Player Matchup

Raijin
Raijin
 
Raijin
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
 
Nox
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
NEDCHIES
Zeus
Level 162
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,506 Elo+
Solo
Chernobog
Chernobog
SoltinhoDoSertão
Chernobog
Level 108
God Stats
6W - 7L
1,623 SR
Queue Stats
351W - 397L
1,511 Elo+
Solo
Cerberus
Cerberus
xRedHat
Cerberus
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 139L
1,517 Elo+
Solo
Team Averages
Level 142
1,525 SR
1,507 Elo+

VS

Team Averages
Level 145
1,575 SR
1,536 Elo+
Merlin
Merlin
 
Merlin
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
PedroGranucci
Scylla
Level 129
God Stats
5W - 7L
1,378 SR
Queue Stats
334W - 370L
1,559 Elo+
Solo
Atlas
Atlas
RegitooMarques
Atlas
Level 121
God Stats
20W - 8L
1,742 SR
Queue Stats
926W - 972L
1,419 Elo+
Party 1
Fenrir
Fenrir
SexyTlME
Fenrir
Level 158
God Stats
4W - 2L
1,753 SR
Queue Stats
299W - 203L
1,705 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
11
2 / 1 / 1
5,818
1,164
2,075
3,636
1,273
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nox
 
Nox
9
0 / 1 / 4
4,855
971
1,285
2,900
1,080
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Zeus
6
0 / 3 / 2
4,510
902
1,936
2,685
962
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 1 / 1
4,835
967
1,558
2,669
1,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
xRedHat
Cerberus
9
1 / 1 / 3
5,342
1,068
2,014
5,811
3,976
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
0 / 0 / 4
5,292
1,058
4,738
1,979
597
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Erlang Shen
 
Erlang Shen
10
1 / 1 / 3
5,171
1,034
3,584
2,920
2,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
2 / 1 / 2
5,780
1,156
2,307
2,290
803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 1 / 2
5,406
1,081
3,816
2,457
2,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
SexyTlME
Fenrir
8
2 / 3 / 3
5,398
1,080
2,235
4,113
3,077
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
21
4
Kills
7
7
Deaths
6
11
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
2
1
1
2.5
L
Nox
 
Nox
0
1
4
2
W
Merlin
 
Merlin
0
0
4
2
W
Erlang Shen
 
Erlang Shen
1
1
3
2.5
L
Zeus
0
3
2
0.33
W
2
1
2
3
W
2
1
2
3
W
Fenrir
SexyTlME
Fenrir
2
3
3
1.17
L
1
1
1
1.5
L
Cerberus
xRedHat
Cerberus
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,868
Damage
16,680
17,701
Taken
13,759
8,333
Mitigated
8,727
7,503
Healing
3,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
2,075
169
952
1,292
3,636
1,273
0
1,960
1,503
10,160
318
L
Nox
 
Nox
1,285
50
134
1,067
2,900
1,080
0
1,386
1,376
4,838
190
W
Merlin
 
Merlin
4,738
59
554
730
1,979
597
0
1,475
504
8,084
692
W
Erlang Shen
 
Erlang Shen
3,584
621
570
920
2,920
2,121
0
802
2,118
0
6,752
L
Zeus
1,936
167
0
125
2,685
962
0
1,889
593
4,399
127
W
2,307
163
0
480
2,290
803
0
1,659
631
12,354
303
W
3,816
932
0
305
2,457
2,129
105
1,410
1,047
9,106
0
W
Fenrir
SexyTlME
Fenrir
2,235
332
0
238
4,113
3,077
0
1,675
2,438
0
2,874
L
1,558
545
0
288
2,669
1,042
0
1,647
950
0
4,927
L
Cerberus
xRedHat
Cerberus
2,014
65
825
2,820
5,811
3,976
0
3,386
2,076
4,139
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,360
Gold Earned
27,047
46
Minions Killed
52
0
Camps Cleared
0
432,981
Distance Traveled
541,777
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
5,818
1,164
21
4
0
101,721
0
L
Nox
4,855
971
1
0
0
98,651
0
W
Merlin
5,292
1,058
13
3
0
120,186
0
W
Erlang Shen
5,171
1,034
2
0
0
110,637
0
L
Zeus
4,510
902
6
1
0
57,417
0
W
Scylla
5,780
1,156
30
6
0
108,883
0
W
Atlas
5,406
1,081
7
1
0
108,881
0
W
Fenrir
5,398
1,080
0
0
0
93,190
0
L
Chernobog
4,835
967
4
1
0
75,610
0
L
Cerberus
5,342
1,068
14
3
0
99,582
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role