Player Matchup

Jormungandr
Jormungandr
Diamond V
DonQυijote
Jormungandr
Diamond V
Level 108
God Stats
14W - 6L
1,674 SR
Queue Stats
33W - 21L
2,330 MMR
Solo
Anhur
Anhur
Masters
ReÌgn
Anhur
Masters
Level 155
God Stats
3W - 1L
1,804 SR
Queue Stats
97W - 54L
2,476 MMR
Solo
Vulcan
Vulcan
Diamond III
TooCalmForYou
Vulcan
Diamond III
Level 128
God Stats
5W - 0L
1,786 SR
Queue Stats
36W - 21L
2,377 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 130
1,755 SR
2,394 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 164
1,833 SR
2,315 MMR
Tiamat
Tiamat
Diamond IV
LePugh
Tiamat
Diamond IV
Level 172
God Stats
1W - 1L
1,892 SR
Queue Stats
67W - 43L
2,056 MMR
Party 1
Charybdis
Charybdis
Diamond I
MrGhoust
Charybdis
Diamond I
Level 142
God Stats
13W - 5L
1,803 SR
Queue Stats
92W - 60L
2,407 MMR
Party 1
Cthulhu
Cthulhu
Masters
SirOmïnous
Cthulhu
Masters
Level 178
God Stats
1W - 1L
1,805 SR
Queue Stats
78W - 47L
2,482 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DonQυijote
Jormungandr
16
4 / 0 / 5
9,941
828
14,251
14,502
11,044
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Anhur
ReÌgn
Anhur
16
3 / 0 / 5
10,228
852
7,723
10,419
3,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

16
2 / 1 / 7
9,719
810
9,009
6,354
2,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
SerqetAchillesKuzenboCerberusKumbhakarna

VS

Bans
Ne ZhaOdinFafnirMedusaGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
LePugh
Tiamat
14
0 / 4 / 1
8,295
691
5,584
8,217
5,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
MrGhoust
Charybdis
14
0 / 2 / 0
8,087
674
4,545
8,682
5,108
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
SirOmïnous
Cthulhu
14
0 / 3 / 0
8,192
683
9,953
15,765
10,472
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
1
9
Kills
0
1
Deaths
9
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
DonQυijote
Jormungandr
4
0
5
6.5
L
Tiamat
LePugh
Tiamat
0
4
1
0.13
L
Charybdis
MrGhoust
Charybdis
0
2
0
0
W
Anhur
ReÌgn
Anhur
3
0
5
5.5
L
Cthulhu
SirOmïnous
Cthulhu
0
3
0
0
W
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,983
Damage
20,082
31,275
Taken
32,664
17,212
Mitigated
21,238
15,632
Healing
4,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
DonQυijote
Jormungandr
14,251
998
0
8,425
14,502
11,044
604
5,462
8,413
30,742
663
L
Tiamat
LePugh
Tiamat
5,584
65
0
1,162
8,217
5,658
0
6,685
1,459
18,178
0
L
Charybdis
MrGhoust
Charybdis
4,545
1,739
0
392
8,682
5,108
0
6,234
2,335
0
20,423
W
Anhur
ReÌgn
Anhur
7,723
3,420
0
5,823
10,419
3,825
1,851
5,083
5,128
0
45,910
L
Cthulhu
SirOmïnous
Cthulhu
9,953
219
73
3,022
15,765
10,472
0
9,892
5,783
41,909
592
W
9,009
205
0
1,384
6,354
2,343
0
3,677
2,472
35,025
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,888
Gold Earned
24,574
185
Minions Killed
150
0
Camps Cleared
0
732,058
Distance Traveled
667,894
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,941
828
38
3
0
246,033
1
L
Tiamat
8,295
691
46
4
0
201,337
0
L
Charybdis
8,087
674
45
4
0
221,547
2
W
Anhur
10,228
852
85
7
0
235,292
0
L
Cthulhu
8,192
683
59
5
0
245,010
5
W
Vulcan
9,719
810
62
5
0
250,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role