Player Matchup

Ne Zha
Ne Zha
Baene
Ne Zha
Level 180
God Stats
6W - 5L
1,535 SR
Queue Stats
166W - 177L
1,379 Elo+
Party 1
Cernunnos
Cernunnos
PedroFavaro1
Cernunnos
Level 61
God Stats
1W - 1L
1,278 SR
Queue Stats
61W - 50L
1,494 Elo+
Solo
Scylla
Scylla
ZaRoN680
Scylla
Level 127
God Stats
4W - 3L
1,490 SR
Queue Stats
262W - 294L
1,441 Elo+
Solo
Artio
Artio
gameguydave
Artio
Level 61
God Stats
5W - 7L
1,354 SR
Queue Stats
160W - 169L
1,422 Elo+
Solo
Mulan
Mulan
sbaene86
Mulan
Level 144
God Stats
9W - 8L
1,503 SR
Queue Stats
164W - 158L
1,459 Elo+
Party 1
Team Averages
Level 115
1,432 SR
1,439 Elo+

VS

Team Averages
Level 76
1,465 SR
1,484 Elo+
King Arthur
King Arthur
Halagator
King Arthur
Level 88
God Stats
1W - 3L
1,167 SR
Queue Stats
102W - 89L
1,535 Elo+
Solo
Arachne
Arachne
Kanan7555
Arachne
Level 85
God Stats
40W - 46L
1,523 SR
Queue Stats
349W - 367L
1,518 Elo+
Solo
Olorun
Olorun
LegacyTen1
Olorun
Level 61
God Stats
8W - 7L
1,588 SR
Queue Stats
115W - 119L
1,397 Elo+
Solo
Ra
Ra
Thiago84rj
Ra
Level 64
God Stats
21W - 14L
1,545 SR
Queue Stats
96W - 97L
1,468 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
itozen
Ah Muzen Cab
Level 81
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Baene
Ne Zha
20
4 / 0 / 3
12,935
588
10,743
18,686
10,235
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cernunnos
PedroFavaro1
Cernunnos
15
2 / 2 / 2
10,100
459
7,848
10,976
3,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
ZaRoN680
Scylla
18
2 / 0 / 4
11,892
541
5,318
6,290
2,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 4 / 3
9,894
450
2,533
20,992
14,055
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mulan
sbaene86
Mulan
20
5 / 3 / 2
13,131
597
15,530
21,978
19,671
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Halagator
King Arthur
17
3 / 7 / 0
10,430
474
18,055
27,966
26,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
Kanan7555
Arachne
13
2 / 3 / 1
8,335
379
4,198
15,957
5,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Olorun
LegacyTen1
Olorun
16
1 / 2 / 2
9,041
411
7,212
10,707
3,761
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 2 / 3
7,932
361
6,274
6,480
1,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
itozen
Ah Muzen Cab
1
0 / 0 / 0
4,345
198
0
0
0

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
14
Kills
8
9
Deaths
14
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Baene
Ne Zha
4
0
3
5.5
L
King Arthur
Halagator
King Arthur
3
7
0
0.43
L
Arachne
Kanan7555
Arachne
2
3
1
0.83
L
Olorun
LegacyTen1
Olorun
1
2
2
1
W
Cernunnos
PedroFavaro1
Cernunnos
2
2
2
1.5
L
2
2
3
1.75
W
Scylla
ZaRoN680
Scylla
2
0
4
4
W
1
4
3
0.63
L
Ah Muzen Cab
itozen
Ah Muzen Cab
0
0
0
0
W
Mulan
sbaene86
Mulan
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,972
Damage
35,739
78,922
Taken
61,110
50,056
Mitigated
38,080
29,751
Healing
16,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Baene
Ne Zha
10,743
5,296
0
5,833
18,686
10,235
0
255
18,431
0
164,026
L
King Arthur
Halagator
King Arthur
18,055
2,333
0
4,755
27,966
26,777
0
2,646
25,237
1,713
84,399
L
Arachne
Kanan7555
Arachne
4,198
2,315
0
6,191
15,957
5,562
0
2,258
13,523
0
54,531
L
Olorun
LegacyTen1
Olorun
7,212
2,968
100
1,634
10,707
3,761
0
1,458
9,189
57,936
0
W
Cernunnos
PedroFavaro1
Cernunnos
7,848
3,143
0
3,838
10,976
3,856
1,324
4,367
6,193
0
69,114
L
6,274
279
912
2,814
6,480
1,980
0
881
5,599
31,349
834
W
Scylla
ZaRoN680
Scylla
5,318
102
0
1,241
6,290
2,239
2,019
1,399
4,787
76,182
3,397
W
2,533
132
3,190
7,792
20,992
14,055
417
6,283
14,250
20,464
105
L
Ah Muzen Cab
itozen
Ah Muzen Cab
0
0
0
0
0
0
0
0
0
0
0
W
Mulan
sbaene86
Mulan
15,530
3,629
0
7,857
21,978
19,671
1,059
1,460
20,518
0
102,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,952
Gold Earned
40,083
662
Minions Killed
373
0
Camps Cleared
0
2,095,279
Distance Traveled
1,498,898
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
12,935
588
199
9
0
469,804
0
L
King Arthur
10,430
474
122
6
0
431,148
0
L
Arachne
8,335
379
88
4
0
394,489
2
L
Olorun
9,041
411
106
5
0
422,896
0
W
Cernunnos
10,100
459
129
6
0
391,646
0
L
Ra
7,932
361
57
3
0
250,365
3
W
Scylla
11,892
541
149
7
0
386,579
0
W
Artio
9,894
450
12
1
0
471,364
0
L
Ah Muzen Cab
4,345
198
0
0
0
0
0
W
Mulan
13,131
597
173
8
0
375,886
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role