Player Matchup

Ares
Ares
Mr-Made-You-Rage
Ares
Level 125
God Stats
0W - 1L
1,616 SR
Queue Stats
2W - 1L
1,741 Elo+
Solo
Thoth
Thoth
PixelatedWaffle
Thoth
Level 147
God Stats
2W - 2L
1,689 SR
Queue Stats
105W - 96L
1,495 Elo+
Party 2
Gilgamesh
Gilgamesh
RandomGosh
Gilgamesh
Level 60
God Stats
2W - 1L
1,819 SR
Queue Stats
12W - 15L
1,471 Elo+
Party 2
Tsukuyomi
Tsukuyomi
bkrandymcgee
Tsukuyomi
Level 104
God Stats
7W - 4L
1,699 SR
Queue Stats
58W - 58L
1,453 Elo+
Party 2
Cernunnos
Cernunnos
ickinono
Cernunnos
Level 127
God Stats
6W - 4L
1,628 SR
Queue Stats
180W - 168L
1,506 Elo+
Party 2
Team Averages
Level 113
1,690 SR
1,533 Elo+

VS

Team Averages
Level 138
1,558 SR
1,445 Elo+
Kukulkan
Kukulkan
Artipy21
Kukulkan
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
424W - 441L
1,448 Elo+
Solo
Baron Samedi
Baron Samedi
Dynastyhunter69
Baron Samedi
Level 153
God Stats
4W - 5L
1,475 SR
Queue Stats
166W - 179L
1,448 Elo+
Party 1
Cthulhu
Cthulhu
FireSnake21
Cthulhu
Level 156
God Stats
7W - 6L
1,571 SR
Queue Stats
271W - 276L
1,473 Elo+
Party 1
Kali
Kali
TheDeadlyOne325
Kali
Level 139
God Stats
5W - 2L
1,591 SR
Queue Stats
261W - 270L
1,442 Elo+
Party 1
Danzaburou
Danzaburou
UrbanKratos101
Danzaburou
Level 157
God Stats
3W - 0L
1,650 SR
Queue Stats
43W - 67L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 3
8,274
414
4,177
12,134
10,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

16
2 / 1 / 2
9,592
480
8,768
9,477
3,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
RandomGosh
Gilgamesh
14
0 / 4 / 0
8,248
412
3,209
14,392
9,382
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tsukuyomi
bkrandymcgee
Tsukuyomi
13
4 / 6 / 3
8,530
427
9,572
17,045
5,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
ickinono
Cernunnos
16
1 / 4 / 3
9,585
479
9,439
12,963
4,979
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Artipy21
Kukulkan
17
3 / 1 / 2
10,060
503
6,802
7,979
2,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Baron Samedi
Dynastyhunter69
Baron Samedi
15
3 / 0 / 7
10,598
530
6,105
11,644
12,267
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cthulhu
FireSnake21
Cthulhu
18
4 / 0 / 7
11,762
588
13,562
12,436
11,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

16
8 / 5 / 3
10,548
527
12,355
17,642
7,823
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
UrbanKratos101
Danzaburou
17
2 / 1 / 8
10,615
531
6,815
10,846
3,972
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
47
7
Kills
20
20
Deaths
7
11
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Artipy21
Kukulkan
3
1
2
4
W
Baron Samedi
Dynastyhunter69
Baron Samedi
3
0
7
6.5
W
Cthulhu
FireSnake21
Cthulhu
4
0
7
7.5
L
0
5
3
0.3
L
2
1
2
3
L
Gilgamesh
RandomGosh
Gilgamesh
0
4
0
0
W
8
5
3
1.9
W
Danzaburou
UrbanKratos101
Danzaburou
2
1
8
6
L
Tsukuyomi
bkrandymcgee
Tsukuyomi
4
6
3
0.92
L
Cernunnos
ickinono
Cernunnos
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,165
Damage
45,639
66,011
Taken
60,547
33,936
Mitigated
38,194
13,797
Healing
22,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Artipy21
Kukulkan
6,802
401
0
3,962
7,979
2,570
305
3,149
4,422
71,667
689
W
Baron Samedi
Dynastyhunter69
Baron Samedi
6,105
332
384
4,974
11,644
12,267
204
3,329
8,088
39,425
2,544
W
Cthulhu
FireSnake21
Cthulhu
13,562
614
611
3,702
12,436
11,562
0
1,451
10,885
89,058
1,250
L
4,177
253
0
731
12,134
10,518
0
4,267
7,711
22,086
0
L
8,768
118
0
1,630
9,477
3,198
0
3,311
6,086
66,493
0
L
Gilgamesh
RandomGosh
Gilgamesh
3,209
698
94
1,575
14,392
9,382
340
7,287
6,394
101
46,392
W
12,355
5,890
0
5,146
17,642
7,823
106
2,925
14,475
0
81,811
W
Danzaburou
UrbanKratos101
Danzaburou
6,815
2,072
0
4,009
10,846
3,972
323
1,250
9,554
0
66,760
L
Tsukuyomi
bkrandymcgee
Tsukuyomi
9,572
1,388
0
5,178
17,045
5,859
0
4,661
12,224
0
54,490
L
Cernunnos
ickinono
Cernunnos
9,439
4,189
0
4,589
12,963
4,979
0
5,160
7,635
0
78,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,229
Gold Earned
53,583
461
Minions Killed
601
0
Camps Cleared
0
1,990,706
Distance Traveled
1,999,668
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,060
503
155
8
0
419,084
0
W
Baron Samedi
10,598
530
63
3
0
369,067
0
W
Cthulhu
11,762
588
163
8
0
396,603
0
L
Ares
8,274
414
29
1
0
376,932
0
L
Thoth
9,592
480
131
7
0
396,351
4
L
Gilgamesh
8,248
412
87
4
0
415,360
1
W
Kali
10,548
527
102
5
0
442,070
0
W
Danzaburou
10,615
531
118
6
0
372,844
0
L
Tsukuyomi
8,530
427
69
3
0
452,933
2
L
Cernunnos
9,585
479
145
7
0
349,130
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role