Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
IMMORTAL HYDR4
Da Ji
Level 148
God Stats
2W - 2L
1,281 SR
Queue Stats
296W - 270L
1,642 Elo+
Solo
Maui
Maui
Kujashin
Maui
Level 159
God Stats
3W - 2L
1,753 SR
Queue Stats
183W - 145L
1,687 Elo+
Solo
Chiron
Chiron
SaltyKidsGoCry
Chiron
Level 111
God Stats
2W - 3L
1,603 SR
Queue Stats
117W - 111L
1,591 Elo+
Party 1
Artio
Artio
Satterfield
Artio
Level 149
God Stats
1W - 2L
1,297 SR
Queue Stats
157W - 141L
1,593 Elo+
Party 1
Team Averages
Level 151
1,487 SR
1,603 Elo+

VS

Team Averages
Level 145
1,567 SR
1,617 Elo+
Sun Wukong
Sun Wukong
FriedDirty
Sun Wukong
Level 159
God Stats
2W - 0L
1,708 SR
Queue Stats
20W - 10L
1,713 Elo+
Party 2
Scylla
Scylla
FriedHope
Scylla
Level 129
God Stats
3W - 0L
1,576 SR
Queue Stats
61W - 23L
1,741 Elo+
Party 2
Cthulhu
Cthulhu
NOberlin
Cthulhu
Level 155
God Stats
1W - 0L
1,346 SR
Queue Stats
17W - 21L
1,527 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Offla
Cu Chulainn
Level 120
God Stats
2W - 1L
1,554 SR
Queue Stats
10W - 13L
1,481 Elo+
Party 2
Artio
Artio
sunofaboom
Artio
Level 162
God Stats
1W - 0L
1,651 SR
Queue Stats
23W - 20L
1,622 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
3 / 2 / 6
6,633
1,106
7,807
6,387
3,120
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

1
0 / 0 / 0
1,580
263
0
0
0
Maui
12
2 / 2 / 7
6,523
1,087
4,833
6,773
7,895
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
3 / 3 / 5
6,567
1,095
5,969
6,018
2,795
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

11
1 / 3 / 6
5,815
969
3,655
7,216
6,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
FriedDirty
Sun Wukong
12
1 / 4 / 7
6,778
1,130
4,795
8,506
5,858
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Scylla
FriedHope
Scylla
11
2 / 1 / 4
6,750
1,125
3,591
2,465
1,032
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cthulhu
NOberlin
Cthulhu
12
2 / 2 / 3
6,799
1,133
7,986
6,815
5,735
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cu Chulainn
Offla
Cu Chulainn
13
4 / 2 / 6
7,175
1,196
4,500
8,298
6,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artio
12
1 / 1 / 5
6,771
1,129
2,276
6,844
4,749
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
35
9
Kills
10
10
Deaths
10
24
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
3
2
6
3
W
Sun Wukong
FriedDirty
Sun Wukong
1
4
7
1.13
W
Scylla
FriedHope
Scylla
2
1
4
4
L
0
0
0
0
L
Maui
2
2
7
2.75
W
Cthulhu
NOberlin
Cthulhu
2
2
3
1.75
W
Cu Chulainn
Offla
Cu Chulainn
4
2
6
3.5
L
3
3
5
1.83
L
1
3
6
1.33
W
Artio
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,264
Damage
23,148
26,394
Taken
32,928
20,491
Mitigated
23,544
9,750
Healing
11,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
7,807
3,132
0
2,314
6,387
3,120
0
4,409
1,978
0
19,055
W
Sun Wukong
FriedDirty
Sun Wukong
4,795
178
209
1,340
8,506
5,858
272
2,653
5,636
0
11,933
W
Scylla
FriedHope
Scylla
3,591
293
389
336
2,465
1,032
857
30
2,435
8,758
278
L
0
0
0
0
0
0
0
0
0
0
0
L
Maui
4,833
632
791
1,091
6,773
7,895
0
2,824
3,949
6,666
0
W
Cthulhu
NOberlin
Cthulhu
7,986
108
1,110
2,974
6,815
5,735
0
2,572
4,097
17,690
1,034
W
Cu Chulainn
Offla
Cu Chulainn
4,500
390
773
1,058
8,298
6,170
201
1,765
6,499
0
12,597
L
5,969
2,317
593
1,120
6,018
2,795
0
2,351
3,667
0
16,887
L
3,655
313
1,718
2,123
7,216
6,681
0
3,519
3,697
5,079
0
W
Artio
2,276
168
1,087
2,139
6,844
4,749
250
1,034
5,773
3,312
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,118
Gold Earned
34,273
51
Minions Killed
75
0
Camps Cleared
0
445,828
Distance Traveled
642,733
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,633
1,106
30
5
0
109,540
0
W
Sun Wukong
6,778
1,130
38
6
0
145,339
0
W
Scylla
6,750
1,125
7
1
0
89,926
0
L
Da Ji
1,580
263
0
0
0
0
0
L
Maui
6,523
1,087
1
0
0
118,669
0
W
Cthulhu
6,799
1,133
20
3
0
133,054
0
W
Cu Chulainn
7,175
1,196
6
1
0
135,547
0
L
Chiron
6,567
1,095
18
3
0
110,633
0
L
Artio
5,815
969
2
0
0
106,986
0
W
Artio
6,771
1,129
4
1
0
138,867
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role