Player Matchup

Charybdis
Charybdis
Aeonicwolf
Charybdis
Level 157
God Stats
9W - 9L
1,505 SR
Queue Stats
167W - 151L
1,630 Elo+
Party 2
Anubis
Anubis
Jamsman
Anubis
Level 141
God Stats
52W - 39L
1,651 SR
Queue Stats
144W - 118L
1,617 Elo+
Party 2
Cerberus
Cerberus
Nightvexen
Cerberus
Level 125
God Stats
1W - 0L
1,531 SR
Queue Stats
154W - 133L
1,617 Elo+
Party 2
Sun Wukong
Sun Wukong
SpoilYa
Sun Wukong
Level 64
God Stats
11W - 7L
1,619 SR
Queue Stats
23W - 17L
1,596 Elo+
Party 2
Atlas
Atlas
Tipho666
Atlas
Level 125
God Stats
17W - 12L
1,554 SR
Queue Stats
212W - 196L
1,560 Elo+
Solo
Team Averages
Level 122
1,572 SR
1,604 Elo+

VS

Team Averages
Level 132
1,505 SR
1,456 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
IAMTHESEN8
Danzaburou
Level 87
God Stats
12W - 36L
1,427 SR
Queue Stats
52W - 87L
1,463 Elo+
Party 1
Scylla
Scylla
SneakiSquid
Scylla
Level 143
God Stats
5W - 11L
1,451 SR
Queue Stats
93W - 144L
1,432 Elo+
Party 1
Cthulhu
Cthulhu
SquireAsrole
Cthulhu
Level 153
God Stats
2W - 4L
1,574 SR
Queue Stats
92W - 137L
1,436 Elo+
Party 1
Hercules
Hercules
VideoChief
Hercules
Level 151
God Stats
27W - 26L
1,571 SR
Queue Stats
82W - 123L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Aeonicwolf
Charybdis
14
2 / 1 / 0
8,123
1,015
7,347
5,640
1,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
Jamsman
Anubis
14
4 / 1 / 6
8,151
1,019
8,995
5,574
2,176
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cerberus
Nightvexen
Cerberus
13
2 / 2 / 8
7,546
943
6,860
7,510
5,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sun Wukong
SpoilYa
Sun Wukong
12
2 / 2 / 3
7,264
908
3,883
7,281
5,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Atlas
Tipho666
Atlas
13
1 / 0 / 8
7,430
929
6,394
9,488
5,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
1 / 2 / 1
7,358
920
4,369
3,849
1,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
IAMTHESEN8
Danzaburou
12
1 / 0 / 3
7,124
891
4,599
6,322
1,987
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Scylla
12
1 / 2 / 3
7,026
878
5,574
5,886
1,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
SquireAsrole
Cthulhu
13
0 / 2 / 5
7,288
911
6,135
10,495
5,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
VideoChief
Hercules
12
3 / 5 / 1
7,267
908
5,546
11,286
8,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
19
11
Kills
6
6
Deaths
11
25
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
2
1
0.75
W
Charybdis
Aeonicwolf
Charybdis
2
1
0
2
L
Danzaburou
IAMTHESEN8
Danzaburou
1
0
3
2.5
W
Anubis
Jamsman
Anubis
4
1
6
7
W
Cerberus
Nightvexen
Cerberus
2
2
8
3
L
Scylla
1
2
3
1.25
W
Sun Wukong
SpoilYa
Sun Wukong
2
2
3
1.75
L
Cthulhu
SquireAsrole
Cthulhu
0
2
5
1.25
W
Atlas
Tipho666
Atlas
1
0
8
5
L
Hercules
VideoChief
Hercules
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,479
Damage
26,223
35,493
Taken
37,838
20,228
Mitigated
18,895
7,702
Healing
6,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
4,369
837
0
230
3,849
1,084
0
1,919
1,710
21,107
0
W
Charybdis
Aeonicwolf
Charybdis
7,347
2,044
0
2,196
5,640
1,814
1,580
1,888
3,419
0
33,801
L
Danzaburou
IAMTHESEN8
Danzaburou
4,599
1,449
0
1,819
6,322
1,987
0
3,120
3,007
0
15,381
W
Anubis
Jamsman
Anubis
8,995
430
0
2,357
5,574
2,176
200
2,136
3,015
31,843
544
W
Cerberus
Nightvexen
Cerberus
6,860
90
0
1,182
7,510
5,683
0
2,348
4,772
12,511
344
L
Scylla
5,574
370
0
982
5,886
1,491
0
4,055
1,469
18,242
0
W
Sun Wukong
SpoilYa
Sun Wukong
3,883
395
0
875
7,281
5,394
263
2,784
3,993
0
8,139
L
Cthulhu
SquireAsrole
Cthulhu
6,135
93
0
840
10,495
5,736
0
5,184
4,799
17,262
193
W
Atlas
Tipho666
Atlas
6,394
1,570
0
1,092
9,488
5,161
0
5,075
3,955
15,188
426
L
Hercules
VideoChief
Hercules
5,546
1,681
0
2,170
11,286
8,597
0
6,055
4,745
0
8,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,514
Gold Earned
36,063
196
Minions Killed
157
0
Camps Cleared
0
811,396
Distance Traveled
780,604
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,358
920
53
7
0
129,260
0
W
Charybdis
8,123
1,015
74
9
0
152,236
0
L
Danzaburou
7,124
891
34
4
0
164,523
0
W
Anubis
8,151
1,019
59
7
0
167,977
0
W
Cerberus
7,546
943
23
3
0
168,545
0
L
Scylla
7,026
878
36
5
0
166,593
0
W
Sun Wukong
7,264
908
11
1
0
157,723
0
L
Cthulhu
7,288
911
28
4
0
173,969
0
W
Atlas
7,430
929
29
4
0
164,915
0
L
Hercules
7,267
908
6
1
0
146,259
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role