Player Matchup

Discordia
Discordia
 
Discordia
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
AlienAnthrax
Hun Batz
Level 152
God Stats
2W - 1L
1,465 SR
Queue Stats
23W - 19L
1,545 Elo+
Party 1
Amaterasu
Amaterasu
DippinCopeKilla
Amaterasu
Level 124
God Stats
1W - 2L
1,632 SR
Queue Stats
23W - 25L
1,479 Elo+
Party 1
Ares
Ares
Stoneyonline
Ares
Level 124
God Stats
3W - 1L
1,589 SR
Queue Stats
3W - 1L
1,471 Elo+
Party 1
Persephone
Persephone
Thelastgiraffe
Persephone
Level 139
God Stats
1W - 0L
1,253 SR
Queue Stats
12W - 10L
1,507 Elo+
Party 1
Team Averages
Level 134
1,488 SR
1,500 Elo+

VS

Team Averages
Level 127
1,548 SR
1,515 Elo+
Pele
Pele
KHALIDxSENPAI
Pele
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 71L
1,419 Elo+
Solo
Ra
Ra
Panchogreen
Ra
Level 109
God Stats
10W - 9L
1,627 SR
Queue Stats
627W - 534L
1,601 Elo+
Solo
Nox
Nox
Rigid Red
Nox
Level 124
God Stats
11W - 6L
1,788 SR
Queue Stats
78W - 72L
1,549 Elo+
Solo
Mercury
Mercury
Senzubun
Mercury
Level 155
God Stats
1W - 3L
1,278 SR
Queue Stats
212W - 202L
1,509 Elo+
Solo
Kuzenbo
Kuzenbo
diegukis98
Kuzenbo
Level 121
God Stats
48W - 35L
1,546 SR
Queue Stats
399W - 424L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
4 / 1 / 4
7,987
1,331
10,839
2,360
1,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hun Batz
AlienAnthrax
Hun Batz
13
1 / 2 / 6
7,710
1,285
3,837
4,039
1,686
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Amaterasu
DippinCopeKilla
Amaterasu
12
0 / 1 / 5
6,703
1,117
4,280
7,294
5,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

13
1 / 0 / 8
8,104
1,351
8,388
7,524
8,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Persephone
Thelastgiraffe
Persephone
12
4 / 1 / 3
8,264
1,377
5,227
3,948
1,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

350

VS

Team 2 Tickets

287

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 1
6,574
1,096
2,158
3,762
1,368
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 2 / 3
7,581
1,264
6,136
6,691
2,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 1 / 3
7,392
1,232
2,988
3,697
1,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Senzubun
Mercury
12
1 / 4 / 3
7,192
1,199
3,860
8,004
2,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
diegukis98
Kuzenbo
12
0 / 1 / 2
7,262
1,210
4,836
13,463
14,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
17
10
Kills
5
5
Deaths
10
26
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
4
1
4
6
W
Hun Batz
AlienAnthrax
Hun Batz
1
2
6
2
W
Amaterasu
DippinCopeKilla
Amaterasu
0
1
5
2.5
L
1
2
1
0.75
L
2
2
3
1.75
L
1
1
3
2.5
L
Mercury
Senzubun
Mercury
1
4
3
0.63
W
1
0
8
5
W
Persephone
Thelastgiraffe
Persephone
4
1
3
5.5
L
Kuzenbo
diegukis98
Kuzenbo
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,571
Damage
19,978
25,165
Taken
35,617
17,992
Mitigated
21,651
4,463
Healing
5,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
10,839
161
0
3
2,360
1,083
0
745
1,575
22,663
0
W
Hun Batz
AlienAnthrax
Hun Batz
3,837
266
0
329
4,039
1,686
0
1,603
2,343
0
27,521
W
Amaterasu
DippinCopeKilla
Amaterasu
4,280
2,322
0
2,720
7,294
5,307
0
3,769
3,199
0
10,564
L
2,158
336
0
174
3,762
1,368
0
2,515
1,097
0
3,469
L
6,136
270
1,866
529
6,691
2,326
0
4,063
2,360
24,809
666
L
2,988
84
0
0
3,697
1,279
0
2,481
1,012
15,655
546
L
Mercury
Senzubun
Mercury
3,860
1,671
0
671
8,004
2,572
0
4,976
2,863
0
13,062
W
8,388
485
0
1,261
7,524
8,232
0
4,250
2,851
9,774
978
W
Persephone
Thelastgiraffe
Persephone
5,227
172
0
150
3,948
1,684
0
1,854
1,956
20,593
0
L
Kuzenbo
diegukis98
Kuzenbo
4,836
1,643
0
2,457
13,463
14,106
0
8,889
4,214
12,023
156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,768
Gold Earned
36,001
160
Minions Killed
116
7
Camps Cleared
5
720,544
Distance Traveled
643,596
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
7,987
1,331
37
6
0
131,701
0
W
Hun Batz
7,710
1,285
70
12
5
142,993
0
W
Amaterasu
6,703
1,117
12
2
1
155,713
0
L
Pele
6,574
1,096
0
0
0
62,154
0
L
Ra
7,581
1,264
52
9
0
149,751
0
L
Nox
7,392
1,232
38
6
1
128,085
0
L
Mercury
7,192
1,199
19
3
3
164,353
0
W
Ares
8,104
1,351
2
0
0
146,130
0
W
Persephone
8,264
1,377
39
7
1
144,007
0
L
Kuzenbo
7,262
1,210
7
1
1
139,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role