Player Matchup

Sun Wukong
Sun Wukong
Grandmaster
 
Sun Wukong
Grandmaster
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Masters
BackshotKing
Hachiman
Masters
Level 158
God Stats
4W - 3L
1,965 SR
Queue Stats
110W - 81L
3,048 MMR
Solo
Raijin
Raijin
Grandmaster
Haddix
Raijin
Grandmaster
Level 314
God Stats
48W - 26L
1,810 SR
Queue Stats
679W - 640L
3,359 MMR
Solo
Erlang Shen
Erlang Shen
Masters
Shiпigami
Erlang Shen
Masters
Level 175
God Stats
3W - 2L
1,811 SR
Queue Stats
130W - 71L
3,114 MMR
Solo
Janus
Janus
Masters
gymsharkathlete
Janus
Masters
Level 159
God Stats
0W - 3L
1,263 SR
Queue Stats
63W - 47L
2,972 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 193
1,670 SR
2,799 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 207
1,661 SR
2,487 MMR
Sol
Sol
Masters
 
Sol
Masters
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Masters
 
Anhur
Masters
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Grandmaster
BennyQ
Apollo
Grandmaster
Level 259
God Stats
6W - 2L
1,779 SR
Queue Stats
504W - 424L
3,328 MMR
Solo
Nike
Nike
Masters
Glaivus
Nike
Masters
Level 250
God Stats
10W - 6L
1,722 SR
Queue Stats
523W - 467L
2,864 MMR
Solo
Eset
Eset
Grandmaster
TinyThreat
Eset
Grandmaster
Level 172
God Stats
182W - 94L
1,806 SR
Queue Stats
453W - 384L
3,240 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
2 / 3 / 2
5,570
557
4,605
9,932
3,485
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
BackshotKing
Hachiman
11
1 / 2 / 1
6,123
612
4,961
6,033
1,381
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Raijin
Haddix
Raijin
11
3 / 4 / 1
6,259
626
4,253
9,466
3,121
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Erlang Shen
Shiпigami
Erlang Shen
9
3 / 7 / 1
5,372
537
4,431
10,874
3,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
2 / 5 / 2
5,217
522
4,128
7,531
1,647
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
LancelotChaacAnubisNu WaThor

VS

Bans
KumbhakarnaAresCabrakanCamazotzKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
2 / 1 / 2
6,331
633
3,144
5,505
1,608
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Anhur
 
Anhur
10
4 / 3 / 6
6,154
615
7,086
7,656
2,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Apollo
BennyQ
Apollo
13
7 / 2 / 4
7,883
788
10,740
9,145
3,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nike
Glaivus
Nike
12
2 / 3 / 2
6,886
689
5,150
10,697
6,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

13
6 / 2 / 3
6,948
695
4,859
6,087
1,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
38
11
Kills
21
21
Deaths
11
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
2
3
2
1
W
Sol
 
Sol
2
1
2
3
W
Anhur
 
Anhur
4
3
6
2.33
L
Hachiman
BackshotKing
Hachiman
1
2
1
0.75
W
Apollo
BennyQ
Apollo
7
2
4
4.5
W
Nike
Glaivus
Nike
2
3
2
1
L
Raijin
Haddix
Raijin
3
4
1
0.88
L
Erlang Shen
Shiпigami
Erlang Shen
3
7
1
0.5
W
6
2
3
3.75
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,378
Damage
30,979
43,836
Taken
39,090
13,317
Mitigated
15,379
11,834
Healing
16,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
4,605
607
0
1,952
9,932
3,485
0
921
8,868
0
33,945
W
Sol
 
Sol
3,144
1,732
0
3,313
5,505
1,608
0
437
5,068
37,862
2,980
W
Anhur
 
Anhur
7,086
4,038
0
2,536
7,656
2,924
0
2,318
5,338
0
18,993
L
Hachiman
BackshotKing
Hachiman
4,961
2,221
0
2,256
6,033
1,381
0
1,762
4,081
0
46,749
W
Apollo
BennyQ
Apollo
10,740
6,676
0
5,159
9,145
3,169
525
906
8,239
0
62,089
W
Nike
Glaivus
Nike
5,150
544
0
3,224
10,697
6,095
0
3,610
7,087
0
46,063
L
Raijin
Haddix
Raijin
4,253
994
0
3,271
9,466
3,121
76
718
8,748
40,216
0
L
Erlang Shen
Shiпigami
Erlang Shen
4,431
2,462
0
3,108
10,874
3,683
0
2,992
7,770
0
30,324
W
4,859
404
20
2,371
6,087
1,583
0
1,110
4,977
54,267
0
L
4,128
426
0
1,247
7,531
1,647
0
1,597
5,763
21,537
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,541
Gold Earned
34,202
322
Minions Killed
371
0
Camps Cleared
0
1,075,249
Distance Traveled
1,093,001
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,570
557
66
7
0
222,898
2
W
Sol
6,331
633
80
8
0
209,745
2
W
Anhur
6,154
615
29
3
0
212,149
0
L
Hachiman
6,123
612
87
9
0
209,342
2
W
Apollo
7,883
788
96
10
0
211,112
0
W
Nike
6,886
689
81
8
0
207,801
0
L
Raijin
6,259
626
76
8
0
186,654
0
L
Erlang Shen
5,372
537
56
6
0
233,681
1
W
Eset
6,948
695
85
9
0
252,194
0
L
Janus
5,217
522
37
4
0
222,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role