Player Matchup

Tiamat
Tiamat
Gold III
II-GreenFN-II
Tiamat
Gold III
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 25L
1,631 MMR
Party 1
Martichoras
Martichoras
Gold III
WLACRAZY
Martichoras
Gold III
Level 159
God Stats
10W - 7L
1,517 SR
Queue Stats
802W - 817L
1,603 MMR
Solo
Cthulhu
Cthulhu
Gold III
Yo_iM_SmUrF
Cthulhu
Gold III
Level 154
God Stats
8W - 3L
1,867 SR
Queue Stats
285W - 285L
1,606 MMR
Solo
King Arthur
King Arthur
Platinum V
Yohante_Tuki
King Arthur
Platinum V
Level 159
God Stats
11W - 19L
1,383 SR
Queue Stats
298W - 307L
1,715 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold I
churros XD
Tsukuyomi
Gold I
Level 158
God Stats
13W - 10L
1,532 SR
Queue Stats
213W - 217L
1,654 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 140
1,560 SR
1,642 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 120
1,524 SR
1,596 MMR
Xing Tian
Xing Tian
Gold II
 
Xing Tian
Gold II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Gold I
 
Raijin
Gold I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Bronze III
SANKUKAIPRIME
Cerberus
Bronze III
Level 92
God Stats
2W - 5L
1,500 SR
Queue Stats
15W - 19L
1,592 MMR
Solo
Medusa
Medusa
Gold II
Shanners8
Medusa
Gold II
Level 157
God Stats
33W - 25L
1,709 SR
Queue Stats
447W - 468L
1,691 MMR
Solo
Ravana
Ravana
Gold V
hb1212
Ravana
Gold V
Level 53
God Stats
0W - 2L
1,413 SR
Queue Stats
6W - 5L
1,695 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 0 / 5
11,019
580
16,262
13,181
7,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Martichoras
WLACRAZY
Martichoras
17
4 / 2 / 4
10,646
560
10,240
12,399
4,254
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
Yo_iM_SmUrF
Cthulhu
15
3 / 3 / 7
10,246
539
10,672
17,686
13,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

King Arthur
Yohante_Tuki
King Arthur
15
2 / 3 / 4
10,238
539
9,904
19,959
16,948
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Tsukuyomi
churros XD
Tsukuyomi
18
8 / 5 / 6
11,083
583
13,450
15,942
5,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bans
KuzenboBake KujiraLancelotKumbhakarna

VS

Bans
ThorUllrAthenaNut
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
18
3 / 2 / 1
10,923
575
10,637
16,890
14,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Raijin
 
Raijin
14
1 / 6 / 3
8,953
471
9,178
12,158
3,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cerberus
SANKUKAIPRIME
Cerberus
14
5 / 6 / 4
9,144
481
6,066
22,840
21,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Medusa
Shanners8
Medusa
14
0 / 3 / 3
8,244
434
8,494
13,148
4,027
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ravana
hb1212
Ravana
14
4 / 6 / 4
8,630
454
8,884
12,085
4,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
28
23
Kills
13
13
Deaths
23
26
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
3
2
1
1.75
L
Raijin
 
Raijin
1
6
3
0.42
W
6
0
5
8.5
L
Cerberus
SANKUKAIPRIME
Cerberus
5
6
4
1.17
L
Medusa
Shanners8
Medusa
0
3
3
0.5
W
Martichoras
WLACRAZY
Martichoras
4
2
4
3
W
Cthulhu
Yo_iM_SmUrF
Cthulhu
3
3
7
2.17
W
King Arthur
Yohante_Tuki
King Arthur
2
3
4
1.33
W
Tsukuyomi
churros XD
Tsukuyomi
8
5
6
2.2
L
Ravana
hb1212
Ravana
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,528
Damage
43,259
79,167
Taken
77,121
46,792
Mitigated
46,880
22,614
Healing
15,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
10,637
92
0
3,603
16,890
14,016
0
3,311
13,427
80,843
1,672
L
Raijin
 
Raijin
9,178
1,030
0
1,215
12,158
3,169
0
6,326
5,208
61,581
458
W
16,262
1,421
0
2,651
13,181
7,300
558
4,208
8,449
74,329
0
L
Cerberus
SANKUKAIPRIME
Cerberus
6,066
521
267
6,305
22,840
21,391
0
7,235
15,237
30,185
0
L
Medusa
Shanners8
Medusa
8,494
3,390
0
1,698
13,148
4,027
0
2,379
10,697
0
62,931
W
Martichoras
WLACRAZY
Martichoras
10,240
4,312
0
5,103
12,399
4,254
2,230
2,399
9,807
0
71,949
W
Cthulhu
Yo_iM_SmUrF
Cthulhu
10,672
601
522
4,272
17,686
13,221
361
5,310
12,053
38,278
3,683
W
King Arthur
Yohante_Tuki
King Arthur
9,904
1,179
0
3,923
19,959
16,948
48
6,267
12,404
0
68,578
W
Tsukuyomi
churros XD
Tsukuyomi
13,450
3,761
0
6,143
15,942
5,069
1,421
5,074
10,592
0
76,248
L
Ravana
hb1212
Ravana
8,884
2,349
0
2,818
12,085
4,277
0
5,055
6,702
0
64,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,232
Gold Earned
45,894
526
Minions Killed
536
0
Camps Cleared
0
1,942,905
Distance Traveled
1,763,905
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
10,923
575
145
8
0
366,363
3
L
Raijin
8,953
471
132
7
0
300,222
2
W
Tiamat
11,019
580
127
7
0
407,735
2
L
Cerberus
9,144
481
49
3
0
379,519
5
L
Medusa
8,244
434
112
6
0
360,896
4
W
Martichoras
10,646
560
104
5
0
326,078
2
W
Cthulhu
10,246
539
52
3
0
413,441
0
W
King Arthur
10,238
539
128
7
0
375,180
8
W
Tsukuyomi
11,083
583
115
6
0
420,471
3
L
Ravana
8,630
454
98
5
0
356,905
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role