kills
26
26
Deaths
7
7
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
0
3
1
0.17
L
Gilgamesh
BoogzHBB
Gilgamesh
0
9
0
0
L
5
6
0
0.83
W
Surtr
9
1
7
12.5
W
Medusa
Glaileon
Medusa
5
2
6
4
L
1
3
2
0.67
L
Terra
1
5
4
0.6
W
Bacchus
VxIid
Bacchus
2
1
4
4
W
4
1
7
7.5
W
Chaac
appyjuise
Chaac
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,874
Damage
56,175
69,775
Taken
62,496
44,050
Mitigated
40,789
11,312
Healing
23,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
7,131
166
0
1,130
8,386
2,902
0
2,998
5,388
41,596
1,497
L
Gilgamesh
BoogzHBB
Gilgamesh
4,852
1,049
0
1,292
17,672
14,494
0
2,485
14,251
0
41,859
L
8,961
3,391
240
1,901
17,746
9,152
0
4,201
13,414
0
30,459
W
Surtr
17,173
7,343
0
10,350
18,290
14,749
2,848
1,734
16,556
2,552
89,445
W
Medusa
Glaileon
Medusa
10,282
2,845
0
812
8,807
2,910
1,017
2,227
6,580
0
63,996
L
2,969
1,114
183
1,212
6,936
1,957
0
508
6,407
0
40,541
L
Terra
6,961
358
2,509
2,845
19,035
15,545
0
6,123
12,681
31,747
0
W
Bacchus
VxIid
Bacchus
4,462
430
0
3,049
10,760
10,892
188
3,534
7,226
24,900
0
W
10,912
1,614
1,447
1,293
7,149
2,286
1,130
3,424
3,725
49,227
1,423
W
Chaac
appyjuise
Chaac
13,346
2,579
0
6,135
17,490
9,952
108
2,935
14,555
0
93,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,661
Gold Earned
46,656
326
Minions Killed
515
0
Camps Cleared
0
1,372,803
Distance Traveled
1,658,668
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
6,746
422
71
4
0
277,371
2
L
Gilgamesh
6,700
419
77
5
0
245,275
0
L
Horus
7,611
476
45
3
0
296,047
3
W
Surtr
11,270
704
149
9
0
302,273
0
W
Medusa
9,124
570
109
7
0
336,578
0
L
Chiron
6,815
426
65
4
0
221,722
0
L
Terra
7,789
487
68
4
0
332,388
0
W
Bacchus
8,276
517
46
3
0
325,981
0
W
Ix Chel
8,766
548
92
6
0
323,897
0
W
Chaac
9,220
576
119
7
0
369,939
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role