Player Matchup

Persephone
Persephone
 
Persephone
Level 227
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
ZePPeLIn2200
Cerberus
Level 124
God Stats
3W - 5L
1,235 SR
Queue Stats
606W - 604L
1,450 Elo+
Solo
Shiva
Shiva
carard
Shiva
Level 123
God Stats
52W - 49L
1,576 SR
Queue Stats
292W - 289L
1,439 Elo+
Solo
Susano
Susano
iTz_Cr4zY3KaRm4
Susano
Level 169
God Stats
1W - 2L
1,308 SR
Queue Stats
200W - 191L
1,560 Elo+
Party 1
Fenrir
Fenrir
z Th3Darkness
Fenrir
Level 159
God Stats
12W - 8L
1,579 SR
Queue Stats
212W - 225L
1,465 Elo+
Solo
Team Averages
Level 160
1,440 SR
1,483 Elo+

VS

Team Averages
Level 154
1,412 SR
1,399 Elo+
Da Ji
Da Ji
BersKr
Da Ji
Level 155
God Stats
3W - 3L
1,235 SR
Queue Stats
23W - 28L
1,129 Elo+
Party 2
Ra
Ra
ILUC4SI
Ra
Level 156
God Stats
0W - 1L
1,211 SR
Queue Stats
34W - 30L
1,269 Elo+
Party 2
Sol
Sol
MarilynMason
Sol
Level 158
God Stats
5W - 8L
1,497 SR
Queue Stats
159W - 160L
1,565 Elo+
Solo
Kuzenbo
Kuzenbo
RAVESinOAKLEY
Kuzenbo
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 78L
1,512 Elo+
Solo
Chaac
Chaac
ZhaiFel
Chaac
Level 156
God Stats
3W - 1L
1,618 SR
Queue Stats
37W - 34L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
8
5 / 1 / 2
5,029
718
4,081
3,407
881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
ZePPeLIn2200
Cerberus
9
1 / 0 / 1
4,776
682
3,878
5,381
3,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shiva
carard
Shiva
7
2 / 3 / 4
4,088
584
3,800
7,323
3,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

8
3 / 0 / 2
4,565
652
4,264
3,173
811
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
1 / 1 / 1
4,394
628
2,289
4,495
1,825
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
BersKr
Da Ji
8
2 / 1 / 1
4,272
610
2,516
5,062
1,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

6
0 / 3 / 0
3,759
537
1,653
4,554
1,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

6
1 / 4 / 2
3,906
558
2,997
3,571
743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Kuzenbo
6
1 / 2 / 3
4,282
612
2,432
5,606
4,046
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chaac
ZhaiFel
Chaac
8
1 / 2 / 0
4,619
660
2,642
7,189
3,100
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
12
Kills
5
5
Deaths
12
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Persephone
 
Persephone
5
1
2
6
L
Da Ji
BersKr
Da Ji
2
1
1
2.5
L
0
3
0
0
L
1
4
2
0.5
L
Kuzenbo
1
2
3
1.25
W
Cerberus
ZePPeLIn2200
Cerberus
1
0
1
1.5
L
Chaac
ZhaiFel
Chaac
1
2
0
0.5
W
Shiva
carard
Shiva
2
3
4
1.33
W
3
0
2
4
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,312
Damage
12,240
23,779
Taken
25,982
9,757
Mitigated
10,400
5,871
Healing
7,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
 
Persephone
4,081
476
0
748
3,407
881
63
1,174
2,223
22,443
0
L
Da Ji
BersKr
Da Ji
2,516
718
0
2,266
5,062
1,363
0
864
4,165
0
20,695
L
1,653
78
168
1,348
4,554
1,148
0
70
4,484
15,925
0
L
2,997
1,333
0
477
3,571
743
0
1,605
1,868
11,298
0
L
Kuzenbo
2,432
1,159
0
1,386
5,606
4,046
0
1,542
3,879
10,973
0
W
Cerberus
ZePPeLIn2200
Cerberus
3,878
442
0
2,937
5,381
3,188
0
0
5,381
23,727
62
L
Chaac
ZhaiFel
Chaac
2,642
472
0
1,666
7,189
3,100
0
3,416
3,311
0
24,504
W
Shiva
carard
Shiva
3,800
1,171
0
820
7,323
3,052
0
4,493
2,730
0
11,962
W
4,264
1,181
0
650
3,173
811
0
1,077
1,858
0
17,616
W
2,289
418
0
716
4,495
1,825
0
0
4,495
0
27,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,852
Gold Earned
20,838
208
Minions Killed
146
0
Camps Cleared
0
748,306
Distance Traveled
731,004
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
5,029
718
38
5
0
145,343
0
L
Da Ji
4,272
610
39
6
0
175,981
1
L
Ra
3,759
537
25
4
0
149,541
3
L
Sol
3,906
558
17
2
0
100,807
0
L
Kuzenbo
4,282
612
16
2
0
153,670
2
W
Cerberus
4,776
682
77
11
0
149,632
0
L
Chaac
4,619
660
49
7
0
151,005
1
W
Shiva
4,088
584
19
3
0
142,939
0
W
Susano
4,565
652
20
3
0
149,551
0
W
Fenrir
4,394
628
54
8
0
160,841
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role