Player Matchup

Fafnir
Fafnir
FruitOwO
Fafnir
Level 149
God Stats
5W - 2L
1,677 SR
Queue Stats
90W - 69L
1,502 Elo+
Party 3
Scylla
Scylla
PohlDancer
Scylla
Level 155
God Stats
2W - 0L
1,722 SR
Queue Stats
55W - 46L
1,521 Elo+
Party 3
Thor
Thor
RamblinBee
Thor
Level 89
God Stats
15W - 11L
1,573 SR
Queue Stats
78W - 65L
1,511 Elo+
Party 3
Danzaburou
Danzaburou
SNA1L
Danzaburou
Level 129
God Stats
7W - 3L
1,609 SR
Queue Stats
117W - 77L
1,557 Elo+
Party 3
Cthulhu
Cthulhu
tusupervieja2
Cthulhu
Level 61
God Stats
97W - 61L
1,635 SR
Queue Stats
130W - 93L
1,606 Elo+
Solo
Team Averages
Level 117
1,643 SR
1,539 Elo+

VS

Team Averages
Level 149
1,556 SR
1,499 Elo+
Horus
Horus
Acorn Bob
Horus
Level 157
God Stats
50W - 48L
1,523 SR
Queue Stats
158W - 172L
1,452 Elo+
Party 1
Pele
Pele
Catanc
Pele
Level 146
God Stats
15W - 11L
1,652 SR
Queue Stats
339W - 304L
1,555 Elo+
Party 2
Hercules
Hercules
DTechh
Hercules
Level 144
God Stats
0W - 1L
1,354 SR
Queue Stats
39W - 44L
1,497 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Drew5225
Morgan Le Fay
Level 150
God Stats
4W - 6L
1,661 SR
Queue Stats
208W - 186L
1,558 Elo+
Party 2
Charon
Charon
spunkj
Charon
Level 146
God Stats
2W - 5L
1,590 SR
Queue Stats
143W - 166L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
FruitOwO
Fafnir
8
0 / 1 / 4
5,311
531
2,382
6,166
4,809
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Scylla
PohlDancer
Scylla
11
2 / 1 / 2
6,163
616
3,523
4,278
1,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 0 / 3
5,284
528
3,710
6,430
2,146
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
SNA1L
Danzaburou
10
1 / 2 / 0
6,091
609
4,581
5,555
1,554
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
13
3 / 0 / 1
7,192
719
8,256
7,626
5,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Acorn Bob
Horus
8
1 / 1 / 1
5,018
502
3,377
9,201
4,156
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Pele
Catanc
Pele
11
2 / 1 / 1
6,058
606
4,441
7,713
2,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hercules
DTechh
Hercules
9
0 / 4 / 0
4,951
495
3,104
10,772
5,322
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Morgan Le Fay
Drew5225
Morgan Le Fay
12
1 / 1 / 0
6,300
630
4,152
4,364
1,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon
spunkj
Charon
7
0 / 2 / 3
5,035
504
3,558
6,150
3,918
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
9
8
Kills
4
4
Deaths
9
10
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Horus
Acorn Bob
Horus
1
1
1
1.5
L
Pele
Catanc
Pele
2
1
1
2.5
L
Hercules
DTechh
Hercules
0
4
0
0
L
Morgan Le Fay
Drew5225
Morgan Le Fay
1
1
0
1
W
Fafnir
FruitOwO
Fafnir
0
1
4
2
W
Scylla
PohlDancer
Scylla
2
1
2
3
W
2
0
3
3.5
W
Danzaburou
SNA1L
Danzaburou
1
2
0
0.5
L
Charon
spunkj
Charon
0
2
3
0.75
W
Cthulhu
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,452
Damage
18,632
30,055
Taken
38,200
15,135
Mitigated
17,278
7,961
Healing
13,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Acorn Bob
Horus
3,377
1,480
320
2,411
9,201
4,156
0
3,301
5,844
0
15,040
L
Pele
Catanc
Pele
4,441
841
0
3,713
7,713
2,477
0
1,989
5,670
0
54,547
L
Hercules
DTechh
Hercules
3,104
1,123
0
4,630
10,772
5,322
0
5,349
4,661
0
25,803
L
Morgan Le Fay
Drew5225
Morgan Le Fay
4,152
58
0
1,101
4,364
1,405
0
1,364
3,000
45,983
657
W
Fafnir
FruitOwO
Fafnir
2,382
715
0
2,719
6,166
4,809
0
2,396
3,736
7,497
0
W
Scylla
PohlDancer
Scylla
3,523
451
0
431
4,278
1,238
0
2,617
1,613
45,334
0
W
3,710
1,316
0
500
6,430
2,146
0
983
5,431
0
33,229
W
Danzaburou
SNA1L
Danzaburou
4,581
2,335
0
1,921
5,555
1,554
15
1,531
4,024
0
43,034
L
Charon
spunkj
Charon
3,558
730
0
1,195
6,150
3,918
0
1,235
4,915
18,344
0
W
Cthulhu
8,256
265
0
2,390
7,626
5,388
0
160
7,466
48,684
1,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,041
Gold Earned
27,362
311
Minions Killed
291
0
Camps Cleared
0
1,130,386
Distance Traveled
1,049,205
15
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,018
502
18
2
0
237,566
0
L
Pele
6,058
606
108
11
0
228,282
0
L
Hercules
4,951
495
48
5
0
201,283
0
L
Morgan Le Fay
6,300
630
95
10
0
212,715
0
W
Fafnir
5,311
531
5
1
0
221,679
0
W
Scylla
6,163
616
83
8
0
219,706
4
W
Thor
5,284
528
50
5
0
258,673
3
W
Danzaburou
6,091
609
74
7
0
211,740
4
L
Charon
5,035
504
22
2
0
169,359
2
W
Cthulhu
7,192
719
99
10
0
218,588
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role