Player Matchup

Hou Yi
Hou Yi
KindBoii
Hou Yi
Level 80
God Stats
2W - 1L
1,689 SR
Queue Stats
110W - 87L
1,536 Elo+
Party 1
Sun Wukong
Sun Wukong
LinkMineXCOM
Sun Wukong
Level 155
God Stats
16W - 24L
1,329 SR
Queue Stats
236W - 190L
1,538 Elo+
Solo
Jormungandr
Jormungandr
Zenkrix
Jormungandr
Level 80
God Stats
3W - 3L
1,477 SR
Queue Stats
158W - 133L
1,571 Elo+
Party 1
Janus
Janus
oSnowyz
Janus
Level 81
God Stats
7W - 4L
1,668 SR
Queue Stats
194W - 169L
1,584 Elo+
Party 1
Shiva
Shiva
zeyeee
Shiva
Level 157
God Stats
6W - 2L
1,714 SR
Queue Stats
99W - 82L
1,545 Elo+
Solo
Team Averages
Level 111
1,576 SR
1,555 Elo+

VS

Team Averages
Level 147
1,530 SR
1,542 Elo+
Jing Wei
Jing Wei
Conman845
Jing Wei
Level 169
God Stats
0W - 1L
1,356 SR
Queue Stats
18W - 24L
1,383 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Fezter
Morgan Le Fay
Level 158
God Stats
34W - 23L
1,688 SR
Queue Stats
276W - 243L
1,575 Elo+
Solo
Zhong Kui
Zhong Kui
PlasmaSushi
Zhong Kui
Level 155
God Stats
13W - 18L
1,563 SR
Queue Stats
93W - 68L
1,720 Elo+
Solo
Charon
Charon
Valcarycain
Charon
Level 126
God Stats
4W - 5L
1,508 SR
Queue Stats
161W - 152L
1,492 Elo+
Solo
Serqet
Serqet
lvinal
Serqet
Level 126
God Stats
3W - 5L
1,536 SR
Queue Stats
238W - 220L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
KindBoii
Hou Yi
16
6 / 7 / 7
10,415
579
13,571
16,054
5,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
LinkMineXCOM
Sun Wukong
16
6 / 3 / 8
10,010
556
8,912
18,089
9,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
Zenkrix
Jormungandr
16
8 / 4 / 10
9,945
553
14,336
22,524
17,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
oSnowyz
Janus
15
3 / 8 / 9
9,426
524
9,402
13,780
4,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
zeyeee
Shiva
17
5 / 3 / 10
10,874
604
13,988
19,456
13,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Conman845
Jing Wei
14
1 / 8 / 1
7,957
442
6,710
17,154
5,993
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Morgan Le Fay
Fezter
Morgan Le Fay
17
10 / 7 / 6
10,691
594
24,961
14,333
5,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
PlasmaSushi
Zhong Kui
17
5 / 3 / 4
10,264
570
12,713
15,530
16,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Charon
13
3 / 4 / 13
9,154
509
9,504
16,421
14,794
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Serqet
lvinal
Serqet
16
5 / 7 / 8
9,444
525
8,888
18,496
9,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
56
28
Kills
24
25
Deaths
29
44
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Conman845
Jing Wei
1
8
1
0.19
L
Morgan Le Fay
Fezter
Morgan Le Fay
10
7
6
1.86
W
Hou Yi
KindBoii
Hou Yi
6
7
7
1.36
W
Sun Wukong
LinkMineXCOM
Sun Wukong
6
3
8
3.33
L
Zhong Kui
PlasmaSushi
Zhong Kui
5
3
4
2.33
L
Charon
3
4
13
2.38
W
Jormungandr
Zenkrix
Jormungandr
8
4
10
3.25
L
Serqet
lvinal
Serqet
5
7
8
1.29
W
Janus
oSnowyz
Janus
3
8
9
0.94
W
Shiva
zeyeee
Shiva
5
3
10
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,209
Damage
62,776
89,903
Taken
81,934
49,316
Mitigated
52,355
21,976
Healing
17,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Conman845
Jing Wei
6,710
5,125
131
4,021
17,154
5,993
919
4,870
12,236
0
57,752
L
Morgan Le Fay
Fezter
Morgan Le Fay
24,961
1,689
0
2,909
14,333
5,582
0
4,396
9,495
70,594
611
W
Hou Yi
KindBoii
Hou Yi
13,571
7,020
0
4,308
16,054
5,124
179
8,412
6,660
0
66,280
W
Sun Wukong
LinkMineXCOM
Sun Wukong
8,912
1,541
0
6,026
18,089
9,122
9
7,167
10,149
0
61,631
L
Zhong Kui
PlasmaSushi
Zhong Kui
12,713
1,150
89
5,911
15,530
16,709
112
2,667
12,094
66,044
1,381
L
Charon
9,504
1,551
0
2,579
16,421
14,794
0
5,105
10,890
22,169
2,847
W
Jormungandr
Zenkrix
Jormungandr
14,336
3,751
181
3,803
22,524
17,015
12
9,703
11,783
45,095
3,619
L
Serqet
lvinal
Serqet
8,888
754
0
1,758
18,496
9,277
0
5,062
12,985
0
73,619
W
Janus
oSnowyz
Janus
9,402
231
0
2,596
13,780
4,248
0
9,202
3,803
55,833
875
W
Shiva
zeyeee
Shiva
13,988
3,034
482
4,580
19,456
13,807
0
9,909
8,496
494
67,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,670
Gold Earned
47,510
413
Minions Killed
452
0
Camps Cleared
0
1,861,478
Distance Traveled
1,801,513
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,957
442
91
5
0
344,240
0
L
Morgan Le Fay
10,691
594
124
7
0
374,516
2
W
Hou Yi
10,415
579
89
5
0
337,551
0
W
Sun Wukong
10,010
556
90
5
0
422,233
0
L
Zhong Kui
10,264
570
110
6
0
336,749
1
L
Charon
9,154
509
23
1
0
322,844
5
W
Jormungandr
9,945
553
46
3
0
370,497
0
L
Serqet
9,444
525
104
6
0
423,164
1
W
Janus
9,426
524
93
5
0
354,567
2
W
Shiva
10,874
604
95
5
0
376,630
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role