Player Matchup

Horus
Horus
ChicoMalo42
Horus
Level 135
God Stats
8W - 11L
1,632 SR
Queue Stats
480W - 571L
1,553 Elo+
Party 1
Artemis
Artemis
Chilay
Artemis
Level 122
God Stats
26W - 37L
1,568 SR
Queue Stats
357W - 437L
1,522 Elo+
Party 1
Ratatoskr
Ratatoskr
JUANCHORRO
Ratatoskr
Level 141
God Stats
18W - 14L
1,570 SR
Queue Stats
329W - 284L
1,538 Elo+
Solo
Sol
Sol
Jocarus
Sol
Level 107
God Stats
4W - 5L
1,564 SR
Queue Stats
385W - 455L
1,535 Elo+
Party 1
Hades
Hades
xx10k
Hades
Level 119
God Stats
0W - 2L
1,647 SR
Queue Stats
140W - 212L
1,448 Elo+
Party 1
Team Averages
Level 125
1,596 SR
1,519 Elo+

VS

Team Averages
Level 124
1,553 SR
1,568 Elo+
Poseidon
Poseidon
Artik Apollo
Poseidon
Level 153
God Stats
5W - 2L
1,808 SR
Queue Stats
120W - 100L
1,526 Elo+
Party 2
Hun Batz
Hun Batz
GambitJFW
Hun Batz
Level 145
God Stats
8W - 9L
1,489 SR
Queue Stats
184W - 161L
1,533 Elo+
Solo
Vamana
Vamana
GoryMorbidDeath
Vamana
Level 66
God Stats
4W - 2L
1,570 SR
Queue Stats
44W - 33L
1,577 Elo+
Party 2
Discordia
Discordia
Panjaker
Discordia
Level 108
God Stats
9W - 5L
1,546 SR
Queue Stats
147W - 112L
1,639 Elo+
Solo
Horus
Horus
sniperbankai
Horus
Level 148
God Stats
1W - 1L
1,353 SR
Queue Stats
19W - 10L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 1
8,125
508
5,170
14,686
14,847
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Artemis
Chilay
Artemis
12
3 / 5 / 1
7,754
485
10,395
11,209
3,096
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ratatoskr
JUANCHORRO
Ratatoskr
16
5 / 2 / 1
8,907
557
5,940
11,196
3,777
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
14
0 / 5 / 2
7,516
470
3,265
6,888
1,529
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hades
xx10k
Hades
11
0 / 8 / 2
6,124
383
3,400
13,065
7,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Artik Apollo
Poseidon
17
9 / 2 / 2
11,011
688
8,165
7,041
2,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hun Batz
GambitJFW
Hun Batz
15
3 / 2 / 7
8,878
555
7,865
12,556
4,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

16
0 / 1 / 4
9,991
624
9,652
10,612
10,787
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Discordia
Panjaker
Discordia
16
7 / 2 / 2
9,776
611
8,188
6,589
1,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
3 / 1 / 13
8,413
526
7,647
10,997
5,852
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
50
8
Kills
22
22
Deaths
8
7
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Poseidon
Artik Apollo
Poseidon
9
2
2
5
L
0
2
1
0.25
L
Artemis
Chilay
Artemis
3
5
1
0.7
W
Hun Batz
GambitJFW
Hun Batz
3
2
7
3.25
W
0
1
4
2
L
Ratatoskr
JUANCHORRO
Ratatoskr
5
2
1
2.75
L
Sol
0
5
2
0.2
W
Discordia
Panjaker
Discordia
7
2
2
4
W
3
1
13
9.5
L
Hades
xx10k
Hades
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,170
Damage
41,517
57,044
Taken
47,795
30,414
Mitigated
25,284
12,191
Healing
17,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
Artik Apollo
Poseidon
8,165
1,372
0
3,680
7,041
2,285
411
1,910
5,047
90,553
447
L
5,170
2,631
120
6,148
14,686
14,847
0
1,528
12,045
0
53,001
L
Artemis
Chilay
Artemis
10,395
2,582
0
800
11,209
3,096
0
3,730
7,439
0
48,069
W
Hun Batz
GambitJFW
Hun Batz
7,865
2,121
0
5,597
12,556
4,405
0
668
11,726
0
74,115
W
9,652
3,282
0
4,008
10,612
10,787
652
408
10,204
890
77,968
L
Ratatoskr
JUANCHORRO
Ratatoskr
5,940
1,221
0
2,474
11,196
3,777
0
2,364
8,631
0
76,577
L
Sol
3,265
844
0
1,171
6,888
1,529
0
4,282
2,352
44,614
9,362
W
Discordia
Panjaker
Discordia
8,188
794
0
540
6,589
1,955
0
533
5,948
69,979
0
W
7,647
2,287
720
2,669
10,997
5,852
0
2,607
8,084
0
25,743
L
Hades
xx10k
Hades
3,400
404
125
1,353
13,065
7,165
0
4,164
8,791
20,571
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,426
Gold Earned
48,069
491
Minions Killed
567
0
Camps Cleared
0
1,593,704
Distance Traveled
1,679,534
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
11,011
688
150
9
0
352,165
3
L
Horus
8,125
508
125
8
0
289,646
0
L
Artemis
7,754
485
83
5
0
290,886
6
W
Hun Batz
8,878
555
115
7
0
384,929
0
W
Vamana
9,991
624
136
9
0
286,030
4
L
Ratatoskr
8,907
557
122
8
0
386,455
4
L
Sol
7,516
470
105
7
0
320,875
2
W
Discordia
9,776
611
129
8
0
323,946
4
W
Horus
8,413
526
37
2
0
332,464
0
L
Hades
6,124
383
56
4
0
305,842
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role