Player Matchup

Loki
Loki
 
Loki
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Aybeg
Neith
Level 155
God Stats
4W - 7L
1,545 SR
Queue Stats
85W - 81L
1,434 Elo+
Party 2
Xing Tian
Xing Tian
RyuWins
Xing Tian
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 39L
1,500 Elo+
Party 2
Artemis
Artemis
Supérnatural
Artemis
Level 161
God Stats
1W - 0L
1,580 SR
Queue Stats
50W - 38L
1,420 Elo+
Party 2
Hel
Hel
TroloYu
Hel
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 42L
1,550 Elo+
Solo
Team Averages
Level 147
1,525 SR
1,481 Elo+

VS

Team Averages
Level 130
1,444 SR
1,454 Elo+
Rama
Rama
 
Rama
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Alfie-Hammond123
Cthulhu
Level 126
God Stats
19W - 23L
1,457 SR
Queue Stats
81W - 124L
1,420 Elo+
Party 1
Vulcan
Vulcan
N-E-S-K-Y
Vulcan
Level 128
God Stats
4W - 8L
1,428 SR
Queue Stats
193W - 243L
1,435 Elo+
Party 1
Ra
Ra
Sully_Il
Ra
Level 149
God Stats
1W - 2L
1,695 SR
Queue Stats
151W - 152L
1,496 Elo+
Solo
Bakasura
Bakasura
Zom_bay
Bakasura
Level 103
God Stats
1W - 2L
1,139 SR
Queue Stats
137W - 174L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
12
7 / 1 / 6
7,019
638
5,202
6,515
1,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
Aybeg
Neith
11
0 / 1 / 0
6,201
564
2,555
7,599
2,155
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xing Tian
RyuWins
Xing Tian
11
3 / 0 / 9
6,597
600
2,948
8,900
5,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Artemis
11
4 / 1 / 4
6,251
568
6,378
4,524
1,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hel
11
1 / 3 / 4
6,022
547
4,894
8,243
2,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
0 / 2 / 1
6,070
552
2,548
6,264
1,789
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

11
2 / 0 / 0
6,857
623
5,761
7,757
5,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Vulcan
N-E-S-K-Y
Vulcan
11
2 / 5 / 0
5,943
540
4,433
6,539
2,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 4 / 1
5,724
520
4,894
7,118
2,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
Zom_bay
Bakasura
10
0 / 4 / 1
5,360
487
2,137
9,990
3,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
15
Kills
6
6
Deaths
15
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
7
1
6
10
L
Rama
 
Rama
0
2
1
0.25
L
2
0
0
2
W
Neith
Aybeg
Neith
0
1
0
0
L
Vulcan
N-E-S-K-Y
Vulcan
2
5
0
0.4
W
Xing Tian
RyuWins
Xing Tian
3
0
9
7.5
L
2
4
1
0.63
W
Artemis
4
1
4
6
W
Hel
1
3
4
1
L
Bakasura
Zom_bay
Bakasura
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,977
Damage
19,773
35,781
Taken
37,668
13,105
Mitigated
14,550
16,752
Healing
10,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
5,202
1,664
0
2,658
6,515
1,760
0
1,804
4,500
0
40,307
L
Rama
 
Rama
2,548
1,881
0
1,835
6,264
1,789
20
565
5,699
0
39,237
L
5,761
295
0
850
7,757
5,314
0
276
7,481
39,813
1,365
W
Neith
Aybeg
Neith
2,555
613
0
4,039
7,599
2,155
210
4,445
2,558
0
42,986
L
Vulcan
N-E-S-K-Y
Vulcan
4,433
0
0
846
6,539
2,191
0
1,925
4,614
32,426
3,214
W
Xing Tian
RyuWins
Xing Tian
2,948
326
0
2,142
8,900
5,453
26
1,593
6,875
20,943
0
L
4,894
100
333
2,026
7,118
2,160
0
3,101
4,017
33,915
0
W
Artemis
6,378
1,980
0
2,012
4,524
1,582
144
894
3,438
0
39,924
W
Hel
4,894
125
1,638
4,263
8,243
2,155
108
4,283
3,527
47,540
0
L
Bakasura
Zom_bay
Bakasura
2,137
1,264
0
4,365
9,990
3,096
0
1,975
8,015
0
29,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,090
Gold Earned
29,954
349
Minions Killed
339
0
Camps Cleared
0
1,113,604
Distance Traveled
1,178,290
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,019
638
55
5
0
259,626
2
L
Rama
6,070
552
79
7
0
207,401
1
L
Cthulhu
6,857
623
78
7
0
211,592
6
W
Neith
6,201
564
94
9
0
187,796
2
L
Vulcan
5,943
540
72
7
0
238,400
2
W
Xing Tian
6,597
600
19
2
0
238,396
7
L
Ra
5,724
520
45
4
0
251,438
0
W
Artemis
6,251
568
79
7
0
200,817
3
W
Hel
6,022
547
102
9
0
226,969
0
L
Bakasura
5,360
487
65
6
0
269,459
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role