Player Matchup

Fenrir
Fenrir
AmericanTangents
Fenrir
Level 195
God Stats
16W - 10L
1,698 SR
Queue Stats
519W - 413L
1,555 Elo+
Party 1
Guan Yu
Guan Yu
Pávise
Guan Yu
Level 159
God Stats
2W - 4L
1,644 SR
Queue Stats
93W - 56L
1,735 Elo+
Party 1
Kuzenbo
Kuzenbo
Yuriitastic
Kuzenbo
Level 157
God Stats
0W - 3L
1,167 SR
Queue Stats
55W - 45L
1,626 Elo+
Party 1
Eset
Eset
bambam1758
Eset
Level 147
God Stats
1W - 1L
1,360 SR
Queue Stats
31W - 37L
1,549 Elo+
Party 1
Nut
Nut
heycaribou
Nut
Level 169
God Stats
0W - 3L
1,409 SR
Queue Stats
39W - 43L
1,576 Elo+
Party 1
Team Averages
Level 165
1,456 SR
1,608 Elo+

VS

Team Averages
Level 156
1,574 SR
1,656 Elo+
Horus
Horus
BTines
Horus
Level 157
God Stats
9W - 10L
1,502 SR
Queue Stats
94W - 60L
1,675 Elo+
Solo
Medusa
Medusa
Darkbringer442
Medusa
Level 154
God Stats
34W - 17L
1,722 SR
Queue Stats
423W - 358L
1,590 Elo+
Solo
Cerberus
Cerberus
Hellanu
Cerberus
Level 189
God Stats
2W - 1L
1,510 SR
Queue Stats
206W - 171L
1,695 Elo+
Solo
The Morrigan
The Morrigan
TrueCow287
The Morrigan
Level 120
God Stats
6W - 2L
1,698 SR
Queue Stats
127W - 87L
1,666 Elo+
Party 2
Nemesis
Nemesis
Zexional
Nemesis
Level 158
God Stats
2W - 2L
1,440 SR
Queue Stats
125W - 100L
1,655 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 0
7,983
532
4,626
13,464
4,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Guan Yu
Pávise
Guan Yu
14
2 / 5 / 1
8,760
584
14,886
15,828
13,559
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Kuzenbo
Yuriitastic
Kuzenbo
12
1 / 3 / 1
7,076
472
6,355
11,949
5,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

11
0 / 3 / 1
6,830
455
2,614
10,583
5,780
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
0 / 3 / 0
7,707
514
5,442
8,655
2,955
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
BTines
Horus
13
2 / 0 / 7
8,258
551
7,596
9,299
6,305
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
5 / 1 / 1
9,063
604
8,591
6,839
2,195
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cerberus
Hellanu
Cerberus
16
4 / 3 / 1
10,002
667
11,593
19,093
15,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

The Morrigan
TrueCow287
The Morrigan
16
2 / 1 / 3
9,530
635
6,359
5,809
1,941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Nemesis
Zexional
Nemesis
14
3 / 0 / 6
8,318
555
8,844
10,102
3,904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
5
Kills
16
16
Deaths
5
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
W
Horus
BTines
Horus
2
0
7
5.5
W
5
1
1
5.5
W
Cerberus
Hellanu
Cerberus
4
3
1
1.5
L
Guan Yu
Pávise
Guan Yu
2
5
1
0.5
W
The Morrigan
TrueCow287
The Morrigan
2
1
3
3.5
L
Kuzenbo
Yuriitastic
Kuzenbo
1
3
1
0.5
W
Nemesis
Zexional
Nemesis
3
0
6
6
L
0
3
1
0.17
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,923
Damage
42,983
60,479
Taken
51,142
31,365
Mitigated
29,734
14,433
Healing
18,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,626
1,065
0
5,426
13,464
4,000
0
1,821
11,467
0
69,646
W
Horus
BTines
Horus
7,596
3,322
924
4,674
9,299
6,305
0
2,152
7,015
0
27,411
W
8,591
2,517
0
2,405
6,839
2,195
0
242
6,597
0
70,436
W
Cerberus
Hellanu
Cerberus
11,593
790
0
8,369
19,093
15,389
0
1,292
17,700
72,606
0
L
Guan Yu
Pávise
Guan Yu
14,886
2,171
0
4,237
15,828
13,559
0
8,302
6,486
0
72,899
W
The Morrigan
TrueCow287
The Morrigan
6,359
1,292
0
750
5,809
1,941
0
2,869
2,690
68,999
2,022
L
Kuzenbo
Yuriitastic
Kuzenbo
6,355
1,645
0
1,143
11,949
5,071
0
4,295
7,118
39,294
0
W
Nemesis
Zexional
Nemesis
8,844
3,526
0
1,526
10,102
3,904
0
1,735
8,171
0
70,028
L
2,614
157
0
1,550
10,583
5,780
0
176
10,329
21,951
0
L
5,442
1,843
0
2,077
8,655
2,955
0
0
8,655
0
67,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,356
Gold Earned
45,171
500
Minions Killed
612
0
Camps Cleared
0
1,610,903
Distance Traveled
1,639,536
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,983
532
124
8
0
365,648
2
W
Horus
8,258
551
29
2
0
357,322
1
W
Medusa
9,063
604
114
8
0
272,101
0
W
Cerberus
10,002
667
205
14
0
292,483
2
L
Guan Yu
8,760
584
125
8
0
287,053
0
W
The Morrigan
9,530
635
164
11
0
321,006
7
L
Kuzenbo
7,076
472
82
5
0
338,891
3
W
Nemesis
8,318
555
100
7
0
396,624
3
L
Eset
6,830
455
40
3
0
323,068
7
L
Nut
7,707
514
129
9
0
296,243
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role