Player Matchup

Xing Tian
Xing Tian
Acorn Bob
Xing Tian
Level 157
God Stats
1W - 9L
1,313 SR
Queue Stats
172W - 183L
1,469 Elo+
Party 1
Sol
Sol
J9prime
Sol
Level 121
God Stats
1W - 3L
1,381 SR
Queue Stats
15W - 24L
1,456 Elo+
Party 1
Set
Set
cbtonlyfans
Set
Level 148
God Stats
22W - 16L
1,577 SR
Queue Stats
173W - 191L
1,480 Elo+
Party 1
Pele
Pele
ohGranzby
Pele
Level 145
God Stats
4W - 6L
1,495 SR
Queue Stats
537W - 511L
1,464 Elo+
Solo
Chronos
Chronos
spunkj
Chronos
Level 146
God Stats
0W - 3L
1,234 SR
Queue Stats
153W - 171L
1,452 Elo+
Party 1
Team Averages
Level 143
1,400 SR
1,464 Elo+

VS

Team Averages
Level 117
1,490 SR
1,504 Elo+
Medusa
Medusa
Emart02
Medusa
Level 95
God Stats
1W - 3L
1,128 SR
Queue Stats
152W - 146L
1,507 Elo+
Party 2
Serqet
Serqet
FeenieBean
Serqet
Level 127
God Stats
13W - 17L
1,465 SR
Queue Stats
161W - 157L
1,479 Elo+
Solo
Kuzenbo
Kuzenbo
Gavio10
Kuzenbo
Level 113
God Stats
2W - 0L
1,750 SR
Queue Stats
113W - 106L
1,527 Elo+
Party 2
Vulcan
Vulcan
Philthy_Taco420
Vulcan
Level 129
God Stats
20W - 12L
1,592 SR
Queue Stats
166W - 161L
1,501 Elo+
Solo
Hercules
Hercules
TeamM4rio
Hercules
Level 120
God Stats
5W - 2L
1,514 SR
Queue Stats
173W - 169L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Acorn Bob
Xing Tian
10
1 / 3 / 1
6,337
453
5,412
13,804
9,859
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sol
11
0 / 2 / 0
6,972
498
5,789
7,932
2,170
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
1 / 4 / 0
6,980
499
5,464
14,758
12,355
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Pele
12
3 / 2 / 0
7,147
511
6,621
11,071
3,176
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Mace

Mace

+10
Physical Power

Chronos
spunkj
Chronos
14
1 / 3 / 1
7,721
552
2,840
5,791
1,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Emart02
Medusa
14
4 / 1 / 4
8,483
606
8,150
7,576
3,063
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Serqet
FeenieBean
Serqet
12
2 / 1 / 7
7,396
528
2,878
7,714
3,202
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
Gavio10
Kuzenbo
10
2 / 2 / 7
7,421
530
5,603
12,405
12,640
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
3 / 1 / 3
8,075
577
7,166
4,846
1,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
TeamM4rio
Hercules
15
3 / 1 / 3
8,728
623
9,889
11,331
8,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
38
6
Kills
14
14
Deaths
6
2
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
Acorn Bob
Xing Tian
1
3
1
0.5
W
Medusa
Emart02
Medusa
4
1
4
6
W
Serqet
FeenieBean
Serqet
2
1
7
5.5
W
Kuzenbo
Gavio10
Kuzenbo
2
2
7
2.75
L
Sol
0
2
0
0
W
3
1
3
4.5
W
Hercules
TeamM4rio
Hercules
3
1
3
4.5
L
1
4
0
0.25
L
Pele
3
2
0
1.5
L
Chronos
spunkj
Chronos
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,126
Damage
33,686
53,356
Taken
43,872
29,387
Mitigated
29,198
12,196
Healing
11,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
Acorn Bob
Xing Tian
5,412
235
0
1,196
13,804
9,859
0
5,189
8,373
22,222
0
W
Medusa
Emart02
Medusa
8,150
3,116
0
1,514
7,576
3,063
438
2,395
5,181
0
71,122
W
Serqet
FeenieBean
Serqet
2,878
250
0
470
7,714
3,202
0
2,382
5,332
0
44,969
W
Kuzenbo
Gavio10
Kuzenbo
5,603
2,231
0
2,712
12,405
12,640
265
7,730
4,675
18,744
749
L
Sol
5,789
1,926
0
3,507
7,932
2,170
311
3,949
3,370
51,437
1,499
W
7,166
398
149
1,686
4,846
1,812
240
1,603
3,243
49,581
0
W
Hercules
TeamM4rio
Hercules
9,889
4,034
0
4,568
11,331
8,481
0
860
10,471
0
62,743
L
5,464
2,327
0
1,672
14,758
12,355
0
586
13,297
912
47,425
L
Pele
6,621
1,695
0
5,215
11,071
3,176
0
1,994
8,929
0
52,105
L
Chronos
spunkj
Chronos
2,840
486
0
606
5,791
1,827
772
390
5,401
56,203
530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,157
Gold Earned
40,103
438
Minions Killed
406
0
Camps Cleared
0
1,400,597
Distance Traveled
1,580,622
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
6,337
453
41
3
0
297,551
2
W
Medusa
8,483
606
102
7
0
290,147
2
W
Serqet
7,396
528
74
5
0
345,312
5
W
Kuzenbo
7,421
530
14
1
0
308,509
2
L
Sol
6,972
498
109
8
0
240,633
0
W
Vulcan
8,075
577
96
7
0
322,550
0
W
Hercules
8,728
623
120
9
0
314,104
2
L
Set
6,980
499
83
6
0
267,906
1
L
Pele
7,147
511
87
6
0
318,598
5
L
Chronos
7,721
552
118
8
0
275,909
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role