Player Matchup

Artio
Artio
 
Artio
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
MerkK412
Artemis
Level 163
God Stats
2W - 1L
1,904 SR
Queue Stats
70W - 65L
1,520 Elo+
Party 1
Pele
Pele
Shmoosh18
Pele
Level 105
God Stats
3W - 3L
1,484 SR
Queue Stats
88W - 89L
1,460 Elo+
Solo
Baron Samedi
Baron Samedi
SnoopCuz253
Baron Samedi
Level 171
God Stats
1W - 1L
1,879 SR
Queue Stats
43W - 41L
1,526 Elo+
Party 1
Poseidon
Poseidon
nappy704
Poseidon
Level 128
God Stats
1W - 5L
1,453 SR
Queue Stats
133W - 117L
1,383 Elo+
Solo
Team Averages
Level 142
1,644 SR
1,478 Elo+

VS

Team Averages
Level 137
1,546 SR
1,448 Elo+
Jormungandr
Jormungandr
CraiGrenadier369
Jormungandr
Level 126
God Stats
8W - 9L
1,320 SR
Queue Stats
245W - 237L
1,403 Elo+
Solo
Hou Yi
Hou Yi
EzBakKe
Hou Yi
Level 149
God Stats
7W - 3L
1,507 SR
Queue Stats
70W - 62L
1,511 Elo+
Party 2
Mercury
Mercury
Mechamobzilla
Mercury
Level 107
God Stats
21W - 12L
1,566 SR
Queue Stats
113W - 93L
1,470 Elo+
Solo
Cerberus
Cerberus
SalteaPretzels
Cerberus
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
131W - 125L
1,509 Elo+
Party 2
Anubis
Anubis
TheSecretHorcrux
Anubis
Level 146
God Stats
5W - 1L
1,834 SR
Queue Stats
40W - 56L
1,345 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
8
0 / 1 / 0
5,103
464
2,326
7,291
5,031
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Artemis
MerkK412
Artemis
10
0 / 2 / 1
5,561
506
4,368
5,706
1,697
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Pele
11
1 / 2 / 0
5,489
499
2,509
8,367
2,508
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Baron Samedi
SnoopCuz253
Baron Samedi
11
1 / 0 / 0
5,829
530
4,565
4,780
2,184
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Poseidon
nappy704
Poseidon
9
0 / 3 / 0
4,924
448
1,046
4,262
651
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CraiGrenadier369
Jormungandr
11
0 / 1 / 0
6,752
614
2,064
6,336
2,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hou Yi
EzBakKe
Hou Yi
10
1 / 1 / 2
5,685
517
4,361
4,650
1,211
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mercury
10
1 / 0 / 2
5,452
496
2,144
6,224
2,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cerberus
10
2 / 0 / 3
6,133
558
6,224
10,763
4,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
4 / 0 / 0
7,939
722
2,908
4,126
1,699
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
15
2
Kills
8
8
Deaths
2
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
1
0
0
W
Jormungandr
CraiGrenadier369
Jormungandr
0
1
0
0
W
Hou Yi
EzBakKe
Hou Yi
1
1
2
2
W
Mercury
1
0
2
2
L
Artemis
MerkK412
Artemis
0
2
1
0.25
W
Cerberus
2
0
3
3.5
L
Pele
1
2
0
0.5
L
Baron Samedi
SnoopCuz253
Baron Samedi
1
0
0
1
W
4
0
0
4
L
Poseidon
nappy704
Poseidon
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,814
Damage
17,701
30,406
Taken
32,099
12,071
Mitigated
12,014
9,016
Healing
13,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
2,326
303
240
2,292
7,291
5,031
0
1,802
5,489
11,026
0
W
Jormungandr
CraiGrenadier369
Jormungandr
2,064
256
0
1,985
6,336
2,575
480
3,171
3,165
42,992
5,450
W
Hou Yi
EzBakKe
Hou Yi
4,361
1,280
0
1,213
4,650
1,211
270
716
3,934
0
30,246
W
Mercury
2,144
684
0
1,615
6,224
2,126
0
1,123
5,101
0
31,472
L
Artemis
MerkK412
Artemis
4,368
1,557
0
1,607
5,706
1,697
0
2,347
3,359
0
42,639
W
Cerberus
6,224
114
0
5,548
10,763
4,403
0
1,672
9,091
31,839
599
L
Pele
2,509
480
0
1,299
8,367
2,508
0
2,810
5,557
0
40,286
L
Baron Samedi
SnoopCuz253
Baron Samedi
4,565
75
171
2,817
4,780
2,184
0
1,546
3,234
33,437
1,648
W
2,908
283
0
2,923
4,126
1,699
0
1,019
3,107
60,817
1,610
L
Poseidon
nappy704
Poseidon
1,046
120
0
590
4,262
651
0
2,401
1,861
23,875
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,906
Gold Earned
31,961
264
Minions Killed
386
0
Camps Cleared
0
1,133,288
Distance Traveled
1,123,588
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
5,103
464
14
1
0
253,497
2
W
Jormungandr
6,752
614
90
8
0
210,643
1
W
Hou Yi
5,685
517
60
5
0
202,321
0
W
Mercury
5,452
496
50
5
0
277,506
0
L
Artemis
5,561
506
70
6
0
198,245
0
W
Cerberus
6,133
558
58
5
0
238,558
4
L
Pele
5,489
499
71
6
0
252,808
0
L
Baron Samedi
5,829
530
71
6
0
212,618
3
W
Anubis
7,939
722
128
12
0
194,560
4
L
Poseidon
4,924
448
38
3
0
216,120
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role