Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
AlexRiera58
Amaterasu
Level 146
God Stats
15W - 6L
1,724 SR
Queue Stats
286W - 278L
1,469 Elo+
Solo
Bacchus
Bacchus
GUIGA_PEREIRA
Bacchus
Level 49
God Stats
3W - 5L
1,567 SR
Queue Stats
10W - 13L
1,499 Elo+
Party 2
Awilix
Awilix
elShafto69
Awilix
Level 113
God Stats
7W - 5L
1,639 SR
Queue Stats
42W - 49L
1,513 Elo+
Party 2
Cernunnos
Cernunnos
lhaulmas
Cernunnos
Level 81
God Stats
1W - 2L
1,500 SR
Queue Stats
19W - 25L
1,441 Elo+
Party 2
Team Averages
Level 107
1,586 SR
1,484 Elo+

VS

Team Averages
Level 97
1,452 SR
1,504 Elo+
Merlin
Merlin
 
Merlin
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Brutel
Osiris
Level 159
God Stats
1W - 3L
1,500 SR
Queue Stats
131W - 142L
1,484 Elo+
Party 1
Rama
Rama
MrDiMouse
Rama
Level 84
God Stats
0W - 2L
1,276 SR
Queue Stats
37W - 23L
1,555 Elo+
Solo
Fafnir
Fafnir
THE_HAIFISCH
Fafnir
Level 46
God Stats
2W - 1L
1,500 SR
Queue Stats
51W - 64L
1,495 Elo+
Solo
Maui
Maui
VampyKiller1
Maui
Level 121
God Stats
11W - 15L
1,485 SR
Queue Stats
135W - 139L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
8
5 / 1 / 0
4,890
815
2,112
2,156
526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
AlexRiera58
Amaterasu
8
1 / 1 / 0
4,547
758
3,047
5,113
2,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bacchus
6
0 / 1 / 2
4,147
691
1,306
3,293
2,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Awilix
elShafto69
Awilix
7
1 / 2 / 2
3,982
664
1,859
4,246
1,248
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cernunnos
lhaulmas
Cernunnos
7
1 / 0 / 3
4,168
695
3,967
1,911
543
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
8
2 / 2 / 1
4,089
682
1,524
3,135
775
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Osiris
Brutel
Osiris
7
2 / 2 / 3
4,377
730
3,575
4,674
2,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Rama
5
0 / 2 / 0
3,169
528
192
2,915
629
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Fafnir
6
1 / 1 / 1
3,954
659
1,172
5,272
3,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 1 / 1
3,726
621
2,182
4,223
2,478
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
11
8
Kills
5
5
Deaths
8
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
5
1
0
5
L
Merlin
 
Merlin
2
2
1
1.25
W
Amaterasu
AlexRiera58
Amaterasu
1
1
0
1
L
Osiris
Brutel
Osiris
2
2
3
1.75
W
Bacchus
0
1
2
1
L
Rama
0
2
0
0
L
Fafnir
1
1
1
1.5
L
0
1
1
0.5
W
Awilix
elShafto69
Awilix
1
2
2
1
W
Cernunnos
lhaulmas
Cernunnos
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,291
Damage
8,645
16,719
Taken
20,219
6,858
Mitigated
9,676
4,474
Healing
5,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
2,112
446
0
474
2,156
526
0
118
2,038
16,223
364
L
Merlin
 
Merlin
1,524
283
0
1,031
3,135
775
0
685
2,338
20,110
501
W
Amaterasu
AlexRiera58
Amaterasu
3,047
1,002
0
2,211
5,113
2,238
0
1,875
2,967
0
27,307
L
Osiris
Brutel
Osiris
3,575
1,553
0
1,316
4,674
2,076
0
890
3,716
0
23,356
W
Bacchus
1,306
157
39
1,210
3,293
2,303
84
1,155
2,138
7,755
0
L
Rama
192
162
0
557
2,915
629
0
555
2,360
0
11,618
L
Fafnir
1,172
248
0
1,219
5,272
3,718
0
977
4,263
4,067
0
L
2,182
538
0
1,248
4,223
2,478
0
0
3,962
14,964
758
W
Awilix
elShafto69
Awilix
1,859
936
0
250
4,246
1,248
329
949
3,297
0
15,005
W
Cernunnos
lhaulmas
Cernunnos
3,967
1,197
0
290
1,911
543
130
396
1,515
0
26,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,734
Gold Earned
19,315
175
Minions Killed
135
0
Camps Cleared
0
637,981
Distance Traveled
615,457
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
4,890
815
35
6
0
128,981
2
L
Merlin
4,089
682
33
6
0
126,809
0
W
Amaterasu
4,547
758
56
9
0
120,461
1
L
Osiris
4,377
730
43
7
0
148,630
0
W
Bacchus
4,147
691
12
2
0
132,749
2
L
Rama
3,169
528
25
4
0
91,412
1
L
Fafnir
3,954
659
3
1
0
131,508
1
L
Maui
3,726
621
31
5
0
117,098
0
W
Awilix
3,982
664
25
4
0
139,958
2
W
Cernunnos
4,168
695
47
8
0
115,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role