Player Matchup

Merlin
Merlin
 
Merlin
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
IGetThoseKillz
Hou Yi
Level 144
God Stats
2W - 2L
1,620 SR
Queue Stats
103W - 96L
1,563 Elo+
Party 1
Ratatoskr
Ratatoskr
JonathanVduh
Ratatoskr
Level 167
God Stats
0W - 1L
1,281 SR
Queue Stats
26W - 34L
1,531 Elo+
Party 1
Gilgamesh
Gilgamesh
Pixelpack5111
Gilgamesh
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 2L
1,695 Elo+
Solo
Bacchus
Bacchus
ScorchedEye
Bacchus
Level 186
God Stats
5W - 8L
1,532 SR
Queue Stats
76W - 72L
1,619 Elo+
Party 1
Team Averages
Level 145
1,487 SR
1,582 Elo+

VS

Team Averages
Level 181
1,629 SR
1,534 Elo+
Chang'e
Chang'e
Asorttam
Chang'e
Level 155
God Stats
1W - 0L
1,889 SR
Queue Stats
38W - 34L
1,581 Elo+
Solo
Pele
Pele
Battlehardt
Pele
Level 241
God Stats
24W - 20L
1,596 SR
Queue Stats
642W - 620L
1,499 Elo+
Party 2
Zhong Kui
Zhong Kui
DC_ASSASIN_01
Zhong Kui
Level 87
God Stats
1W - 3L
1,152 SR
Queue Stats
149W - 136L
1,550 Elo+
Solo
Jing Wei
Jing Wei
InVinceSable4
Jing Wei
Level 157
God Stats
15W - 4L
1,942 SR
Queue Stats
199W - 211L
1,542 Elo+
Solo
Nu Wa
Nu Wa
MGKPUSESPLSH
Nu Wa
Level 263
God Stats
40W - 27L
1,565 SR
Queue Stats
722W - 694L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
0 / 3 / 0
5,093
509
1,014
6,186
1,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
2 / 2 / 0
5,243
524
3,301
5,124
1,419
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ratatoskr
JonathanVduh
Ratatoskr
11
0 / 2 / 1
5,201
520
3,652
8,603
2,806
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
Pixelpack5111
Gilgamesh
8
0 / 4 / 0
5,003
500
1,718
11,113
6,884
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Bacchus
ScorchedEye
Bacchus
8
1 / 2 / 2
4,924
492
1,650
6,435
5,555
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Asorttam
Chang'e
13
3 / 0 / 1
7,706
771
5,147
6,549
1,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
3 / 1 / 3
6,183
618
4,503
6,640
1,948
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Zhong Kui
DC_ASSASIN_01
Zhong Kui
9
1 / 1 / 2
5,744
574
2,901
4,653
3,733
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jing Wei
InVinceSable4
Jing Wei
12
3 / 1 / 1
7,045
705
3,280
4,393
1,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
3 / 0 / 3
7,044
704
6,460
4,025
1,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
3
Kills
13
13
Deaths
3
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
3
0
0
W
Chang'e
Asorttam
Chang'e
3
0
1
3.5
W
3
1
3
4.5
W
Zhong Kui
DC_ASSASIN_01
Zhong Kui
1
1
2
2
L
2
2
0
1
W
Jing Wei
InVinceSable4
Jing Wei
3
1
1
3.5
L
Ratatoskr
JonathanVduh
Ratatoskr
0
2
1
0.25
W
3
0
3
4.5
L
Gilgamesh
Pixelpack5111
Gilgamesh
0
4
0
0
L
Bacchus
ScorchedEye
Bacchus
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,335
Damage
22,291
37,461
Taken
26,260
17,735
Mitigated
9,812
7,599
Healing
12,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
1,014
85
0
1,634
6,186
1,071
0
4,073
1,859
33,146
682
W
Chang'e
Asorttam
Chang'e
5,147
925
356
4,719
6,549
1,894
0
0
6,269
53,122
0
W
4,503
1,166
0
1,414
6,640
1,948
0
244
6,396
0
39,487
W
Zhong Kui
DC_ASSASIN_01
Zhong Kui
2,901
307
0
2,080
4,653
3,733
0
894
3,759
12,169
0
L
3,301
1,628
0
181
5,124
1,419
0
621
4,487
0
27,860
W
Jing Wei
InVinceSable4
Jing Wei
3,280
2,012
0
2,606
4,393
1,102
729
176
4,217
0
52,031
L
Ratatoskr
JonathanVduh
Ratatoskr
3,652
899
0
490
8,603
2,806
0
2,203
6,257
0
49,875
W
6,460
2,465
0
1,640
4,025
1,135
278
1,483
2,542
46,395
641
L
Gilgamesh
Pixelpack5111
Gilgamesh
1,718
766
0
2,994
11,113
6,884
0
5,325
5,732
0
26,193
L
Bacchus
ScorchedEye
Bacchus
1,650
115
0
2,300
6,435
5,555
0
1,700
4,664
12,166
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,464
Gold Earned
33,722
282
Minions Killed
371
0
Camps Cleared
0
988,772
Distance Traveled
1,050,869
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,093
509
67
7
0
173,596
0
W
Chang'e
7,706
771
105
11
0
187,792
2
W
Pele
6,183
618
70
7
0
248,123
2
W
Zhong Kui
5,744
574
12
1
0
207,737
6
L
Hou Yi
5,243
524
55
6
0
166,311
0
W
Jing Wei
7,045
705
100
10
0
204,415
0
L
Ratatoskr
5,201
520
85
9
0
244,103
3
W
Nu Wa
7,044
704
84
8
0
202,802
0
L
Gilgamesh
5,003
500
54
5
0
196,091
2
L
Bacchus
4,924
492
21
2
0
208,671
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role