Player Matchup

Thor
Thor
Gold II
LIVAE
Thor
Gold II
Level 186
God Stats
6W - 11L
1,324 SR
Queue Stats
149W - 156L
1,626 MMR
Solo
Baron Samedi
Baron Samedi
Gold II
MorbidMace
Baron Samedi
Gold II
Level 146
God Stats
3W - 1L
1,707 SR
Queue Stats
19W - 17L
1,646 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold I
NPlayerOne
Kumbhakarna
Gold I
Level 156
God Stats
9W - 19L
1,510 SR
Queue Stats
309W - 302L
1,644 MMR
Solo
Chaac
Chaac
Gold II
TehBigDootey
Chaac
Gold II
Level 119
God Stats
4W - 7L
1,471 SR
Queue Stats
333W - 351L
1,637 MMR
Solo
Chiron
Chiron
Gold V
UncleR0B
Chiron
Gold V
Level 159
God Stats
0W - 2L
1,624 SR
Queue Stats
19W - 16L
1,626 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 153
1,527 SR
1,636 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 120
1,565 SR
1,639 MMR
Jormungandr
Jormungandr
Gold III
LTDMS_ANUBIS
Jormungandr
Gold III
Level 156
God Stats
7W - 2L
1,751 SR
Queue Stats
79W - 81L
1,545 MMR
Party 1
Horus
Horus
Platinum III
LTDMS_Rainer_SHK
Horus
Platinum III
Level 149
God Stats
1W - 1L
1,222 SR
Queue Stats
69W - 64L
1,786 MMR
Party 1
Medusa
Medusa
Platinum V
RivalitylKing
Medusa
Platinum V
Level 77
God Stats
19W - 26L
1,510 SR
Queue Stats
308W - 308L
1,623 MMR
Solo
Danzaburou
Danzaburou
Gold II
XxBlackSoundxX
Danzaburou
Gold II
Level 58
God Stats
38W - 25L
1,670 SR
Queue Stats
64W - 65L
1,621 MMR
Solo
Zeus
Zeus
Gold I
jaffarayala
Zeus
Gold I
Level 159
God Stats
5W - 2L
1,672 SR
Queue Stats
466W - 488L
1,621 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
LIVAE
Thor
12
2 / 8 / 3
8,102
426
5,241
21,033
11,546
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
MorbidMace
Baron Samedi
15
3 / 7 / 1
9,642
507
9,439
13,799
5,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kumbhakarna
NPlayerOne
Kumbhakarna
15
3 / 8 / 4
9,599
505
12,723
21,926
8,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
1 / 5 / 0
10,119
533
10,296
17,849
15,825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Chiron
UncleR0B
Chiron
18
1 / 0 / 3
10,101
532
16,084
10,513
3,755
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Bans
Nu WaCthulhuChang'eKing Arthur

VS

Bans
FreyaAgniGaneshaZhong Kui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
LTDMS_ANUBIS
Jormungandr
18
5 / 1 / 2
12,434
654
15,918
22,856
20,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
3 / 4 / 11
9,366
493
9,465
18,375
15,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
3 / 2 / 2
11,209
590
6,682
12,978
4,765
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
XxBlackSoundxX
Danzaburou
18
8 / 1 / 11
11,809
622
13,819
13,318
4,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

18
9 / 2 / 6
12,612
664
13,711
12,439
3,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
60
10
Kills
28
28
Deaths
10
11
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Thor
LIVAE
Thor
2
8
3
0.44
W
Jormungandr
LTDMS_ANUBIS
Jormungandr
5
1
2
6
W
3
4
11
2.13
L
Baron Samedi
MorbidMace
Baron Samedi
3
7
1
0.5
L
Kumbhakarna
NPlayerOne
Kumbhakarna
3
8
4
0.63
W
3
2
2
2
L
1
5
0
0.2
L
Chiron
UncleR0B
Chiron
1
0
3
2.5
W
Danzaburou
XxBlackSoundxX
Danzaburou
8
1
11
13.5
W
9
2
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,783
Damage
59,595
85,120
Taken
79,966
44,961
Mitigated
48,653
19,768
Healing
30,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
LIVAE
Thor
5,241
1,793
0
1,554
21,033
11,546
153
6,045
14,299
0
36,687
W
Jormungandr
LTDMS_ANUBIS
Jormungandr
15,918
3,628
0
11,287
22,856
20,465
355
2,921
19,781
95,961
4,006
W
9,465
4,116
1,514
6,443
18,375
15,222
0
4,260
13,885
0
26,070
L
Baron Samedi
MorbidMace
Baron Samedi
9,439
375
688
2,966
13,799
5,255
0
4,651
8,629
69,679
0
L
Kumbhakarna
NPlayerOne
Kumbhakarna
12,723
2,198
0
4,069
21,926
8,580
0
5,268
16,256
60,441
12,889
W
6,682
1,990
0
4,551
12,978
4,765
1,325
2,345
10,633
0
93,821
L
10,296
1,129
0
5,791
17,849
15,825
0
9,081
8,679
0
82,934
L
Chiron
UncleR0B
Chiron
16,084
4,074
390
4,310
10,513
3,755
17
2,614
7,750
0
100,854
W
Danzaburou
XxBlackSoundxX
Danzaburou
13,819
7,313
0
6,069
13,318
4,542
366
5,242
7,792
0
98,169
W
13,711
1,532
0
899
12,439
3,659
230
6,327
5,884
85,171
1,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,563
Gold Earned
57,430
611
Minions Killed
613
0
Camps Cleared
0
1,863,462
Distance Traveled
1,939,890
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,102
426
57
3
0
358,144
2
W
Jormungandr
12,434
654
152
8
0
338,759
3
W
Horus
9,366
493
41
2
0
407,183
1
L
Baron Samedi
9,642
507
147
8
0
361,970
3
L
Kumbhakarna
9,599
505
92
5
0
376,306
0
W
Medusa
11,209
590
140
7
0
395,903
2
L
Chaac
10,119
533
147
8
0
363,032
2
L
Chiron
10,101
532
168
9
0
404,010
6
W
Danzaburou
11,809
622
120
6
0
420,494
0
W
Zeus
12,612
664
160
8
0
377,551
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role