Player Matchup

Sol
Sol
 
Sol
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
 
Bastet
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
Dienketo82
Hercules
Level 157
God Stats
15W - 12L
1,655 SR
Queue Stats
213W - 181L
1,615 Elo+
Party 2
Anubis
Anubis
Kleptoee
Anubis
Level 141
God Stats
1W - 3L
1,174 SR
Queue Stats
66W - 84L
1,448 Elo+
Party 1
Bellona
Bellona
iNF ANGEL
Bellona
Level 155
God Stats
10W - 3L
1,776 SR
Queue Stats
343W - 358L
1,486 Elo+
Party 1
Team Averages
Level 129
1,521 SR
1,510 Elo+

VS

Team Averages
Level 136
1,526 SR
1,543 Elo+
Jormungandr
Jormungandr
Compti
Jormungandr
Level 126
God Stats
0W - 1L
1,435 SR
Queue Stats
81W - 82L
1,537 Elo+
Party 4
Xing Tian
Xing Tian
Fortney19
Xing Tian
Level 129
God Stats
3W - 3L
1,365 SR
Queue Stats
280W - 224L
1,562 Elo+
Solo
Danzaburou
Danzaburou
Kennenhunter
Danzaburou
Level 160
God Stats
2W - 2L
1,855 SR
Queue Stats
79W - 65L
1,570 Elo+
Party 3
Scylla
Scylla
MarK333ZYY
Scylla
Level 156
God Stats
0W - 1L
1,320 SR
Queue Stats
29W - 28L
1,533 Elo+
Party 3
Anhur
Anhur
kingstigs
Anhur
Level 107
God Stats
2W - 2L
1,653 SR
Queue Stats
72W - 79L
1,513 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
1 / 2 / 3
5,787
579
4,281
6,121
1,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bastet
 
Bastet
10
2 / 0 / 6
5,747
575
4,698
5,773
1,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Hercules
Dienketo82
Hercules
11
4 / 0 / 4
6,985
699
4,507
7,517
4,633
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
Kleptoee
Anubis
12
7 / 2 / 2
6,731
673
7,765
7,020
3,284
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Bellona
iNF ANGEL
Bellona
11
1 / 1 / 0
6,295
630
4,159
10,114
6,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Compti
Jormungandr
9
1 / 4 / 0
5,307
531
3,328
9,170
5,279
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Xing Tian
Fortney19
Xing Tian
11
1 / 1 / 0
6,423
642
8,165
8,760
3,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Danzaburou
Kennenhunter
Danzaburou
10
1 / 3 / 1
5,549
555
3,859
6,509
1,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
MarK333ZYY
Scylla
11
1 / 5 / 1
5,895
590
1,549
6,521
1,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
kingstigs
Anhur
11
1 / 2 / 1
5,972
597
5,266
6,236
1,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
15
Kills
5
5
Deaths
15
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
2
3
1.25
W
Bastet
 
Bastet
2
0
6
5
L
Jormungandr
Compti
Jormungandr
1
4
0
0.25
W
Hercules
Dienketo82
Hercules
4
0
4
6
L
Xing Tian
Fortney19
Xing Tian
1
1
0
1
L
Danzaburou
Kennenhunter
Danzaburou
1
3
1
0.5
W
Anubis
Kleptoee
Anubis
7
2
2
4
L
Scylla
MarK333ZYY
Scylla
1
5
1
0.3
W
Bellona
iNF ANGEL
Bellona
1
1
0
1
L
Anhur
kingstigs
Anhur
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,410
Damage
22,167
36,545
Taken
37,196
17,561
Mitigated
13,842
16,080
Healing
9,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,281
2,005
0
3,163
6,121
1,336
886
1,111
5,010
38,892
159
W
Bastet
 
Bastet
4,698
1,320
0
1,807
5,773
1,816
0
1,231
4,456
0
28,486
L
Jormungandr
Compti
Jormungandr
3,328
450
0
1,431
9,170
5,279
0
4,814
4,356
23,058
0
W
Hercules
Dienketo82
Hercules
4,507
1,304
0
3,666
7,517
4,633
6
914
6,603
0
24,552
L
Xing Tian
Fortney19
Xing Tian
8,165
510
0
1,710
8,760
3,886
0
495
7,725
38,871
1,713
L
Danzaburou
Kennenhunter
Danzaburou
3,859
1,291
0
2,188
6,509
1,779
0
459
6,050
0
33,263
W
Anubis
Kleptoee
Anubis
7,765
251
0
2,744
7,020
3,284
0
2,362
4,618
48,653
0
L
Scylla
MarK333ZYY
Scylla
1,549
273
0
453
6,521
1,042
0
4,306
2,215
29,094
598
W
Bellona
iNF ANGEL
Bellona
4,159
1,451
0
4,700
10,114
6,492
0
6,216
3,006
235
40,877
L
Anhur
kingstigs
Anhur
5,266
2,669
0
3,390
6,236
1,856
0
1,964
4,272
0
46,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,545
Gold Earned
29,146
313
Minions Killed
330
0
Camps Cleared
0
1,157,333
Distance Traveled
1,066,689
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,787
579
74
7
0
188,475
2
W
Bastet
5,747
575
46
5
0
277,910
0
L
Jormungandr
5,307
531
45
5
0
220,724
0
W
Hercules
6,985
699
30
3
0
247,476
4
L
Xing Tian
6,423
642
87
9
0
210,223
1
L
Danzaburou
5,549
555
56
6
0
238,665
3
W
Anubis
6,731
673
72
7
0
207,683
2
L
Scylla
5,895
590
73
7
0
195,987
0
W
Bellona
6,295
630
91
9
0
235,789
2
L
Anhur
5,972
597
69
7
0
201,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role