Player Matchup

Guan Yu
Guan Yu
BigOiledlatina
Guan Yu
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 24L
1,490 Elo+
Party 2
Cthulhu
Cthulhu
RoobIV
Cthulhu
Level 118
God Stats
8W - 6L
1,641 SR
Queue Stats
52W - 61L
1,484 Elo+
Party 2
Sun Wukong
Sun Wukong
SexyyRedd
Sun Wukong
Level 61
God Stats
2W - 0L
1,815 SR
Queue Stats
133W - 126L
1,496 Elo+
Party 2
Poseidon
Poseidon
SiKHostil
Poseidon
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,364 Elo+
Solo
Cupid
Cupid
clãy
Cupid
Level 159
God Stats
5W - 2L
1,819 SR
Queue Stats
138W - 134L
1,487 Elo+
Party 2
Team Averages
Level 108
1,655 SR
1,464 Elo+

VS

Team Averages
Level 143
1,569 SR
1,532 Elo+
Chaac
Chaac
 
Chaac
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
Cryogenesis98
Nemesis
Level 104
God Stats
23W - 15L
1,660 SR
Queue Stats
222W - 223L
1,539 Elo+
Party 1
Ymir
Ymir
EliTe1383
Ymir
Level 200
God Stats
2W - 6L
1,462 SR
Queue Stats
196W - 194L
1,488 Elo+
Solo
Ra
Ra
FrostNovaUwU
Ra
Level 146
God Stats
6W - 4L
1,548 SR
Queue Stats
342W - 322L
1,540 Elo+
Party 1
Danzaburou
Danzaburou
the_Chief358
Danzaburou
Level 107
God Stats
4W - 3L
1,676 SR
Queue Stats
122W - 102L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 4
6,745
562
4,864
13,098
10,022
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cthulhu
RoobIV
Cthulhu
11
5 / 0 / 5
6,665
555
4,936
5,028
3,654
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sun Wukong
SexyyRedd
Sun Wukong
12
5 / 1 / 5
6,859
572
6,457
9,066
4,564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Poseidon
SiKHostil
Poseidon
13
2 / 1 / 2
7,233
603
4,583
3,966
1,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cupid
clãy
Cupid
12
2 / 1 / 6
7,056
588
7,245
5,818
1,869
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
1 / 5 / 1
6,355
530
12,822
11,220
6,154
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
11
3 / 3 / 0
6,626
552
3,473
9,077
2,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
6
0 / 3 / 0
5,011
418
1,795
7,974
4,164
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

12
0 / 2 / 1
6,762
564
3,010
4,561
1,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Danzaburou
the_Chief358
Danzaburou
10
0 / 3 / 0
5,633
469
4,623
9,615
3,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
16
Kills
4
4
Deaths
16
22
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
5
1
0.3
W
2
1
4
4
L
Nemesis
3
3
0
1
L
Ymir
0
3
0
0
L
0
2
1
0.25
W
Cthulhu
RoobIV
Cthulhu
5
0
5
7.5
W
Sun Wukong
SexyyRedd
Sun Wukong
5
1
5
7.5
W
Poseidon
SiKHostil
Poseidon
2
1
2
3
W
Cupid
clãy
Cupid
2
1
6
5
L
Danzaburou
the_Chief358
Danzaburou
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,085
Damage
25,723
36,976
Taken
42,447
21,153
Mitigated
17,708
10,173
Healing
12,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
12,822
3,433
0
2,452
11,220
6,154
0
568
10,616
0
45,703
W
4,864
983
136
3,107
13,098
10,022
0
403
12,566
0
36,524
L
Nemesis
3,473
1,416
0
4,582
9,077
2,972
0
1,872
7,145
0
40,402
L
Ymir
1,795
547
0
555
7,974
4,164
0
2,428
5,490
12,197
0
L
3,010
321
192
1,038
4,561
1,324
0
1,180
3,151
50,673
0
W
Cthulhu
RoobIV
Cthulhu
4,936
776
170
1,336
5,028
3,654
240
513
4,487
25,081
3,159
W
Sun Wukong
SexyyRedd
Sun Wukong
6,457
2,230
0
1,947
9,066
4,564
0
1,014
7,862
0
37,828
W
Poseidon
SiKHostil
Poseidon
4,583
824
0
528
3,966
1,044
0
1,560
2,174
48,967
603
W
Cupid
clãy
Cupid
7,245
4,715
261
2,688
5,818
1,869
867
708
5,082
0
49,868
L
Danzaburou
the_Chief358
Danzaburou
4,623
1,426
0
3,845
9,615
3,094
0
2,865
6,710
0
36,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,558
Gold Earned
30,387
360
Minions Killed
348
0
Camps Cleared
0
1,304,619
Distance Traveled
1,192,892
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,355
530
78
7
0
210,639
3
W
Guan Yu
6,745
562
68
6
0
243,770
0
L
Nemesis
6,626
552
69
6
0
280,664
0
L
Ymir
5,011
418
22
2
0
216,972
0
L
Ra
6,762
564
118
10
0
260,884
4
W
Cthulhu
6,665
555
42
4
0
268,510
0
W
Sun Wukong
6,859
572
47
4
0
279,551
1
W
Poseidon
7,233
603
103
9
0
266,186
3
W
Cupid
7,056
588
100
8
0
246,602
3
L
Danzaburou
5,633
469
61
5
0
223,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role