Player Matchup

Ah Puch
Ah Puch
Bushido B3ard
Ah Puch
Level 148
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 66L
1,386 Elo+
Party 1
Skadi
Skadi
MisSHaNgOvEr66
Skadi
Level 107
God Stats
8W - 3L
1,653 SR
Queue Stats
117W - 119L
1,464 Elo+
Party 1
Kuzenbo
Kuzenbo
Papa0John
Kuzenbo
Level 126
God Stats
1W - 2L
1,228 SR
Queue Stats
127W - 115L
1,542 Elo+
Party 2
Terra
Terra
YawningPanda887
Terra
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 89L
1,493 Elo+
Party 2
Danzaburou
Danzaburou
xTHExBOSSx13x
Danzaburou
Level 29
God Stats
1W - 3L
1,185 SR
Queue Stats
40W - 44L
1,408 Elo+
Solo
Team Averages
Level 103
1,413 SR
1,459 Elo+

VS

Team Averages
Level 94
1,509 SR
1,434 Elo+
Thanatos
Thanatos
BrjSmt
Thanatos
Level 108
God Stats
0W - 2L
1,282 SR
Queue Stats
30W - 55L
1,372 Elo+
Solo
Anubis
Anubis
BudKid
Anubis
Level 124
God Stats
1W - 1L
1,846 SR
Queue Stats
32W - 31L
1,491 Elo+
Party 3
Chaac
Chaac
Jelzlok
Chaac
Level 105
God Stats
6W - 8L
1,436 SR
Queue Stats
586W - 611L
1,446 Elo+
Solo
Set
Set
koolchuchi
Set
Level 104
God Stats
2W - 8L
1,211 SR
Queue Stats
170W - 184L
1,503 Elo+
Solo
Ra
Ra
rirkk
Ra
Level 28
God Stats
1W - 1L
1,768 SR
Queue Stats
2W - 6L
1,360 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
16
15 / 1 / 9
10,912
1,091
17,144
4,909
2,981
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

15
1 / 2 / 18
8,599
860
8,841
8,770
3,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kuzenbo
Papa0John
Kuzenbo
16
7 / 3 / 11
9,722
972
10,177
17,113
20,758
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
1 / 4 / 12
8,701
870
3,483
12,756
11,683
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
xTHExBOSSx13x
Danzaburou
14
1 / 3 / 11
8,786
879
8,540
6,446
1,648
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BrjSmt
Thanatos
10
1 / 6 / 5
6,732
673
4,762
11,943
3,952
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Anubis
BudKid
Anubis
14
4 / 5 / 6
8,313
831
12,819
9,355
4,717
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Jelzlok
Chaac
14
1 / 5 / 6
7,474
747
6,351
14,673
13,887
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
1 / 4 / 5
6,867
687
2,804
6,909
2,934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ra
15
4 / 5 / 4
8,629
863
9,191
9,256
3,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
37
25
Kills
11
13
Deaths
25
61
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Thanatos
BrjSmt
Thanatos
1
6
5
0.58
L
Anubis
BudKid
Anubis
4
5
6
1.4
W
Ah Puch
15
1
9
19.5
L
Chaac
Jelzlok
Chaac
1
5
6
0.8
W
1
2
18
5
W
Kuzenbo
Papa0John
Kuzenbo
7
3
11
4.17
W
1
4
12
1.75
L
1
4
5
0.88
L
Ra
4
5
4
1.2
W
Danzaburou
xTHExBOSSx13x
Danzaburou
1
3
11
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,185
Damage
35,927
49,994
Taken
52,136
40,101
Mitigated
29,070
17,592
Healing
16,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
BrjSmt
Thanatos
4,762
435
282
3,244
11,943
3,952
0
7,801
4,142
0
6,220
L
Anubis
BudKid
Anubis
12,819
248
73
1,620
9,355
4,717
0
5,068
4,287
24,893
0
W
Ah Puch
17,144
106
539
1,248
4,909
2,981
1,002
1,702
3,132
28,515
581
L
Chaac
Jelzlok
Chaac
6,351
896
579
3,949
14,673
13,887
0
7,998
6,675
0
14,255
W
8,841
3,630
1,038
1,859
8,770
3,031
528
4,312
4,458
0
17,828
W
Kuzenbo
Papa0John
Kuzenbo
10,177
2,983
175
4,599
17,113
20,758
1,343
7,210
9,807
22,076
0
W
3,483
253
3,857
3,061
12,756
11,683
1,139
4,707
7,953
7,590
0
L
2,804
1,558
337
708
6,909
2,934
0
3,670
3,239
0
5,005
L
Ra
9,191
307
2,820
2,423
9,256
3,580
0
6,181
3,075
28,011
0
W
Danzaburou
xTHExBOSSx13x
Danzaburou
8,540
1,940
269
947
6,446
1,648
2,479
3,812
2,634
0
24,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,720
Gold Earned
38,015
120
Minions Killed
109
0
Camps Cleared
0
964,400
Distance Traveled
855,834
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,732
673
3
0
0
169,514
0
L
Anubis
8,313
831
29
3
0
158,064
0
W
Ah Puch
10,912
1,091
32
3
0
221,792
0
L
Chaac
7,474
747
23
2
0
183,042
0
W
Skadi
8,599
860
18
2
0
193,548
0
W
Kuzenbo
9,722
972
18
2
0
188,623
0
W
Terra
8,701
870
12
1
0
190,091
0
L
Set
6,867
687
12
1
0
150,515
0
L
Ra
8,629
863
42
4
0
194,699
0
W
Danzaburou
8,786
879
40
4
0
170,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role