Player Matchup

King Arthur
King Arthur
Gold V
BigCountry6925
King Arthur
Gold V
Level 127
God Stats
5W - 1L
1,645 SR
Queue Stats
129W - 137L
1,366 MMR
Party 1
Geb
Geb
Gold I
JukeSkywaukr
Geb
Gold I
Level 205
God Stats
1W - 3L
1,182 SR
Queue Stats
339W - 335L
1,489 MMR
Solo
Thanatos
Thanatos
Gold IV
SuperFruit5553
Thanatos
Gold IV
Level 125
God Stats
2W - 1L
1,688 SR
Queue Stats
30W - 26L
1,587 MMR
Party 1
Nox
Nox
Gold I
T4T00
Nox
Gold I
Level 184
God Stats
3W - 1L
1,571 SR
Queue Stats
66W - 66L
1,560 MMR
Solo
Neith
Neith
Gold IV
WhosDisDuck
Neith
Gold IV
Level 149
God Stats
10W - 9L
1,541 SR
Queue Stats
192W - 202L
1,510 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 158
1,526 SR
1,502 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 149
1,633 SR
1,510 MMR
Sol
Sol
Gold V
 
Sol
Gold V
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Gold V
Donkanonjixl
Chang'e
Gold V
Level 149
God Stats
1W - 4L
1,935 SR
Queue Stats
258W - 253L
1,459 MMR
Solo
Ymir
Ymir
Silver I
Faith07VW
Ymir
Silver I
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 27L
1,499 MMR
Solo
Loki
Loki
Gold IV
ShAd0w P3pP3r
Loki
Gold IV
Level 228
God Stats
2W - 3L
1,508 SR
Queue Stats
119W - 132L
1,564 MMR
Solo
Ra
Ra
Silver III
Usseles123
Ra
Silver III
Level 155
God Stats
8W - 18L
1,720 SR
Queue Stats
406W - 416L
1,529 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BigCountry6925
King Arthur
12
1 / 0 / 1
6,770
677
3,064
6,282
3,308
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

11
1 / 0 / 7
6,609
661
4,963
4,458
2,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
12
4 / 0 / 1
6,324
632
5,062
8,280
2,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nox
T4T00
Nox
11
2 / 0 / 3
6,265
627
3,754
2,221
673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 0 / 1
6,137
614
4,838
5,629
1,864
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bans
AnubisRavanaHerculesMedusa

VS

Bans
Bake KujiraNe ZhaAo KuangAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 1 / 0
5,491
549
4,092
5,935
1,691
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Chang'e
Donkanonjixl
Chang'e
10
0 / 2 / 0
5,468
547
2,982
7,081
1,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Ymir
9
0 / 2 / 0
4,395
440
1,535
8,208
5,630
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

10
0 / 3 / 0
5,184
518
1,161
7,007
1,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 1 / 0
5,323
532
3,151
5,429
1,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
0
9
Kills
0
0
Deaths
9
13
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
1
0
0
W
King Arthur
BigCountry6925
King Arthur
1
0
1
1.5
L
Chang'e
Donkanonjixl
Chang'e
0
2
0
0
L
Ymir
0
2
0
0
W
1
0
7
4.5
L
0
3
0
0
W
Thanatos
4
0
1
4.5
W
Nox
T4T00
Nox
2
0
3
3.5
L
0
1
0
0
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,681
Damage
12,921
26,870
Taken
33,660
10,860
Mitigated
12,843
16,104
Healing
14,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,092
2,007
0
3,837
5,935
1,691
0
663
5,272
39,695
0
W
King Arthur
BigCountry6925
King Arthur
3,064
244
0
1,000
6,282
3,308
0
2,285
3,568
0
47,245
L
Chang'e
Donkanonjixl
Chang'e
2,982
160
0
3,072
7,081
1,958
0
367
6,714
28,872
0
L
Ymir
1,535
519
0
2,134
8,208
5,630
0
3,407
4,801
15,384
484
W
4,963
940
0
2,124
4,458
2,397
0
2,512
1,924
19,249
3,996
L
1,161
232
0
3,290
7,007
1,849
0
974
6,033
0
39,750
W
Thanatos
5,062
1,662
0
10,403
8,280
2,618
0
1,671
6,540
0
41,625
W
Nox
T4T00
Nox
3,754
299
0
383
2,221
673
0
1,243
978
41,084
0
L
3,151
366
454
1,696
5,429
1,715
0
2,970
2,459
36,988
0
W
4,838
1,853
0
2,194
5,629
1,864
0
3,522
2,107
0
46,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,105
Gold Earned
25,861
376
Minions Killed
333
0
Camps Cleared
0
1,149,816
Distance Traveled
1,041,463
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,491
549
71
7
0
215,380
0
W
King Arthur
6,770
677
96
10
0
225,893
0
L
Chang'e
5,468
547
72
7
0
158,294
1
L
Ymir
4,395
440
31
3
0
213,927
0
W
Geb
6,609
661
23
2
0
228,991
4
L
Loki
5,184
518
75
8
0
221,205
0
W
Thanatos
6,324
632
70
7
0
258,251
0
W
Nox
6,265
627
98
10
0
229,582
1
L
Ra
5,323
532
84
8
0
232,657
0
W
Neith
6,137
614
89
9
0
207,099
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role