Player Matchup

Horus
Horus
ENZOXAERO
Horus
Level 149
God Stats
1W - 3L
1,466 SR
Queue Stats
151W - 148L
1,470 Elo+
Solo
Izanami
Izanami
HunchoPipe
Izanami
Level 141
God Stats
12W - 6L
1,571 SR
Queue Stats
177W - 198L
1,503 Elo+
Party 2
Baron Samedi
Baron Samedi
Saggynips15
Baron Samedi
Level 120
God Stats
0W - 2L
1,662 SR
Queue Stats
103W - 124L
1,465 Elo+
Party 2
Lancelot
Lancelot
derflegnets
Lancelot
Level 124
God Stats
7W - 10L
1,503 SR
Queue Stats
148W - 177L
1,526 Elo+
Party 2
Zhong Kui
Zhong Kui
jubulitis
Zhong Kui
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,778 Elo+
Party 2
Team Averages
Level 138
1,540 SR
1,548 Elo+

VS

Team Averages
Level 127
1,476 SR
1,453 Elo+
Martichoras
Martichoras
CoupeKid93
Martichoras
Level 145
God Stats
7W - 7L
1,459 SR
Queue Stats
183W - 190L
1,455 Elo+
Solo
Kumbhakarna
Kumbhakarna
SoraKage09
Kumbhakarna
Level 149
God Stats
2W - 2L
1,379 SR
Queue Stats
254W - 259L
1,478 Elo+
Party 1
Agni
Agni
TOOMUCHROCKY
Agni
Level 138
God Stats
2W - 7L
1,229 SR
Queue Stats
219W - 251L
1,425 Elo+
Party 1
Baron Samedi
Baron Samedi
UncleFlintyPoo
Baron Samedi
Level 156
God Stats
2W - 0L
1,736 SR
Queue Stats
106W - 118L
1,484 Elo+
Solo
Bastet
Bastet
Whysosour_
Bastet
Level 47
God Stats
10W - 9L
1,576 SR
Queue Stats
134W - 162L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
ENZOXAERO
Horus
10
1 / 4 / 2
7,097
417
1,811
11,407
8,061
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Izanami
HunchoPipe
Izanami
17
4 / 1 / 1
10,639
626
12,048
11,356
4,036
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
Saggynips15
Baron Samedi
13
2 / 6 / 0
7,848
462
4,159
10,503
3,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
derflegnets
Lancelot
13
0 / 5 / 1
7,287
429
6,726
14,377
5,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Zhong Kui
jubulitis
Zhong Kui
13
1 / 4 / 0
8,135
479
11,052
17,339
14,122
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
CoupeKid93
Martichoras
16
1 / 5 / 1
9,035
531
6,549
13,334
4,386
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Kumbhakarna
SoraKage09
Kumbhakarna
16
2 / 1 / 6
9,939
585
9,958
13,554
12,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

17
5 / 2 / 9
10,365
610
13,196
9,200
3,422
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
UncleFlintyPoo
Baron Samedi
14
3 / 0 / 11
8,893
523
6,393
7,748
6,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bastet
Whysosour_
Bastet
16
8 / 0 / 6
9,566
563
9,443
11,261
4,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
52
8
Kills
19
20
Deaths
8
4
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Martichoras
CoupeKid93
Martichoras
1
5
1
0.3
L
Horus
ENZOXAERO
Horus
1
4
2
0.5
L
Izanami
HunchoPipe
Izanami
4
1
1
4.5
L
Baron Samedi
Saggynips15
Baron Samedi
2
6
0
0.33
W
Kumbhakarna
SoraKage09
Kumbhakarna
2
1
6
5
W
5
2
9
4.75
W
Baron Samedi
UncleFlintyPoo
Baron Samedi
3
0
11
8.5
W
Bastet
Whysosour_
Bastet
8
0
6
11
L
Lancelot
derflegnets
Lancelot
0
5
1
0.1
L
Zhong Kui
jubulitis
Zhong Kui
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,796
Damage
45,539
64,982
Taken
55,097
35,327
Mitigated
30,871
22,102
Healing
20,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Martichoras
CoupeKid93
Martichoras
6,549
2,870
0
3,084
13,334
4,386
448
0
13,334
0
78,393
L
Horus
ENZOXAERO
Horus
1,811
1,010
796
3,675
11,407
8,061
0
4,878
6,401
0
13,625
L
Izanami
HunchoPipe
Izanami
12,048
8,008
0
3,648
11,356
4,036
3,012
2,941
8,375
0
100,842
L
Baron Samedi
Saggynips15
Baron Samedi
4,159
218
62
1,645
10,503
3,910
168
5,634
4,869
45,819
0
W
Kumbhakarna
SoraKage09
Kumbhakarna
9,958
1,477
0
4,948
13,554
12,139
0
7,412
6,142
63,581
989
W
13,196
857
48
3,662
9,200
3,422
0
2,277
6,923
83,333
2,059
W
Baron Samedi
UncleFlintyPoo
Baron Samedi
6,393
627
1,696
3,939
7,748
6,189
87
1,433
6,315
28,698
0
W
Bastet
Whysosour_
Bastet
9,443
1,860
0
3,122
11,261
4,735
115
3,675
7,586
0
73,464
L
Lancelot
derflegnets
Lancelot
6,726
666
0
4,406
14,377
5,198
0
5,999
8,296
0
57,834
L
Zhong Kui
jubulitis
Zhong Kui
11,052
760
0
7,870
17,339
14,122
0
8,843
7,736
62,566
933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,006
Gold Earned
47,798
480
Minions Killed
555
0
Camps Cleared
0
1,505,797
Distance Traveled
1,656,866
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Martichoras
9,035
531
142
8
0
266,773
0
L
Horus
7,097
417
16
1
0
260,472
2
L
Izanami
10,639
626
174
10
0
321,419
0
L
Baron Samedi
7,848
462
93
5
0
270,514
1
W
Kumbhakarna
9,939
585
127
7
0
310,000
0
W
Agni
10,365
610
138
8
0
351,999
0
W
Baron Samedi
8,893
523
46
3
0
337,306
5
W
Bastet
9,566
563
102
6
0
390,788
1
L
Lancelot
7,287
429
84
5
0
388,459
1
L
Zhong Kui
8,135
479
113
7
0
264,933
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role