Player Matchup

Janus
Janus
IamNotGerald
Janus
Level 188
God Stats
13W - 4L
1,549 SR
Queue Stats
120W - 107L
1,554 Elo+
Party 3
Terra
Terra
LunarBahamut
Terra
Level 146
God Stats
7W - 6L
1,477 SR
Queue Stats
108W - 100L
1,553 Elo+
Party 3
Ishtar
Ishtar
PrinceRose2945
Ishtar
Level 140
God Stats
4W - 6L
1,404 SR
Queue Stats
257W - 239L
1,511 Elo+
Party 1
Poseidon
Poseidon
SolaceVX
Poseidon
Level 108
God Stats
1W - 3L
1,438 SR
Queue Stats
148W - 129L
1,527 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Supasamnitch112
Cu Chulainn
Level 113
God Stats
1W - 2L
1,525 SR
Queue Stats
8W - 22L
1,355 Elo+
Party 1
Team Averages
Level 139
1,479 SR
1,500 Elo+

VS

Team Averages
Level 129
1,604 SR
1,508 Elo+
Chaac
Chaac
Fearthesssage
Chaac
Level 107
God Stats
4W - 0L
1,760 SR
Queue Stats
24W - 10L
1,631 Elo+
Solo
Chiron
Chiron
StrafeMaster4K
Chiron
Level 144
God Stats
7W - 4L
1,625 SR
Queue Stats
96W - 87L
1,535 Elo+
Party 2
Lancelot
Lancelot
The Heavy L
Lancelot
Level 126
God Stats
14W - 14L
1,549 SR
Queue Stats
114W - 168L
1,463 Elo+
Solo
Janus
Janus
mastro-93_
Janus
Level 129
God Stats
2W - 2L
1,451 SR
Queue Stats
66W - 71L
1,407 Elo+
Solo
Sobek
Sobek
oddronin
Sobek
Level 139
God Stats
2W - 1L
1,633 SR
Queue Stats
49W - 49L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 0
5,576
507
4,919
6,849
1,626
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

8
0 / 1 / 1
5,264
479
3,503
7,778
4,156
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

10
0 / 2 / 0
5,651
514
6,692
6,222
2,089
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poseidon
SolaceVX
Poseidon
10
2 / 5 / 2
6,186
562
7,487
6,986
1,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
Supasamnitch112
Cu Chulainn
8
1 / 7 / 0
5,230
475
3,427
11,298
3,546
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 2 / 1
8,129
739
8,898
9,682
4,975
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
2 / 0 / 1
6,639
604
4,027
7,138
2,453
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Lancelot
The Heavy L
Lancelot
11
4 / 1 / 3
6,198
563
5,946
8,317
3,289
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
10
2 / 2 / 2
6,082
553
3,778
5,918
1,585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
oddronin
Sobek
10
1 / 0 / 6
6,189
563
4,833
10,923
8,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
5
Kills
17
17
Deaths
5
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
8
2
1
4.25
L
2
2
0
1
L
0
1
1
0.5
L
0
2
0
0
L
Poseidon
SolaceVX
Poseidon
2
5
2
0.6
W
2
0
1
2.5
L
Cu Chulainn
Supasamnitch112
Cu Chulainn
1
7
0
0.14
W
Lancelot
The Heavy L
Lancelot
4
1
3
5.5
W
Janus
2
2
2
1.5
W
Sobek
oddronin
Sobek
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,028
Damage
27,482
39,133
Taken
41,978
13,353
Mitigated
21,293
9,374
Healing
12,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,898
2,307
0
3,456
9,682
4,975
0
1,224
8,370
0
54,955
L
4,919
113
0
2,548
6,849
1,626
0
922
5,908
34,299
831
L
3,503
476
1,449
1,080
7,778
4,156
0
2,709
4,903
15,069
0
L
6,692
3,876
0
1,441
6,222
2,089
0
942
5,280
0
42,344
L
Poseidon
SolaceVX
Poseidon
7,487
1,138
0
1,343
6,986
1,936
0
3,198
3,602
32,395
137
W
4,027
1,389
312
2,807
7,138
2,453
0
675
6,463
0
49,993
L
Cu Chulainn
Supasamnitch112
Cu Chulainn
3,427
1,281
0
1,513
11,298
3,546
0
0
11,298
0
21,263
W
Lancelot
The Heavy L
Lancelot
5,946
490
0
750
8,317
3,289
0
4,106
4,037
0
44,978
W
Janus
3,778
310
0
1,288
5,918
1,585
0
3,932
1,678
34,589
886
W
Sobek
oddronin
Sobek
4,833
315
299
3,860
10,923
8,991
0
4,775
5,849
13,236
2,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,907
Gold Earned
33,237
259
Minions Killed
363
0
Camps Cleared
0
1,125,363
Distance Traveled
1,197,543
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,129
739
95
9
0
213,417
0
L
Janus
5,576
507
65
6
0
247,218
0
L
Terra
5,264
479
22
2
0
252,342
6
L
Ishtar
5,651
514
75
7
0
202,854
0
L
Poseidon
6,186
562
60
5
0
227,381
0
W
Chiron
6,639
604
106
10
0
227,597
2
L
Cu Chulainn
5,230
475
37
3
0
195,568
0
W
Lancelot
6,198
563
69
6
0
291,647
3
W
Janus
6,082
553
68
6
0
214,465
0
W
Sobek
6,189
563
25
2
0
250,417
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role