Player Matchup

Sylvanus
Sylvanus
Gold III
 
Sylvanus
Gold III
Level 221
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Hun Batz
Hun Batz
Gold III
Dracull--
Hun Batz
Gold III
Level 161
God Stats
2W - 1L
1,817 SR
Queue Stats
380W - 389L
1,473 MMR
Solo
Athena
Athena
Gold IV
PandaPoo772674
Athena
Gold IV
Level 123
God Stats
4W - 3L
1,620 SR
Queue Stats
261W - 257L
1,466 MMR
Solo
Baba Yaga
Baba Yaga
Gold IV
SaltieBawlz
Baba Yaga
Gold IV
Level 210
God Stats
0W - 2L
1,273 SR
Queue Stats
306W - 311L
1,408 MMR
Party 3
Neith
Neith
Gold III
Tyranicshua
Neith
Gold III
Level 158
God Stats
5W - 6L
1,619 SR
Queue Stats
128W - 128L
1,484 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 175
1,566 SR
1,466 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 148
1,526 SR
1,475 MMR
Ra
Ra
Gold III
 
Ra
Gold III
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Platinum V
AJprime109
Apollo
Platinum V
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 68L
1,487 MMR
Party 1
Odin
Odin
Gold II
AvantiGBR
Odin
Gold II
Level 145
God Stats
23W - 19L
1,574 SR
Queue Stats
199W - 189L
1,333 MMR
Party 2
Cabrakan
Cabrakan
Gold III
DepressedSlug
Cabrakan
Gold III
Level 153
God Stats
28W - 22L
1,607 SR
Queue Stats
291W - 291L
1,598 MMR
Party 2
Susano
Susano
Platinum IV
SelvesterTheYAK
Susano
Platinum IV
Level 149
God Stats
22W - 27L
1,448 SR
Queue Stats
130W - 123L
1,458 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
1 / 7 / 0
7,675
480
5,257
13,639
9,619
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hun Batz
Dracull--
Hun Batz
15
5 / 6 / 2
8,245
515
8,217
13,966
6,134
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
0 / 7 / 8
6,915
432
5,322
13,494
11,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baba Yaga
SaltieBawlz
Baba Yaga
14
3 / 3 / 3
8,605
538
10,636
9,071
4,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

14
3 / 6 / 6
8,380
524
10,977
12,386
3,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bans
AresIx ChelThorChang'e

VS

Bans
Ao KuangCthulhuThothLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
4 / 1 / 15
8,895
556
9,652
11,782
4,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
AJprime109
Apollo
17
5 / 2 / 6
10,152
635
8,483
12,221
5,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Odin
16
5 / 2 / 14
9,502
594
11,713
11,785
8,987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cabrakan
DepressedSlug
Cabrakan
11
1 / 5 / 14
7,936
496
6,561
14,835
14,694
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

17
14 / 2 / 6
10,430
652
11,770
13,387
5,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
84
12
Kills
29
29
Deaths
12
19
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
7
0
0.14
W
Ra
 
Ra
4
1
15
11.5
W
Apollo
AJprime109
Apollo
5
2
6
4
W
Odin
5
2
14
6
W
Cabrakan
DepressedSlug
Cabrakan
1
5
14
1.6
L
Hun Batz
Dracull--
Hun Batz
5
6
2
1
L
0
7
8
0.57
L
Baba Yaga
SaltieBawlz
Baba Yaga
3
3
3
1.5
W
14
2
6
8.5
L
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,409
Damage
48,179
62,556
Taken
64,010
35,193
Mitigated
39,641
9,626
Healing
23,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
5,257
966
636
2,966
13,639
9,619
320
2,463
11,176
38,072
4,879
W
Ra
 
Ra
9,652
573
3,326
4,882
11,782
4,825
37
5,468
6,314
52,059
1,732
W
Apollo
AJprime109
Apollo
8,483
5,523
0
6,936
12,221
5,190
593
782
11,439
0
85,339
W
Odin
11,713
2,436
0
2,000
11,785
8,987
55
4,588
7,197
5,750
56,419
W
Cabrakan
DepressedSlug
Cabrakan
6,561
1,320
0
1,721
14,835
14,694
0
7,776
7,059
14,893
0
L
Hun Batz
Dracull--
Hun Batz
8,217
1,332
0
1,114
13,966
6,134
0
3,224
10,742
0
74,171
L
5,322
1,119
0
1,101
13,494
11,367
0
5,601
7,833
15,942
0
L
Baba Yaga
SaltieBawlz
Baba Yaga
10,636
375
0
1,287
9,071
4,493
0
3,125
5,946
58,218
0
W
11,770
2,878
0
4,985
13,387
5,945
409
3,887
9,500
0
82,034
L
10,977
4,389
0
2,522
12,386
3,580
0
2,442
9,872
0
52,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,820
Gold Earned
46,915
383
Minions Killed
451
0
Camps Cleared
0
1,490,962
Distance Traveled
1,630,216
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,675
480
78
5
0
257,565
1
W
Ra
8,895
556
82
5
0
341,781
4
W
Apollo
10,152
635
138
9
0
314,436
0
W
Odin
9,502
594
102
6
0
299,411
2
W
Cabrakan
7,936
496
12
1
0
301,135
4
L
Hun Batz
8,245
515
122
8
0
332,754
0
L
Athena
6,915
432
19
1
0
344,341
0
L
Baba Yaga
8,605
538
82
5
0
304,623
6
W
Susano
10,430
652
117
7
0
373,453
1
L
Neith
8,380
524
82
5
0
251,679
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role