Player Matchup

Cerberus
Cerberus
CheezieMuffin
Cerberus
Level 103
God Stats
0W - 1L
1,538 SR
Queue Stats
130W - 118L
1,476 Elo+
Solo
Hachiman
Hachiman
Gansburg
Hachiman
Level 67
God Stats
1W - 3L
1,500 SR
Queue Stats
223W - 228L
1,451 Elo+
Solo
Surtr
Surtr
MX9miguelSCT
Surtr
Level 82
God Stats
16W - 15L
1,522 SR
Queue Stats
557W - 560L
1,417 Elo+
Solo
Hera
Hera
MythicalMisthios
Hera
Level 75
God Stats
8W - 17L
1,120 SR
Queue Stats
122W - 137L
1,425 Elo+
Solo
Hun Batz
Hun Batz
SheLovezShaun
Hun Batz
Level 64
God Stats
9W - 6L
1,636 SR
Queue Stats
97W - 112L
1,443 Elo+
Solo
Team Averages
Level 78
1,463 SR
1,443 Elo+

VS

Team Averages
Level 79
1,403 SR
1,421 Elo+
Nemesis
Nemesis
 
Nemesis
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
AdamMayo
Jormungandr
Level 57
God Stats
28W - 29L
1,352 SR
Queue Stats
88W - 91L
1,400 Elo+
Solo
Artemis
Artemis
Mujahideen200
Artemis
Level 85
God Stats
1W - 2L
1,249 SR
Queue Stats
27W - 34L
1,429 Elo+
Party 1
Vulcan
Vulcan
Schmautzy1
Vulcan
Level 91
God Stats
83W - 80L
1,522 SR
Queue Stats
230W - 233L
1,387 Elo+
Solo
Yemoja
Yemoja
yKAYy4789
Yemoja
Level 61
God Stats
3W - 4L
1,394 SR
Queue Stats
100W - 122L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CheezieMuffin
Cerberus
9
1 / 2 / 1
5,655
566
2,765
7,938
4,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
Gansburg
Hachiman
10
2 / 1 / 1
5,732
573
5,246
6,604
1,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 1 / 0
5,799
580
2,082
6,843
2,446
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

11
1 / 1 / 0
6,503
650
2,880
4,758
1,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
SheLovezShaun
Hun Batz
10
1 / 4 / 0
5,528
553
1,660
8,906
3,060
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
8 / 2 / 0
6,710
671
5,447
9,195
3,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
AdamMayo
Jormungandr
11
1 / 0 / 1
6,154
615
4,592
5,529
3,411
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
9
0 / 2 / 3
5,009
501
5,485
7,704
1,949
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
Schmautzy1
Vulcan
10
0 / 1 / 2
5,853
585
3,717
3,824
1,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
yKAYy4789
Yemoja
9
0 / 0 / 3
5,268
527
1,497
4,273
2,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
18
5
Kills
9
9
Deaths
5
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
8
2
0
4
W
Jormungandr
AdamMayo
Jormungandr
1
0
1
1.5
L
Cerberus
CheezieMuffin
Cerberus
1
2
1
0.75
L
Hachiman
Gansburg
Hachiman
2
1
1
2.5
L
0
1
0
0
W
Artemis
0
2
3
0.75
L
1
1
0
1
W
Vulcan
Schmautzy1
Vulcan
0
1
2
1
L
Hun Batz
SheLovezShaun
Hun Batz
1
4
0
0.25
W
Yemoja
yKAYy4789
Yemoja
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,633
Damage
20,738
35,049
Taken
30,525
13,444
Mitigated
12,586
10,395
Healing
10,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
5,447
2,548
0
3,456
9,195
3,240
33
920
8,245
0
35,063
W
Jormungandr
AdamMayo
Jormungandr
4,592
920
0
2,082
5,529
3,411
0
61
5,468
42,735
0
L
Cerberus
CheezieMuffin
Cerberus
2,765
202
0
2,436
7,938
4,780
27
1,172
6,766
17,028
0
L
Hachiman
Gansburg
Hachiman
5,246
2,519
0
3,023
6,604
1,790
424
146
6,458
0
35,027
L
2,082
782
0
2,580
6,843
2,446
0
3,846
2,997
760
34,928
W
Artemis
5,485
1,189
0
501
7,704
1,949
0
1,454
6,250
0
34,992
L
2,880
537
0
1,233
4,758
1,368
0
2,662
2,096
45,493
302
W
Vulcan
Schmautzy1
Vulcan
3,717
0
0
1,063
3,824
1,039
0
2,074
1,554
31,611
1,401
L
Hun Batz
SheLovezShaun
Hun Batz
1,660
662
0
1,123
8,906
3,060
0
1,822
7,084
0
36,764
W
Yemoja
yKAYy4789
Yemoja
1,497
376
1,829
2,063
4,273
2,947
9
916
3,357
9,050
1,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,217
Gold Earned
28,994
345
Minions Killed
297
0
Camps Cleared
0
1,034,168
Distance Traveled
998,366
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,710
671
57
6
0
233,187
0
W
Jormungandr
6,154
615
94
9
0
203,068
0
L
Cerberus
5,655
566
54
5
0
216,378
2
L
Hachiman
5,732
573
59
6
0
202,919
7
L
Surtr
5,799
580
64
6
0
181,183
0
W
Artemis
5,009
501
58
6
0
171,996
0
L
Hera
6,503
650
101
10
0
212,561
0
W
Vulcan
5,853
585
71
7
0
211,482
5
L
Hun Batz
5,528
553
67
7
0
221,127
0
W
Yemoja
5,268
527
17
2
0
178,633
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role