Player Matchup

Cthulhu
Cthulhu
Albert7KER
Cthulhu
Level 86
God Stats
2W - 2L
1,678 SR
Queue Stats
89W - 79L
1,536 Elo+
Party 1
Anhur
Anhur
BeachfrontAccess
Anhur
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 43L
1,487 Elo+
Party 3
Shiva
Shiva
DRA0Z
Shiva
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 64L
1,511 Elo+
Party 1
Janus
Janus
Hawkes_420_
Janus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 22L
1,427 Elo+
Solo
Sobek
Sobek
MereDesignation
Sobek
Level 118
God Stats
0W - 2L
1,604 SR
Queue Stats
132W - 121L
1,488 Elo+
Party 3
Team Averages
Level 81
1,556 SR
1,490 Elo+

VS

Team Averages
Level 101
1,597 SR
1,466 Elo+
Ah Puch
Ah Puch
HairyBarrys58
Ah Puch
Level 118
God Stats
5W - 0L
1,912 SR
Queue Stats
143W - 132L
1,429 Elo+
Solo
Neith
Neith
Hookalooka
Neith
Level 78
God Stats
1W - 1L
1,300 SR
Queue Stats
22W - 24L
1,464 Elo+
Party 2
Danzaburou
Danzaburou
phynx223
Danzaburou
Level 84
God Stats
1W - 0L
1,615 SR
Queue Stats
42W - 34L
1,484 Elo+
Solo
Cabrakan
Cabrakan
sleepypiscean
Cabrakan
Level 123
God Stats
1W - 0L
1,713 SR
Queue Stats
25W - 21L
1,494 Elo+
Party 2
Ao Kuang
Ao Kuang
xMUFASAx09
Ao Kuang
Level 101
God Stats
4W - 4L
1,445 SR
Queue Stats
633W - 612L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Albert7KER
Cthulhu
14
2 / 4 / 6
8,091
809
9,500
11,350
10,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 5 / 2
7,545
755
6,045
8,884
3,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shiva
DRA0Z
Shiva
14
2 / 5 / 4
7,849
785
8,108
12,261
12,545
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
1 / 6 / 2
7,119
712
4,739
8,155
2,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
1 / 4 / 5
7,711
771
4,350
11,877
13,379
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
16
4 / 3 / 11
9,068
907
14,139
6,982
2,766
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
16
12 / 1 / 7
10,522
1,052
12,873
6,997
2,737
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
phynx223
Danzaburou
14
2 / 1 / 7
8,647
865
7,616
6,485
2,307
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cabrakan
sleepypiscean
Cabrakan
15
3 / 2 / 16
9,487
949
6,467
17,653
18,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ao Kuang
xMUFASAx09
Ao Kuang
15
3 / 2 / 17
8,944
894
6,462
10,008
7,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
82
9
Kills
24
24
Deaths
9
19
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Albert7KER
Cthulhu
2
4
6
1.25
L
3
5
2
0.8
L
Shiva
DRA0Z
Shiva
2
5
4
0.8
W
Ah Puch
4
3
11
3.17
L
1
6
2
0.33
W
Neith
12
1
7
15.5
L
1
4
5
0.88
W
Danzaburou
phynx223
Danzaburou
2
1
7
5.5
W
Cabrakan
sleepypiscean
Cabrakan
3
2
16
5.5
W
Ao Kuang
xMUFASAx09
Ao Kuang
3
2
17
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,742
Damage
47,557
52,527
Taken
48,125
42,825
Mitigated
34,069
13,288
Healing
21,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Albert7KER
Cthulhu
9,500
274
687
2,017
11,350
10,706
0
5,923
5,335
23,695
0
L
6,045
2,714
587
1,198
8,884
3,345
0
5,045
3,722
0
11,520
L
Shiva
DRA0Z
Shiva
8,108
562
2,039
2,816
12,261
12,545
0
5,316
6,716
0
15,672
W
Ah Puch
14,139
729
265
2,463
6,982
2,766
523
5,407
1,410
31,051
0
L
4,739
782
0
0
8,155
2,850
0
4,025
4,051
13,224
0
W
Neith
12,873
5,744
154
1,719
6,997
2,737
2,522
3,757
3,053
0
23,636
L
4,350
197
483
3,461
11,877
13,379
0
5,220
6,391
8,038
0
W
Danzaburou
phynx223
Danzaburou
7,616
3,099
140
2,670
6,485
2,307
464
2,366
3,879
0
19,888
W
Cabrakan
sleepypiscean
Cabrakan
6,467
1,059
627
7,766
17,653
18,944
178
4,497
12,772
12,627
493
W
Ao Kuang
xMUFASAx09
Ao Kuang
6,462
1,124
1,459
3,943
10,008
7,315
406
2,064
7,740
8,423
535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,315
Gold Earned
46,668
111
Minions Killed
120
0
Camps Cleared
0
905,636
Distance Traveled
944,303
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,091
809
32
3
0
192,761
0
L
Anhur
7,545
755
16
2
0
177,757
0
L
Shiva
7,849
785
23
2
0
203,951
0
W
Ah Puch
9,068
907
36
4
0
175,608
0
L
Janus
7,119
712
33
3
0
143,232
0
W
Neith
10,522
1,052
34
3
0
163,923
0
L
Sobek
7,711
771
7
1
0
187,935
0
W
Danzaburou
8,647
865
28
3
0
222,714
0
W
Cabrakan
9,487
949
10
1
0
180,548
0
W
Ao Kuang
8,944
894
12
1
0
201,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role