Player Matchup

Bacchus
Bacchus
Bubba6808
Bacchus
Level 69
God Stats
6W - 5L
1,587 SR
Queue Stats
10W - 11L
1,532 Elo+
Party 1
Bakasura
Bakasura
Kaisereich
Bakasura
Level 121
God Stats
1W - 1L
1,539 SR
Queue Stats
96W - 85L
1,555 Elo+
Party 1
Izanami
Izanami
La peste Pepsi
Izanami
Level 127
God Stats
1W - 1L
1,644 SR
Queue Stats
235W - 183L
1,488 Elo+
Solo
Poseidon
Poseidon
Rhabbi
Poseidon
Level 85
God Stats
2W - 1L
1,695 SR
Queue Stats
64W - 45L
1,590 Elo+
Party 1
Cthulhu
Cthulhu
playername10122
Cthulhu
Level 34
God Stats
15W - 15L
1,538 SR
Queue Stats
50W - 52L
1,506 Elo+
Party 1
Team Averages
Level 87
1,601 SR
1,534 Elo+

VS

Team Averages
Level 118
1,483 SR
1,538 Elo+
Athena
Athena
AKUxVILLAIN
Athena
Level 125
God Stats
3W - 1L
1,591 SR
Queue Stats
176W - 196L
1,478 Elo+
Party 2
Danzaburou
Danzaburou
Cósmic
Danzaburou
Level 107
God Stats
8W - 13L
1,416 SR
Queue Stats
114W - 90L
1,530 Elo+
Solo
Loki
Loki
Dazunagi
Loki
Level 143
God Stats
21W - 13L
1,578 SR
Queue Stats
74W - 84L
1,492 Elo+
Party 2
Chaac
Chaac
IsahiJesus
Chaac
Level 67
God Stats
30W - 17L
1,629 SR
Queue Stats
219W - 197L
1,592 Elo+
Solo
Vulcan
Vulcan
Scoudth
Vulcan
Level 148
God Stats
1W - 1L
1,201 SR
Queue Stats
17W - 9L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bubba6808
Bacchus
12
5 / 3 / 3
8,080
577
5,584
12,643
11,424
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bakasura
Kaisereich
Bakasura
13
4 / 8 / 5
7,345
525
8,187
14,098
4,762
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 3 / 2
5,503
393
2,551
4,297
1,116
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Poseidon
Rhabbi
Poseidon
13
3 / 4 / 5
7,450
532
8,268
8,330
2,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

13
0 / 3 / 2
7,684
549
9,474
12,680
10,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
12
4 / 1 / 10
7,394
528
7,891
10,686
9,043
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Danzaburou
Cósmic
Danzaburou
14
2 / 2 / 1
8,360
597
3,895
6,301
2,074
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Loki
14
7 / 4 / 7
8,550
611
10,802
12,933
3,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
14
1 / 2 / 3
8,221
587
9,682
16,284
12,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vulcan
Scoudth
Vulcan
14
7 / 4 / 4
9,036
645
7,687
7,789
2,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
46
12
Kills
21
21
Deaths
13
17
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Athena
4
1
10
9
L
Bacchus
Bubba6808
Bacchus
5
3
3
2.17
W
Danzaburou
Cósmic
Danzaburou
2
2
1
1.25
W
Loki
7
4
7
2.63
W
Chaac
1
2
3
1.25
L
Bakasura
Kaisereich
Bakasura
4
8
5
0.81
L
0
3
2
0.33
L
Poseidon
Rhabbi
Poseidon
3
4
5
1.38
W
Vulcan
Scoudth
Vulcan
7
4
4
2.25
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,064
Damage
39,957
52,048
Taken
53,993
29,947
Mitigated
29,544
11,228
Healing
13,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
7,891
1,844
0
1,142
10,686
9,043
125
3,400
6,478
23,735
0
L
Bacchus
Bubba6808
Bacchus
5,584
407
0
3,045
12,643
11,424
0
4,533
8,044
16,557
0
W
Danzaburou
Cósmic
Danzaburou
3,895
1,295
0
1,348
6,301
2,074
0
2,521
3,680
0
64,624
W
Loki
10,802
3,137
0
4,413
12,933
3,661
0
3,690
8,778
0
53,902
W
Chaac
9,682
2,310
0
5,334
16,284
12,442
0
9,143
5,595
0
68,554
L
Bakasura
Kaisereich
Bakasura
8,187
5,014
0
1,524
14,098
4,762
0
4,906
9,017
0
40,457
L
2,551
1,581
0
700
4,297
1,116
0
1,146
3,151
0
29,037
L
Poseidon
Rhabbi
Poseidon
8,268
1,177
0
1,193
8,330
2,012
0
3,262
4,877
44,456
795
W
Vulcan
Scoudth
Vulcan
7,687
551
0
1,477
7,789
2,324
971
2,593
4,137
54,232
0
L
9,474
652
96
4,670
12,680
10,633
0
1,299
11,381
56,862
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,062
Gold Earned
41,561
366
Minions Killed
464
0
Camps Cleared
0
1,293,855
Distance Traveled
1,351,243
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
7,394
528
30
2
0
278,248
0
L
Bacchus
8,080
577
23
2
0
296,304
2
W
Danzaburou
8,360
597
115
8
0
211,646
4
W
Loki
8,550
611
83
6
0
307,821
4
W
Chaac
8,221
587
132
9
0
270,038
1
L
Bakasura
7,345
525
72
5
0
310,471
0
L
Izanami
5,503
393
47
3
0
121,914
0
L
Poseidon
7,450
532
89
6
0
300,563
1
W
Vulcan
9,036
645
104
7
0
283,490
4
L
Cthulhu
7,684
549
135
10
0
264,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role