Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
CJfullGamer
Izanami
Level 135
God Stats
2W - 3L
1,619 SR
Queue Stats
82W - 69L
1,486 Elo+
Party 1
Atlas
Atlas
NaiLL7A
Atlas
Level 158
God Stats
2W - 3L
1,326 SR
Queue Stats
187W - 178L
1,478 Elo+
Party 1
Awilix
Awilix
agentePERRY
Awilix
Level 157
God Stats
30W - 29L
1,482 SR
Queue Stats
205W - 203L
1,476 Elo+
Party 1
Janus
Janus
zIISyler
Janus
Level 159
God Stats
4W - 2L
1,539 SR
Queue Stats
184W - 176L
1,476 Elo+
Party 1
Team Averages
Level 147
1,493 SR
1,483 Elo+

VS

Team Averages
Level 138
1,525 SR
1,499 Elo+
Poseidon
Poseidon
 
Poseidon
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Anaiirin
Danzaburou
Level 159
God Stats
4W - 4L
1,536 SR
Queue Stats
79W - 94L
1,458 Elo+
Solo
Erlang Shen
Erlang Shen
Kexuy
Erlang Shen
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
138W - 151L
1,504 Elo+
Solo
Susano
Susano
Khanca01
Susano
Level 149
God Stats
2W - 5L
1,372 SR
Queue Stats
107W - 95L
1,567 Elo+
Party 2
Baron Samedi
Baron Samedi
Löker
Baron Samedi
Level 76
God Stats
11W - 13L
1,714 SR
Queue Stats
162W - 180L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
11
2 / 2 / 0
6,331
576
1,444
8,972
2,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Izanami
CJfullGamer
Izanami
12
3 / 0 / 3
6,856
623
5,026
6,078
1,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atlas
NaiLL7A
Atlas
9
1 / 1 / 5
5,886
535
3,224
8,886
4,846
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Awilix
11
4 / 3 / 4
6,255
569
4,103
7,842
2,741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
zIISyler
Janus
12
3 / 1 / 2
6,807
619
6,028
5,120
1,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
13
3 / 2 / 1
7,445
677
6,899
5,202
1,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Danzaburou
Anaiirin
Danzaburou
9
0 / 4 / 0
5,221
475
3,416
6,712
1,874
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Erlang Shen
Kexuy
Erlang Shen
9
1 / 3 / 1
5,676
516
3,201
8,612
5,702
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Susano
Khanca01
Susano
9
1 / 2 / 2
5,501
500
5,072
6,476
1,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
Löker
Baron Samedi
12
2 / 2 / 1
6,600
600
3,654
6,869
2,911
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
13
Kills
7
7
Deaths
13
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
2
2
0
1
L
Poseidon
 
Poseidon
3
2
1
1.75
L
Danzaburou
Anaiirin
Danzaburou
0
4
0
0
W
Izanami
CJfullGamer
Izanami
3
0
3
4.5
L
Erlang Shen
Kexuy
Erlang Shen
1
3
1
0.5
L
Susano
Khanca01
Susano
1
2
2
1
L
Baron Samedi
Löker
Baron Samedi
2
2
1
1.25
W
Atlas
NaiLL7A
Atlas
1
1
5
3.5
W
Awilix
4
3
4
2
W
Janus
zIISyler
Janus
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,825
Damage
22,242
36,898
Taken
33,871
13,880
Mitigated
13,818
11,186
Healing
11,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
1,444
353
0
3,706
8,972
2,699
0
2,804
5,790
31,644
1,600
L
Poseidon
 
Poseidon
6,899
945
0
2,384
5,202
1,486
0
1,892
3,270
48,504
723
L
Danzaburou
Anaiirin
Danzaburou
3,416
2,077
0
2,076
6,712
1,874
0
967
5,745
0
31,688
W
Izanami
CJfullGamer
Izanami
5,026
3,178
0
2,267
6,078
1,875
699
1,083
4,995
0
57,052
L
Erlang Shen
Kexuy
Erlang Shen
3,201
1,824
0
1,682
8,612
5,702
0
2,793
5,675
0
14,359
L
Susano
Khanca01
Susano
5,072
1,335
0
3,379
6,476
1,845
0
1,289
5,075
0
28,738
L
Baron Samedi
Löker
Baron Samedi
3,654
317
0
2,066
6,869
2,911
0
3,030
3,619
49,019
87
W
Atlas
NaiLL7A
Atlas
3,224
1,023
1,693
2,040
8,886
4,846
0
2,006
6,780
14,883
3,751
W
Awilix
4,103
1,315
0
750
7,842
2,741
0
1,625
6,113
0
38,485
W
Janus
zIISyler
Janus
6,028
266
0
730
5,120
1,719
0
2,211
2,869
49,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,135
Gold Earned
30,443
373
Minions Killed
331
0
Camps Cleared
0
1,140,782
Distance Traveled
1,080,969
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
6,331
576
74
7
0
217,711
0
L
Poseidon
7,445
677
105
10
0
220,256
2
L
Danzaburou
5,221
475
60
5
0
181,411
3
W
Izanami
6,856
623
106
10
0
191,916
0
L
Erlang Shen
5,676
516
20
2
0
234,608
3
L
Susano
5,501
500
55
5
0
249,871
0
L
Baron Samedi
6,600
600
91
8
0
194,823
0
W
Atlas
5,886
535
33
3
0
228,618
0
W
Awilix
6,255
569
62
6
0
267,240
2
W
Janus
6,807
619
98
9
0
235,297
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role