Player Matchup

Cupid
Cupid
BigMannyD
Cupid
Level 38
God Stats
1W - 0L
1,874 SR
Queue Stats
54W - 60L
1,489 Elo+
Party 2
Shiva
Shiva
ElHerrero1324
Shiva
Level 88
God Stats
4W - 2L
1,315 SR
Queue Stats
484W - 453L
1,579 Elo+
Solo
Baron Samedi
Baron Samedi
MikeButBetter
Baron Samedi
Level 27
God Stats
1W - 0L
1,754 SR
Queue Stats
9W - 21L
1,293 Elo+
Party 2
Bastet
Bastet
iChadd
Bastet
Level 147
God Stats
7W - 5L
1,641 SR
Queue Stats
137W - 136L
1,571 Elo+
Party 2
Terra
Terra
iChadddddddddd
Terra
Level 143
God Stats
8W - 4L
1,658 SR
Queue Stats
126W - 119L
1,510 Elo+
Party 2
Team Averages
Level 89
1,648 SR
1,488 Elo+

VS

Team Averages
Level 111
1,465 SR
1,565 Elo+
Yemoja
Yemoja
ApexShadow9191
Yemoja
Level 145
God Stats
4W - 5L
1,558 SR
Queue Stats
260W - 216L
1,561 Elo+
Party 1
Cernunnos
Cernunnos
Sambo62A
Cernunnos
Level 89
God Stats
2W - 3L
1,117 SR
Queue Stats
286W - 264L
1,534 Elo+
Party 1
Thanatos
Thanatos
Snettleton
Thanatos
Level 89
God Stats
7W - 8L
1,529 SR
Queue Stats
256W - 219L
1,636 Elo+
Solo
Surtr
Surtr
StarTr3atment
Surtr
Level 98
God Stats
135W - 105L
1,595 SR
Queue Stats
442W - 396L
1,564 Elo+
Solo
Scylla
Scylla
iTzzMawcus
Scylla
Level 135
God Stats
18W - 23L
1,528 SR
Queue Stats
378W - 342L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
BigMannyD
Cupid
15
2 / 1 / 5
8,583
613
7,457
8,557
3,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

15
1 / 0 / 2
9,099
650
8,801
11,610
9,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
MikeButBetter
Baron Samedi
14
1 / 0 / 6
8,301
593
5,342
6,576
3,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bastet
iChadd
Bastet
16
15 / 0 / 2
9,965
712
12,615
13,284
4,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

13
1 / 0 / 9
8,131
581
6,382
16,039
10,951
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
6,738
481
5,244
10,870
6,315
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cernunnos
Sambo62A
Cernunnos
13
0 / 4 / 1
6,922
494
7,404
11,532
4,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thanatos
Snettleton
Thanatos
12
0 / 6 / 1
6,711
479
4,351
13,050
4,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
0 / 3 / 0
7,362
526
6,140
12,376
7,460
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Scylla
iTzzMawcus
Scylla
12
0 / 4 / 0
6,842
489
5,633
6,177
1,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
3
20
Kills
1
1
Deaths
20
24
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
Cupid
BigMannyD
Cupid
2
1
5
4.5
W
1
0
2
2
W
Baron Samedi
MikeButBetter
Baron Samedi
1
0
6
4
L
Cernunnos
Sambo62A
Cernunnos
0
4
1
0.13
L
Thanatos
Snettleton
Thanatos
0
6
1
0.08
L
0
3
0
0
W
Bastet
iChadd
Bastet
15
0
2
16
W
1
0
9
5.5
L
Scylla
iTzzMawcus
Scylla
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,597
Damage
28,772
56,066
Taken
54,005
31,718
Mitigated
23,436
27,885
Healing
21,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,244
1,143
2,807
1,786
10,870
6,315
0
5,063
5,807
21,661
0
W
Cupid
BigMannyD
Cupid
7,457
3,165
964
3,673
8,557
3,584
1,618
1,531
7,026
0
68,484
W
8,801
1,007
0
1,045
11,610
9,434
277
668
10,027
0
76,701
W
Baron Samedi
MikeButBetter
Baron Samedi
5,342
732
879
1,852
6,576
3,013
378
3,482
3,088
54,676
0
L
Cernunnos
Sambo62A
Cernunnos
7,404
3,536
0
3,996
11,532
4,179
0
2,017
9,515
0
54,626
L
Thanatos
Snettleton
Thanatos
4,351
1,239
0
8,550
13,050
4,001
0
3,300
9,750
0
49,075
L
6,140
2,057
0
3,663
12,376
7,460
0
0
12,376
1,803
46,955
W
Bastet
iChadd
Bastet
12,615
4,757
0
8,190
13,284
4,736
0
2,612
10,665
0
77,791
W
6,382
1,499
4,618
6,664
16,039
10,951
1
3,608
12,431
24,931
1,587
L
Scylla
iTzzMawcus
Scylla
5,633
42
0
414
6,177
1,481
0
907
5,270
59,647
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,079
Gold Earned
34,575
523
Minions Killed
443
0
Camps Cleared
0
1,454,437
Distance Traveled
1,311,961
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,738
481
34
2
0
260,153
2
W
Cupid
8,583
613
123
9
0
261,171
3
W
Shiva
9,099
650
149
11
0
263,862
0
W
Baron Samedi
8,301
593
103
7
0
271,428
3
L
Cernunnos
6,922
494
95
7
0
258,779
3
L
Thanatos
6,711
479
87
6
0
295,730
0
L
Surtr
7,362
526
112
8
0
217,399
0
W
Bastet
9,965
712
115
8
0
354,269
0
W
Terra
8,131
581
33
2
0
303,707
1
L
Scylla
6,842
489
115
8
0
279,900
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role