Player Matchup

Chaac
Chaac
HeDownBad4Me
Chaac
Level 145
God Stats
9W - 5L
1,711 SR
Queue Stats
469W - 415L
1,574 Elo+
Party 1
Neith
Neith
Heins11
Neith
Level 126
God Stats
3W - 8L
1,365 SR
Queue Stats
149W - 142L
1,536 Elo+
Party 2
Lancelot
Lancelot
Mrsteelurkil396
Lancelot
Level 115
God Stats
14W - 15L
1,491 SR
Queue Stats
189W - 168L
1,558 Elo+
Party 1
Discordia
Discordia
RuthlessMinime
Discordia
Level 87
God Stats
4W - 8L
1,111 SR
Queue Stats
401W - 397L
1,497 Elo+
Solo
Fafnir
Fafnir
nainull
Fafnir
Level 156
God Stats
14W - 11L
1,562 SR
Queue Stats
284W - 292L
1,513 Elo+
Party 2
Team Averages
Level 126
1,448 SR
1,535 Elo+

VS

Team Averages
Level 117
1,551 SR
1,516 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
DaWavy
Nemesis
Level 128
God Stats
7W - 4L
1,703 SR
Queue Stats
197W - 170L
1,544 Elo+
Party 3
Kumbhakarna
Kumbhakarna
WickedCarnival
Kumbhakarna
Level 105
God Stats
13W - 7L
1,708 SR
Queue Stats
131W - 97L
1,499 Elo+
Party 4
Nu Wa
Nu Wa
WillyNeedsBlue
Nu Wa
Level 119
God Stats
1W - 3L
1,346 SR
Queue Stats
232W - 202L
1,539 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 0 / 0
5,070
845
3,450
4,913
3,923
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Neith
Heins11
Neith
8
1 / 0 / 0
4,143
691
1,563
2,295
556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Lancelot
7
2 / 0 / 0
3,997
666
1,151
3,312
802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Discordia
RuthlessMinime
Discordia
8
0 / 3 / 3
4,373
729
1,907
3,833
869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
nainull
Fafnir
7
0 / 0 / 0
3,880
647
668
3,062
2,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
7
0 / 0 / 0
3,664
611
1,116
1,961
480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilgamesh
 
Gilgamesh
5
0 / 3 / 0
3,455
576
783
4,582
2,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nemesis
DaWavy
Nemesis
7
2 / 1 / 1
4,144
691
2,968
3,954
1,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kumbhakarna
WickedCarnival
Kumbhakarna
7
0 / 0 / 0
4,310
718
948
3,083
1,203
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
1 / 2 / 0
4,070
678
2,215
3,013
672
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
4
6
Kills
3
3
Deaths
6
3
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
0
0
0
L
Gilgamesh
 
Gilgamesh
0
3
0
0
L
Nemesis
DaWavy
Nemesis
2
1
1
2.5
W
3
0
0
3
W
Neith
Heins11
Neith
1
0
0
1
W
Lancelot
2
0
0
2
W
Discordia
RuthlessMinime
Discordia
0
3
3
0.5
L
Kumbhakarna
WickedCarnival
Kumbhakarna
0
0
0
0
L
1
2
0
0.5
W
Fafnir
nainull
Fafnir
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,739
Damage
8,030
17,415
Taken
16,593
8,503
Mitigated
6,316
7,569
Healing
4,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
1,116
961
0
1,324
1,961
480
0
375
1,530
0
21,626
L
Gilgamesh
 
Gilgamesh
783
169
0
762
4,582
2,704
0
0
4,582
0
11,319
L
Nemesis
DaWavy
Nemesis
2,968
1,495
0
973
3,954
1,257
0
825
3,075
0
19,543
W
3,450
759
0
2,004
4,913
3,923
0
418
4,288
0
29,432
W
Neith
Heins11
Neith
1,563
957
0
1,252
2,295
556
0
541
1,754
0
28,330
W
Lancelot
1,151
148
0
2,140
3,312
802
0
793
2,519
0
18,944
W
Discordia
RuthlessMinime
Discordia
1,907
106
0
875
3,833
869
0
793
3,040
20,514
0
L
Kumbhakarna
WickedCarnival
Kumbhakarna
948
107
0
1,040
3,083
1,203
0
138
2,846
16,354
0
L
2,215
431
0
408
3,013
672
4
836
1,985
20,719
214
W
Fafnir
nainull
Fafnir
668
68
0
1,298
3,062
2,353
0
578
2,484
5,852
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,463
Gold Earned
19,643
213
Minions Killed
161
0
Camps Cleared
0
684,025
Distance Traveled
678,192
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
3,664
611
40
7
0
137,323
0
L
Gilgamesh
3,455
576
24
4
0
100,656
0
L
Nemesis
4,144
691
42
7
0
175,682
0
W
Chaac
5,070
845
45
8
0
121,131
2
W
Neith
4,143
691
66
11
0
127,237
0
W
Lancelot
3,997
666
45
8
0
172,485
0
W
Discordia
4,373
729
46
8
0
125,947
2
L
Kumbhakarna
4,310
718
22
4
0
139,164
1
L
Nu Wa
4,070
678
33
6
0
125,367
0
W
Fafnir
3,880
647
11
2
0
137,225
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role