Player Matchup

Cthulhu
Cthulhu
Gold I
GFW_Hnttr31
Cthulhu
Gold I
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 7L
1,680 MMR
Solo
Chiron
Chiron
Gold II
hinksmon
Chiron
Gold II
Level 109
God Stats
105W - 99L
1,626 SR
Queue Stats
296W - 310L
1,650 MMR
Solo
Nu Wa
Nu Wa
Gold II
zVOLLLT
Nu Wa
Gold II
Level 129
God Stats
16W - 23L
1,232 SR
Queue Stats
394W - 456L
1,665 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 128
1,453 SR
1,665 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 121
1,524 SR
1,677 MMR
Charybdis
Charybdis
Gold IV
Big Chauncer
Charybdis
Gold IV
Level 147
God Stats
0W - 1L
1,542 SR
Queue Stats
7W - 3L
1,768 MMR
Party 1
Hel
Hel
Silver I
Its bigkevv
Hel
Silver I
Level 127
God Stats
1W - 1L
1,529 SR
Queue Stats
3W - 1L
1,644 MMR
Party 1
Geb
Geb
Gold V
SonOPoseidonBro
Geb
Gold V
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,621 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GFW_Hnttr31
Cthulhu
15
3 / 2 / 11
9,194
919
11,428
13,202
11,226
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chiron
hinksmon
Chiron
15
7 / 1 / 4
9,752
975
8,088
6,958
2,579
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nu Wa
zVOLLLT
Nu Wa
15
4 / 2 / 9
9,353
935
9,311
6,274
2,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
KuzenboAchillesKumbhakarnaAgniCerberus

VS

Bans
Chang'eBacchusArtemisOdinNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Big Chauncer
Charybdis
15
3 / 4 / 1
8,825
883
5,362
10,536
3,314
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
0 / 4 / 3
7,490
749
3,918
9,396
2,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
0 / 6 / 4
7,037
704
5,496
14,216
8,734
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
14
Kills
3
5
Deaths
14
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Big Chauncer
Charybdis
3
4
1
0.88
W
Cthulhu
GFW_Hnttr31
Cthulhu
3
2
11
4.25
L
0
4
3
0.38
L
0
6
4
0.33
W
Chiron
hinksmon
Chiron
7
1
4
9
W
Nu Wa
zVOLLLT
Nu Wa
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,827
Damage
14,776
26,434
Taken
34,148
16,141
Mitigated
14,803
8,545
Healing
6,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Big Chauncer
Charybdis
5,362
2,153
0
1,879
10,536
3,314
0
7,449
2,994
0
34,292
W
Cthulhu
GFW_Hnttr31
Cthulhu
11,428
391
184
4,456
13,202
11,226
210
3,748
8,411
32,198
1,338
L
3,918
249
1,820
2,753
9,396
2,755
0
6,364
2,955
23,574
0
L
5,496
28
52
371
14,216
8,734
0
6,394
7,748
17,623
192
W
Chiron
hinksmon
Chiron
8,088
2,652
746
2,295
6,958
2,579
1,873
2,448
4,510
0
33,564
W
Nu Wa
zVOLLLT
Nu Wa
9,311
3,604
0
864
6,274
2,336
1,382
3,477
2,797
26,062
616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,299
Gold Earned
23,352
126
Minions Killed
121
0
Camps Cleared
0
554,688
Distance Traveled
464,396
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,825
883
66
7
0
152,094
0
W
Cthulhu
9,194
919
40
4
0
192,817
0
L
Hel
7,490
749
46
5
0
136,873
0
L
Geb
7,037
704
9
1
0
175,429
0
W
Chiron
9,752
975
59
6
0
181,171
3
W
Nu Wa
9,353
935
27
3
0
180,700
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role