Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Loki
Loki
D1egoCh1cago
Loki
Level 109
God Stats
17W - 17L
1,468 SR
Queue Stats
147W - 139L
1,468 Elo+
Party 4
Chernobog
Chernobog
TheDullard
Chernobog
Level 155
God Stats
1W - 2L
1,152 SR
Queue Stats
199W - 204L
1,511 Elo+
Party 3
Cthulhu
Cthulhu
XLuckSkillsX
Cthulhu
Level 151
God Stats
34W - 20L
1,710 SR
Queue Stats
219W - 186L
1,497 Elo+
Party 3
Discordia
Discordia
roffle1
Discordia
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
174W - 143L
1,535 Elo+
Party 3
Team Averages
Level 147
1,466 SR
1,502 Elo+

VS

Team Averages
Level 124
1,564 SR
1,537 Elo+
Thanatos
Thanatos
CreeperDesttre
Thanatos
Level 148
God Stats
21W - 29L
1,502 SR
Queue Stats
333W - 328L
1,486 Elo+
Party 2
Discordia
Discordia
NoxNemesis
Discordia
Level 109
God Stats
2W - 1L
1,610 SR
Queue Stats
120W - 101L
1,499 Elo+
Party 2
Neith
Neith
ReTodd8517
Neith
Level 54
God Stats
0W - 2L
1,544 SR
Queue Stats
17W - 24L
1,494 Elo+
Party 1
Anhur
Anhur
SBZ Pounder
Anhur
Level 157
God Stats
2W - 6L
1,490 SR
Queue Stats
184W - 166L
1,615 Elo+
Party 1
Bacchus
Bacchus
The Wandit
Bacchus
Level 154
God Stats
9W - 8L
1,676 SR
Queue Stats
84W - 88L
1,593 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
4 / 2 / 4
8,175
584
9,873
13,482
10,725
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

14
4 / 2 / 6
7,918
566
5,386
8,352
2,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chernobog
TheDullard
Chernobog
14
4 / 4 / 6
8,092
578
5,389
10,146
3,181
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
XLuckSkillsX
Cthulhu
14
5 / 1 / 11
8,877
634
8,273
10,488
7,091
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Discordia
roffle1
Discordia
14
5 / 3 / 3
8,414
601
7,444
5,790
1,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
12
1 / 5 / 1
7,162
512
6,389
15,258
9,860
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Discordia
NoxNemesis
Discordia
13
1 / 4 / 1
7,284
520
4,004
6,194
1,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
13
3 / 5 / 3
7,760
554
5,334
8,664
2,921
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

12
3 / 4 / 2
6,861
490
4,844
10,308
3,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
The Wandit
Bacchus
12
4 / 4 / 3
7,274
520
8,305
10,146
5,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
22
22
Kills
12
12
Deaths
22
30
Assists
10
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
4
2
4
3
L
Thanatos
1
5
1
0.3
W
4
2
6
3.5
L
Discordia
NoxNemesis
Discordia
1
4
1
0.38
L
Neith
3
5
3
0.9
L
3
4
2
1
L
Bacchus
The Wandit
Bacchus
4
4
3
1.38
W
Chernobog
TheDullard
Chernobog
4
4
6
1.75
W
Cthulhu
XLuckSkillsX
Cthulhu
5
1
11
10.5
W
Discordia
roffle1
Discordia
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,365
Damage
28,876
48,258
Taken
50,570
24,984
Mitigated
22,964
12,065
Healing
14,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
9,873
1,266
0
2,160
13,482
10,725
0
1,305
12,100
0
54,591
L
Thanatos
6,389
1,505
0
8,803
15,258
9,860
0
1,166
14,012
0
46,129
W
5,386
1,412
0
4,397
8,352
2,615
0
702
7,542
0
56,288
L
Discordia
NoxNemesis
Discordia
4,004
127
0
704
6,194
1,640
0
3,332
2,403
49,461
0
L
Neith
5,334
1,536
0
1,505
8,664
2,921
497
3,959
4,609
0
55,058
L
4,844
2,182
0
1,770
10,308
3,139
0
2,690
7,444
0
45,511
L
Bacchus
The Wandit
Bacchus
8,305
988
0
1,739
10,146
5,404
0
3,660
6,446
27,499
0
W
Chernobog
TheDullard
Chernobog
5,389
2,387
0
1,951
10,146
3,181
0
5,290
4,144
0
53,663
W
Cthulhu
XLuckSkillsX
Cthulhu
8,273
897
379
2,678
10,488
7,091
170
2,743
7,323
30,669
487
W
Discordia
roffle1
Discordia
7,444
302
0
500
5,790
1,372
331
1,947
3,549
51,583
145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,476
Gold Earned
36,341
404
Minions Killed
431
0
Camps Cleared
0
1,466,881
Distance Traveled
1,326,719
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,175
584
80
6
0
276,123
0
L
Thanatos
7,162
512
89
6
0
263,189
2
W
Loki
7,918
566
85
6
0
298,726
2
L
Discordia
7,284
520
119
9
0
270,345
3
L
Neith
7,760
554
108
8
0
235,521
0
L
Anhur
6,861
490
68
5
0
275,695
0
L
Bacchus
7,274
520
47
3
0
281,969
0
W
Chernobog
8,092
578
95
7
0
294,212
4
W
Cthulhu
8,877
634
48
3
0
305,796
4
W
Discordia
8,414
601
96
7
0
292,024
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role