Player Matchup

Amaterasu
Amaterasu
JayzzusBlazzus
Amaterasu
Level 47
God Stats
0W - 1L
1,640 SR
Queue Stats
1W - 4L
1,309 Elo+
Party 1
Bacchus
Bacchus
quebdoe
Bacchus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,231 Elo+
Party 1
Surtr
Surtr
ritmo-pulmonar1
Surtr
Level 40
God Stats
0W - 2L
1,567 SR
Queue Stats
50W - 67L
1,287 Elo+
Solo
Team Averages
Level 32
1,569 SR
1,275 Elo+

VS

Team Averages
Level 57
1,536 SR
1,515 Elo+
Nu Wa
Nu Wa
Lyhmiz
Nu Wa
Level 29
God Stats
15W - 11L
1,523 SR
Queue Stats
42W - 40L
1,458 Elo+
Party 2
Fenrir
Fenrir
Ręvy
Fenrir
Level 78
God Stats
22W - 17L
1,528 SR
Queue Stats
119W - 101L
1,568 Elo+
Party 2
Cthulhu
Cthulhu
Vaiira
Cthulhu
Level 63
God Stats
5W - 3L
1,557 SR
Queue Stats
6W - 10L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
JayzzusBlazzus
Amaterasu
12
0 / 8 / 1
7,647
695
5,810
13,974
8,037
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
quebdoe
Bacchus
13
0 / 6 / 1
7,817
711
3,843
14,606
15,420
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
1 / 5 / 0
7,856
714
5,408
13,905
5,986
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Lyhmiz
Nu Wa
15
0 / 1 / 16
9,431
857
9,493
4,695
1,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
Ręvy
Fenrir
17
14 / 0 / 5
11,633
1,058
13,795
10,951
8,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cthulhu
Vaiira
Cthulhu
16
5 / 1 / 13
10,576
961
12,125
8,317
7,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
53
1
Kills
19
19
Deaths
2
2
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
JayzzusBlazzus
Amaterasu
0
8
1
0.06
W
Nu Wa
Lyhmiz
Nu Wa
0
1
16
8
W
Fenrir
Ręvy
Fenrir
14
0
5
16.5
W
Cthulhu
Vaiira
Cthulhu
5
1
13
11.5
L
Bacchus
quebdoe
Bacchus
0
6
1
0.08
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,061
Damage
35,413
42,485
Taken
23,963
29,443
Mitigated
17,007
3,249
Healing
3,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
JayzzusBlazzus
Amaterasu
5,810
1,575
0
1,628
13,974
8,037
0
6,610
6,483
1,354
28,346
W
Nu Wa
Lyhmiz
Nu Wa
9,493
3,470
0
490
4,695
1,728
1,621
1,351
3,344
25,191
997
W
Fenrir
Ręvy
Fenrir
13,795
2,968
0
2,528
10,951
8,105
1,544
2,176
8,775
0
34,179
W
Cthulhu
Vaiira
Cthulhu
12,125
585
482
490
8,317
7,174
494
1,702
6,615
30,844
2,529
L
Bacchus
quebdoe
Bacchus
3,843
425
0
527
14,606
15,420
0
6,237
7,267
21,401
0
L
5,408
1,456
0
1,094
13,905
5,986
0
5,599
7,537
318
23,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,320
Gold Earned
31,640
95
Minions Killed
152
0
Camps Cleared
0
558,164
Distance Traveled
635,254
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
7,647
695
44
4
0
177,055
0
W
Nu Wa
9,431
857
40
4
0
196,384
0
W
Fenrir
11,633
1,058
45
4
0
216,901
0
W
Cthulhu
10,576
961
67
6
0
221,969
0
L
Bacchus
7,817
711
17
2
0
179,142
0
L
Surtr
7,856
714
34
3
0
201,967
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role