Player Matchup

Janus
Janus
Artipy21
Janus
Level 87
God Stats
14W - 18L
1,532 SR
Queue Stats
416W - 432L
1,462 Elo+
Solo
Athena
Athena
Nah_Nah_Chilll
Athena
Level 44
God Stats
11W - 14L
1,420 SR
Queue Stats
14W - 23L
1,332 Elo+
Solo
Surtr
Surtr
TheBasedSage
Surtr
Level 109
God Stats
2W - 1L
1,583 SR
Queue Stats
394W - 360L
1,501 Elo+
Party 1
Fenrir
Fenrir
krazuryto
Fenrir
Level 126
God Stats
1W - 3L
1,166 SR
Queue Stats
437W - 399L
1,426 Elo+
Solo
Nut
Nut
malemanipul8r
Nut
Level 61
God Stats
27W - 29L
1,511 SR
Queue Stats
174W - 174L
1,479 Elo+
Party 1
Team Averages
Level 85
1,442 SR
1,440 Elo+

VS

Team Averages
Level 57
1,420 SR
1,413 Elo+
Loki
Loki
Delvys12
Loki
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 17L
1,403 Elo+
Party 2
Jormungandr
Jormungandr
Patron177216
Jormungandr
Level 26
God Stats
18W - 9L
1,251 SR
Queue Stats
33W - 40L
1,275 Elo+
Party 2
Sun Wukong
Sun Wukong
Sambtw3563
Sun Wukong
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 69L
1,493 Elo+
Solo
Sol
Sol
TLxGKroos
Sol
Level 69
God Stats
4W - 14L
1,377 SR
Queue Stats
257W - 286L
1,417 Elo+
Solo
Agni
Agni
chuialejandor
Agni
Level 61
God Stats
14W - 11L
1,472 SR
Queue Stats
85W - 68L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Artipy21
Janus
14
0 / 0 / 0
8,542
569
1,733
5,510
1,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 0 / 3
7,338
489
1,457
5,652
3,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
2 / 1 / 0
9,324
622
4,903
10,275
7,071
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fenrir
krazuryto
Fenrir
15
0 / 3 / 0
8,177
545
2,493
12,679
4,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
3 / 3 / 0
8,507
567
7,516
8,526
2,405
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
13
2 / 1 / 0
7,148
477
3,365
7,448
2,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Jormungandr
Patron177216
Jormungandr
12
0 / 3 / 2
6,612
441
4,129
9,889
8,239
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
Sambtw3563
Sun Wukong
6
1 / 1 / 0
5,351
357
1,374
4,482
1,700
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

3
0 / 0 / 0
4,623
308
696
1,280
216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
4 / 0 / 0
9,084
606
8,989
7,197
2,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
9
5
Kills
7
7
Deaths
5
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Janus
Artipy21
Janus
0
0
0
0
L
Loki
2
1
0
2
W
0
0
3
1.5
L
Jormungandr
Patron177216
Jormungandr
0
3
2
0.33
L
Sun Wukong
Sambtw3563
Sun Wukong
1
1
0
1
L
0
0
0
0
W
2
1
0
2
L
4
0
0
4
W
Fenrir
krazuryto
Fenrir
0
3
0
0
W
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,102
Damage
18,553
42,642
Taken
30,296
19,534
Mitigated
14,687
17,059
Healing
8,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Artipy21
Janus
1,733
0
0
2,724
5,510
1,374
785
3,448
2,062
60,525
458
L
Loki
3,365
725
0
3,555
7,448
2,296
0
597
6,668
0
42,488
W
1,457
386
0
2,026
5,652
3,793
0
2,020
3,632
14,984
2,841
L
Jormungandr
Patron177216
Jormungandr
4,129
1,056
0
161
9,889
8,239
0
802
9,087
37,874
365
L
Sun Wukong
Sambtw3563
Sun Wukong
1,374
375
0
1,868
4,482
1,700
0
151
4,023
0
14,762
L
696
366
0
840
1,280
216
0
292
988
4,132
446
W
4,903
1,521
0
3,830
10,275
7,071
2,186
773
9,502
2,125
61,438
L
8,989
108
0
2,492
7,197
2,236
0
1,158
5,907
79,339
0
W
Fenrir
krazuryto
Fenrir
2,493
379
0
7,280
12,679
4,891
0
2,913
9,766
0
73,111
W
7,516
4,471
0
1,199
8,526
2,405
2,594
4,269
4,257
0
59,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,888
Gold Earned
32,818
503
Minions Killed
335
0
Camps Cleared
0
1,437,662
Distance Traveled
1,036,710
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,542
569
132
9
0
315,005
0
L
Loki
7,148
477
89
6
0
363,089
0
W
Athena
7,338
489
37
2
0
200,639
4
L
Jormungandr
6,612
441
62
4
0
244,333
0
L
Sun Wukong
5,351
357
32
2
0
98,468
0
L
Sol
4,623
308
5
0
0
35,712
0
W
Surtr
9,324
622
115
8
0
325,660
0
L
Agni
9,084
606
147
10
0
295,108
0
W
Fenrir
8,177
545
111
7
0
319,532
1
W
Nut
8,507
567
108
7
0
276,826
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role