Player Matchup

Cthulhu
Cthulhu
EnslavedProdigy
Cthulhu
Level 69
God Stats
37W - 31L
1,567 SR
Queue Stats
190W - 183L
1,515 Elo+
Solo
Izanami
Izanami
FreshSystematic
Izanami
Level 16
God Stats
1W - 0L
1,328 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Raijin
Raijin
LucasJ22
Raijin
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,555 Elo+
Party 1
Team Averages
Level 59
1,465 SR
1,523 Elo+

VS

Team Averages
Level 69
1,384 SR
1,407 Elo+
Chang'e
Chang'e
lobster1111
Chang'e
Level 33
God Stats
0W - 2L
1,262 SR
Queue Stats
48W - 59L
1,335 Elo+
Solo
Neith
Neith
nomil22
Neith
Level 87
God Stats
2W - 5L
1,434 SR
Queue Stats
53W - 65L
1,408 Elo+
Solo
Sobek
Sobek
shedi1
Sobek
Level 88
God Stats
1W - 1L
1,457 SR
Queue Stats
11W - 16L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 14
9,980
907
12,398
11,545
9,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
1 / 0 / 12
9,523
866
7,410
7,483
2,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Raijin
LucasJ22
Raijin
17
14 / 2 / 3
11,554
1,050
17,754
10,029
3,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
lobster1111
Chang'e
15
0 / 4 / 1
8,651
786
6,070
12,864
4,210
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
nomil22
Neith
12
0 / 6 / 2
7,812
710
8,503
11,051
4,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
shedi1
Sobek
13
1 / 7 / 1
8,184
744
3,680
17,363
16,879
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
5
17
Kills
1
3
Deaths
17
29
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
1
14
9
W
1
0
12
7
W
Raijin
LucasJ22
Raijin
14
2
3
7.75
L
Chang'e
lobster1111
Chang'e
0
4
1
0.13
L
Neith
nomil22
Neith
0
6
2
0.17
L
Sobek
shedi1
Sobek
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,562
Damage
18,253
29,057
Taken
41,278
15,701
Mitigated
25,347
6,340
Healing
8,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,398
248
358
2,078
11,545
9,701
421
4,145
6,910
30,193
3,424
W
7,410
4,044
0
1,210
7,483
2,598
1,309
3,302
3,965
0
30,687
W
Raijin
LucasJ22
Raijin
17,754
1,284
0
2,694
10,029
3,402
325
2,456
7,423
45,778
191
L
Chang'e
lobster1111
Chang'e
6,070
405
839
3,769
12,864
4,210
0
9,282
3,364
32,341
0
L
Neith
nomil22
Neith
8,503
2,624
0
1,445
11,051
4,258
72
8,593
2,091
0
27,990
L
Sobek
shedi1
Sobek
3,680
182
0
2,685
17,363
16,879
0
9,272
7,450
12,472
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,057
Gold Earned
24,647
158
Minions Killed
119
0
Camps Cleared
0
626,409
Distance Traveled
569,159
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,980
907
57
5
0
222,782
0
W
Izanami
9,523
866
49
4
0
210,758
0
W
Raijin
11,554
1,050
52
5
0
192,869
0
L
Chang'e
8,651
786
64
6
0
204,628
0
L
Neith
7,812
710
41
4
0
169,890
0
L
Sobek
8,184
744
14
1
0
194,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role