Player Matchup

Tiamat
Tiamat
Addendum21
Tiamat
Level 128
God Stats
2W - 1L
1,836 SR
Queue Stats
45W - 50L
1,493 Elo+
Party 1
Guan Yu
Guan Yu
BaitBiscuit
Guan Yu
Level 118
God Stats
2W - 1L
1,577 SR
Queue Stats
18W - 22L
1,458 Elo+
Party 1
Bellona
Bellona
PremiereGladI
Bellona
Level 146
God Stats
4W - 2L
1,632 SR
Queue Stats
30W - 35L
1,497 Elo+
Party 1
Ymir
Ymir
Squidwardo221088
Ymir
Level 13
God Stats
2W - 4L
1,424 SR
Queue Stats
4W - 13L
1,287 Elo+
Party 1
Skadi
Skadi
waxyblowfish
Skadi
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 13L
1,522 Elo+
Party 1
Team Averages
Level 101
1,594 SR
1,451 Elo+

VS

Team Averages
Level 131
1,675 SR
1,508 Elo+
Tsukuyomi
Tsukuyomi
AyyooCuh
Tsukuyomi
Level 129
God Stats
7W - 5L
1,675 SR
Queue Stats
282W - 259L
1,467 Elo+
Solo
Ishtar
Ishtar
Fluxator
Ishtar
Level 137
God Stats
1W - 2L
1,933 SR
Queue Stats
110W - 116L
1,503 Elo+
Party 2
Tiamat
Tiamat
Theia Dxki
Tiamat
Level 142
God Stats
5W - 4L
1,503 SR
Queue Stats
45W - 54L
1,464 Elo+
Solo
Sun Wukong
Sun Wukong
fancypants99
Sun Wukong
Level 116
God Stats
1W - 3L
1,549 SR
Queue Stats
183W - 173L
1,597 Elo+
Party 2
Sylvanus
Sylvanus
iCryoShock
Sylvanus
Level 129
God Stats
6W - 3L
1,714 SR
Queue Stats
69W - 74L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Addendum21
Tiamat
16
5 / 1 / 4
9,047
603
9,208
6,329
4,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
BaitBiscuit
Guan Yu
15
2 / 2 / 7
8,127
542
6,604
14,398
8,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bellona
14
1 / 2 / 3
8,284
552
7,977
14,403
9,976
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
7 / 1 / 5
8,532
569
8,026
14,533
12,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
3 / 6 / 3
8,113
541
7,353
9,633
2,713
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AyyooCuh
Tsukuyomi
14
3 / 2 / 1
7,827
522
7,988
9,638
3,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Ishtar
Fluxator
Ishtar
15
4 / 4 / 3
8,702
580
8,605
10,629
3,840
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
Theia Dxki
Tiamat
13
0 / 4 / 0
7,326
488
5,045
9,439
4,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sun Wukong
fancypants99
Sun Wukong
15
3 / 2 / 1
8,714
581
9,160
15,987
14,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Sylvanus
iCryoShock
Sylvanus
11
2 / 6 / 2
6,944
463
8,415
16,582
8,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
19
18
Kills
12
12
Deaths
18
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Addendum21
Tiamat
5
1
4
7
L
Tsukuyomi
AyyooCuh
Tsukuyomi
3
2
1
1.75
W
Guan Yu
BaitBiscuit
Guan Yu
2
2
7
2.75
L
Ishtar
Fluxator
Ishtar
4
4
3
1.38
W
Bellona
1
2
3
1.25
W
7
1
5
9.5
L
Tiamat
Theia Dxki
Tiamat
0
4
0
0
L
Sun Wukong
fancypants99
Sun Wukong
3
2
1
1.75
L
Sylvanus
iCryoShock
Sylvanus
2
6
2
0.5
W
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,168
Damage
39,213
59,296
Taken
62,275
37,046
Mitigated
34,357
21,123
Healing
19,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Addendum21
Tiamat
9,208
438
0
2,041
6,329
4,293
808
1,434
4,869
64,133
0
L
Tsukuyomi
AyyooCuh
Tsukuyomi
7,988
545
0
4,331
9,638
3,132
0
2,580
6,972
0
59,949
W
Guan Yu
BaitBiscuit
Guan Yu
6,604
645
1,458
4,871
14,398
8,057
0
3,333
11,029
0
60,638
L
Ishtar
Fluxator
Ishtar
8,605
5,819
0
3,393
10,629
3,840
374
1,443
9,186
0
61,228
W
Bellona
7,977
3,571
0
7,163
14,403
9,976
263
204
13,219
0
52,202
W
8,026
1,826
561
4,120
14,533
12,007
87
5,045
9,488
26,487
0
L
Tiamat
Theia Dxki
Tiamat
5,045
545
0
2,450
9,439
4,416
0
4,952
4,013
51,352
803
L
Sun Wukong
fancypants99
Sun Wukong
9,160
1,015
0
4,953
15,987
14,799
91
1,641
14,250
0
62,118
L
Sylvanus
iCryoShock
Sylvanus
8,415
3,506
291
4,424
16,582
8,170
560
5,882
10,620
29,823
10,552
W
7,353
3,460
0
909
9,633
2,713
51
2,588
7,045
0
55,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,103
Gold Earned
39,513
470
Minions Killed
479
0
Camps Cleared
0
1,469,143
Distance Traveled
1,398,608
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,047
603
134
9
0
320,714
0
L
Tsukuyomi
7,827
522
110
7
0
359,040
1
W
Guan Yu
8,127
542
102
7
0
343,361
0
L
Ishtar
8,702
580
101
7
0
263,900
2
W
Bellona
8,284
552
98
7
0
273,528
2
W
Ymir
8,532
569
30
2
0
281,156
4
L
Tiamat
7,326
488
111
7
0
251,293
0
L
Sun Wukong
8,714
581
105
7
0
293,365
1
L
Sylvanus
6,944
463
52
3
0
231,010
0
W
Skadi
8,113
541
106
7
0
250,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role